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Forums > CSDb Entries > Release id #248202 : AIrrested
2024-12-14 20:29
hedning

Registered: Mar 2009
Posts: 4731
Release id #248202 : AIrrested

I'll help the moderators: Drama posts go here:
 
... 47 posts hidden. Click here to view all posts....
 
2024-12-16 18:57
CopAss

Registered: Sep 2004
Posts: 21
Quoting mankeli
I BET PEOPLE IN 2025 WON'T EVEN WRITE THEIR OWN LOADERS AND CRUNCHERS ANYMORE!! AND THEY WILL USE PHOTOSHOPS AND WACOMS FOR PIXELLING

which is usually written in the credits, what they use...
the problem is with those who deny everything, citing their "talent".
2024-12-16 19:00
Peacemaker

Registered: Sep 2004
Posts: 275
Quote: Quoting mankeli
I BET PEOPLE IN 2025 WON'T EVEN WRITE THEIR OWN LOADERS AND CRUNCHERS ANYMORE!! AND THEY WILL USE PHOTOSHOPS AND WACOMS FOR PIXELLING

which is usually written in the credits, what they use...
the problem is with those who deny everything, citing their "talent".


never gave credits to the guy who made the crunchers :(
2024-12-16 19:40
mankeli

Registered: Oct 2010
Posts: 146
Yeah, loader author seems to be often credited. At one prod I tried to credit also music routine author, and the petscii editor author. But should I then credit the cruncher author, the assembler author (well that's easy because it's me :), or the text editor author? (some people even write those themselves - I have not yet) - VICE has been also pretty instrumental in making demo productions.

I'm of course exaggerating. I guess most of the authors just accept that they make the tools and people just accept that the tools are used and not credited. IDK. IDK also why I even try to quantize this. Somehow all this just reminds me of the "Zen and the art of Motorcycle Maintenance" which is a book of >400 words about the philosophy of "Quality".

Maybe in the end people just feel it's unfair that people are having different ways of working. Should I write my own Depth of Field shader, or do I accept that someone just uses the one written by Tim Sweeney?
2024-12-16 19:42
Jetboy

Registered: Jul 2006
Posts: 336
We are all standing on the shoulders of Giants
2024-12-16 20:04
Jetboy

Registered: Jul 2006
Posts: 336
btw. Should i make workstage generator to go with my converter to have complete package?
2024-12-16 20:22
4gentE

Registered: Mar 2021
Posts: 285
@mankeli:
All those credits you mentioned; assembler, text editor, plus there’s gotta be an OS underneath, all those things rely on FONTS to convey information. You also need to credit the typographer. ;-)
2024-12-16 20:24
mankeli

Registered: Oct 2010
Posts: 146
Please don't. It's good that people post workstages, so that they can be used later to build even more advanced AI that actually pixels the images like a human would. And it's not good idea to use artificial training data ;)
2024-12-16 20:43
Krill

Registered: Apr 2002
Posts: 2980
Quoting mankeli
Yeah, loader author seems to be often credited. At one prod I tried to credit also music routine author, and the petscii editor author. But should I then credit the cruncher author, the assembler author (well that's easy because it's me :), or the text editor author? (some people even write those themselves - I have not yet) - VICE has been also pretty instrumental in making demo productions.
As for loader credits, that's part of the deal in my case - as in license agreement based on a 3-clause BSD-style thing.
(The fine print demands no prominent display, just a mention in a note on disk, a scroller, or somewhere in the upcrawl or so.)

But yes, the general question remains on whom to credit or not. If not otherwise specified, probably just up to the user's ideas about these things.
2024-12-16 20:56
PAL

Registered: Mar 2009
Posts: 292
OK... it has come down to this: I shout out to every coder on the c64... Are you totally OK with the fact that you have to record everything live on video to make your part real and yours? Is that ok? That you have to record every step you do of the coding to make sure that some people on here will think it is ok to release? I am just asking for a friend.
2024-12-16 20:58
Shine

Registered: Jul 2012
Posts: 368
BTT:

https://c64gfx.com/compo/2677 ;P
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