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Krill
Registered: Apr 2002 Posts: 2980 |
Release id #248155 : Hiking Home for Christmas
Drama posts go here: |
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... 128 posts hidden. Click here to view all posts.... |
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4gentE
Registered: Mar 2021 Posts: 285 |
@Peacemaker
I’m sceptical about these things too. I haven’t been playing a lot with this one. However. I’ve seen quite a lot of false negatives (just try some from wired AI ninja compo). I guess C64 treatment messes up the trail. Not one false positive. So, when this toy shows something like 80% positive on a C64 picture, I believe it’s AI allright (try Ramsay’s pics Matt released). |
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CopAss
Registered: Sep 2004 Posts: 21 |
not 100%, but it convincingly hits the AI.
I'd be interested to see what kind of images he said it wasn't AI.
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4gentE
Registered: Mar 2021 Posts: 285 |
@CopAss:
This one: https://c64gfx.com/image/237472
Perhaps I cheated and entered a hand drawn pic into AI compo. ;-) |
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CopAss
Registered: Sep 2004 Posts: 21 |
then it just works! :D
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rexbeng
Registered: Aug 2012 Posts: 37 |
Cool toy! However, my Operation Milf pic got just 2%. Even AI won’t recognise my AI pic as AI. :( |
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4gentE
Registered: Mar 2021 Posts: 285 |
@rexbeng:
Haha yes, it seems you cheated too, tagging your handmade pic as AI.
No, really, like I said, quite a lot of false negatives. But I haven’t been able to confirm a single false positive. |
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CopAss
Registered: Sep 2004 Posts: 21 |
Above 80%, you might wonder if it's really a hand drawing...
it's even more interesting if there are workstages... |
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Peacemaker
Registered: Sep 2004 Posts: 275 |
jesus, stop this already. the website is trash and gives false positives. |
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El Jefe
Registered: Jul 2005 Posts: 81 |
@Peacemaker: I was not able to spot false positives yet (only checked with pictures from which I for 100% know that they are NOT AI generated). Can you share some examples of false positives? |
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PAL
Registered: Mar 2009 Posts: 292 |
The AI-based ninja woman I made in the Koala format, my "Himari Rin: The Inner Battle" Himari Rin: The Inner Battle . I spent countless hours in Photoshop(75+), layering dithering tricks to emulate Talent's incredible style. I saved 24 versions, merged them, refined the pixels, and flattened it into one file and then used all them to then again merge Koala file outputs and in the final end convert again and then alter them pixels. It is far from Talents craftsmanship, but it was still dismissed as "just a convert." That stings in a way, especially when those who know the effort understand it was so much more. BUT it do not sting as I sold it as a convert and entered the compo where it was so, that was the whole humor and irony selling it all...
The obsession with picking apart every pixel is draining. Why do people do this? To push real C64 artists that are creating something that shine so beutiful on the screen out of the scene? It feels that way now. Sharing progress GIF animations in the last FIG demo just feeds this toxic cycle. I will not do it again - it kills creativity and all the joy when just in the flow.
Criticize me if you want, but this approach is killing the scene. When I am working on pixels for fun - and often drunk too - I will not document my process to satisfy all those unwritten rules. If others want to, fine. But not me, now I have done it in the last demo we did, https://csdb.dk/release/?id=247275.
If you all continue this quest for absolute proof, like I gave you in the last FIG demo, I will just stop doing this altogether because it limit the creatice process also to be under a rule of others... I do not care but to build upont that I will not do... It will only lead to the downfall of the whole C64 scene eventually. No one should ever have to show how they create magic—that is what a magic trick is all about.
In a gfx comp it is different... IF rules are no copies and no reference images.
Can we please end the disqussions? |
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