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Forums > C64 Pixeling > Who needs Timanthes anywy.
2014-06-25 08:25
Carrion

Registered: Feb 2009
Posts: 317
Who needs Timanthes anywy.

First of all... Timanthes rules it's a great tool.

... but lately I started to use a method/process using Photoshop to achieve 8bit pixel art. The technique gives you control over everything from dithering to color rams plus all PS tools/filters.
IMHO the results are amazing. I think It could be a ultimate converting tool or more precisely a great tool for prototyping/sketching.
The only problem for demoscene could be that results are IMO so good it's hard to tell if it's wired or not.

Take a look:
http://crrnpixels.tumblr.com/post/89843863323/using-photoshop-f..
To convert picture made by Made it took me 10 minutes.

more examples here
http://crrnpixels.tumblr.com/

Please keep in mind that in the examples on the blog no single pixel was put by me. All magic was done by Photoshop.

In next few days I'll post more on my blog describing the method itself.
 
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2014-08-23 20:38
grip

Registered: Aug 2004
Posts: 8
I'm with Jok on this. There's nothing wrong with having decent tools to help you place your pixels, but this doesn't seem to be about placing pixels as much as it is about downsampling them to something the C64 can handle.

Still, a cool and useful tool. Not every single screen in a demo has to be painstakingly hand pixeled to be enjoyable.
2015-02-22 08:19
awsm

Registered: Feb 2015
Posts: 13
I played around with the method a bit and it does work great for pixel art, but comes with some downsides too, so, as always, it is good when you know when and how to use it.

If you want to convert images and have more artistic freedom while you are in Photoshop then this method is another nice tool. Benefits are small if you want to create a logo with it though, pixel colors are a bit out of your hands and the adjustment layers often interfere with your hand drawn pixels.

Finally, the real work (at least for me) starts when it comes to adjusting the image to the colorclash, which is a beast on its own (and I haven't seen a PS plugin that does this in a good way yet).

For comparison I attached three images:
1. the top image is converted in Photoshop to 160x200 with 40% dither and pepto.
2. the middle image is converted using the new method, with some playing around with colors and dither styles (notice the 8x8 squares in the background while the face has 1x1 squares).
3. the bottom image is drawn by hand. Probably with the best results.

2015-02-22 14:59
Linus

Registered: Jun 2004
Posts: 639
Wow, the third one is *really* impressive. Are you taking requests? ;)
2015-02-22 15:40
STE'86

Registered: Jul 2009
Posts: 274
if you use Gimp instead of photoshop, there is another dither option that gives an effect very similar to the one that appears in many Mirage images.

in PS you only have "diffusion" and "pattern"

Gimp offers another which IIRC is called "positional" which when a couple of us tested it was superior to the PS options.
2015-02-23 21:05
lft

Registered: Jul 2007
Posts: 369
Positional dithering actually works like carrion's checkerboard layer, but it uses addition rather than multiplication (overlay): A regular pattern of noise is added before quantisation. This causes some pixels to tend to be rounded up, and others will tend to be rounded down.
2015-02-24 08:56
Oswald

Registered: Apr 2002
Posts: 5086
aint positional dithering just another word for ordered dithering?
2015-02-24 14:01
STE'86

Registered: Jul 2009
Posts: 274
yep but gimps "positional" option tends to do a much more "c64 like" job of it than photoshops "pattern" option

not that I make use of either of them personally as I detest the pixel art pattern dithers in their neat little rows and columns :) and avoid such things if at all possible.
2015-02-24 19:36
Carrion

Registered: Feb 2009
Posts: 317
@STE
I dont want to offend you but you should check details of my technique.
Its not based on photoshop automated indexed mode converting.
You can have any (ANY) pattern you want for hatching/dithering.
Wait for my upcomming gfx collection (someday) where i experiment with the technique that is the subject of this thread.
Hint. You can have more than one dither patern which combined can create reaaaaaally nice paterns.

Oh and in case some of you are wondering....
Yes the technique is perfect for sketching. At the end you have to, HAVE TO switch to timanthes or p1 to fix clashes or jusr simply add more colors per char.

And since forum allows me to edit...
I'll post On YT soon the example of the "advanced" use of the method,
Will let you know.
2015-02-24 20:08
Jammer

Registered: Nov 2002
Posts: 1335
Still, more elaborate dither patterns like Mermaid's circles need a proper finishing handiwork ;)
2015-02-25 23:38
STE'86

Registered: Jul 2009
Posts: 274
I'm not offended, but I wasn't commenting on your new technique, only on the other chap using out of the box PS dithering to test it against. PS default dithers do not do a good job on pixel art and Gimp's do a better job to use as any test.
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