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TWW
Registered: Jul 2009 Posts: 545 |
Release id #86776 : Project One V0.6
Oswald:
How do I change the BG collor when drawing in Koala in P1? |
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Oswald
Registered: Apr 2002 Posts: 5086 |
interesting that it got somehow stable, I got a lot of complaints last time when I was open for them, maybe restructuring the code helped. :)
the bug on the (interesting:) screenshot is already fixed, will release something soon. |
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Ninja
Registered: Jan 2002 Posts: 411 |
JB: Awesome screenshot :D |
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ilesj
Registered: Jun 2012 Posts: 27 |
P1's import converter is great. I wish it didn't mess up with those brightness and contrast settings that much. Makes it difficult to maintain exact pepto colors for example.
Setting for fill tool so that it works only within a color cell boundaries. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: P1's import converter is great. I wish it didn't mess up with those brightness and contrast settings that much. Makes it difficult to maintain exact pepto colors for example.
Setting for fill tool so that it works only within a color cell boundaries.
found this one, actually both contrast and saturation default value was wrong. now with fixed default values it results in the same as original. |
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Isildur
Registered: Sep 2006 Posts: 275 |
Quote: found this one, actually both contrast and saturation default value was wrong. now with fixed default values it results in the same as original.
Great, that issue was pain in the ass, especially when I forgot to set correct Brightness/Contrast.
Is executable available somewhere? |
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Oswald
Registered: Apr 2002 Posts: 5086 |
in a few days. working on custom dither atmo, also discovered that cursor key doesnt raise a keyboard event wtf, win8 ? anyone pixeling with the keyboard?
also planning to add freely configurable fileformats, bitmask manipulation, & exectuable hires / multi. |
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Jok
Registered: Apr 2009 Posts: 11 |
any chance for mac version? |
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Oswald
Registered: Apr 2002 Posts: 5086 |
zero. would need a complete rewrite + learning a completely new language / enviroment... |
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Hammerfist
Registered: May 2011 Posts: 11 |
Thanks for your great work Oswald, it's definitely appreciated!
A function I myself would absolutely love is a way to force-convert a palette to the C64 colors.
Because I have little time for pixelling, I make the most of it by using an iPad app, C64 Paint. It is a delight to draw and sketch with, but has little to none useful functionality beyond that and our coders hate me for using it because it's dreadful to convert anything to an actual C64 format.
The best it does, is export a png in the exact size, but wrong pixel size (1:1 instead of 2:1). This can be imported, but because the iPad app doesn't use the correct palette and has no option to correct it, the colors get mixed up. In fact, the colors are so far off a converter would pick the wrong ones. I have not been able to find a way in P1 to correct for this.
What I think would fix the problem is a way to just select one of the colors in the source picture and manually link it to one of the C64 palette colors. I have no idea if this is possible, but if so, I would appreciate it greatly! (And so would a few other Desire members, I believe...) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
you can redefine the palette in p1 to fix this problem. just load the 16 colors shown on the picture by that app, into an editor which shows the hex codes for the color values, enter them in p1 into the palette editor, use that palette when converting, and you're done. |
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