Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #248155 : Hiking Home for Christmas
2024-12-09 23:04
Krill

Registered: Apr 2002
Posts: 2980
Release id #248155 : Hiking Home for Christmas

Drama posts go here:
 
... 128 posts hidden. Click here to view all posts....
 
2024-12-11 12:49
Bitbreaker

Registered: Oct 2002
Posts: 508
I am observing those discussions for quite a long time. Some argue, that pixelling is all about fun. I'd say, if we are plain honest with ourselves, it is just half of the truth. Creation might be fun and there's also a goal behind creation, mainly presenting the result, earning praise and good votes or even winning a competition. I would love to ask, how much fun would it be, if you pixel those art just for your own, without ever showing it to someone else?
That said, how good are we at loosing and receiving feedback or critics? Can we accept it and reflect on ourself, or will we just start denying it and by that starting to defend ourselves? So in fact people hide a lack at certain skills, instead of being simply honest. This hiding leads to drama, to excuses, to cheating with worksteps, to insults and defending. That is, why i love a good portion of transparency on the creation process. With accepting that skills aren't well developed yet, one enters the chance of growth, with hiding that fact, one will stick to the old routine and never change, but keeping up the drama.
So becoming good, means to accept own failure first, which applies for all cetegories, not only gfx.
2024-12-11 13:23
Shine

Registered: Jul 2012
Posts: 369
My personal opinion is that I really enjoy working with colors and shapes. I've been doing it again since 2012 and actually just wanted to upload my old logos from 1989-1993. Then I got caught up in the fascination of designing logos again. In 2012 I "worked" with Paint Magic and CCS64, which was really annoying. Then in 2013 Pixcen from CRT and PETSCII from MARQ came along.
And yes... since then I've been fascinated by the C64 again.
This whole AI discussion is a bit pointless in my view. There will always be people who do without it altogether and there will always be other people who use it for their own purposes.
The reasons may be very different...
Personally, I just want to have fun with my hobby and if I were to "cheat" I would be lying to myself. Since I'm not wired like that and I abhor any kind of cheating (even in games, etc.), I certainly won't take away the joy of my hobby. But I firmly believe that everyone can handle it however they want. The only thing I would like is a little transparency, but that is not required.

(Google Translate, because my English ... .. .)
2024-12-11 13:32
hedning

Registered: Mar 2009
Posts: 4732
It's one thing to make gfx for fun, which is of course what this is all about, but when competing with others in compos one should follow the rules in that compo, or else the compo is meaningless. Normally you expect original motifs and pixel work in gfx compos. In demos people will do wtf they want, as it's the total experience that counts there, be is with covers of known tunes or cool stuff from The Matrix or The Carebears.
2024-12-11 13:35
Shine

Registered: Jul 2012
Posts: 369
@ Hedning:

I guess it will be very hard for the compo orgas to check, if AI was used or not...
And i guess also, that "Cheater" don't even care about rules.
2024-12-11 14:44
Hein

Registered: Apr 2004
Posts: 954
Quoting Bitbreaker
I am observing those discussions for quite a long time. Some argue, that pixelling is all about fun. I'd say, if we are plain honest with ourselves, it is just half of the truth. Creation might be fun and there's also a goal behind creation, mainly presenting the result, earning praise and good votes or even winning a competition. I would love to ask, how much fun would it be, if you pixel those art just for your own, without ever showing it to someone else?
That said, how good are we at loosing and receiving feedback or critics? Can we accept it and reflect on ourself, or will we just start denying it and by that starting to defend ourselves? So in fact people hide a lack at certain skills, instead of being simply honest. This hiding leads to drama, to excuses, to cheating with worksteps, to insults and defending. That is, why i love a good portion of transparency on the creation process. With accepting that skills aren't well developed yet, one enters the chance of growth, with hiding that fact, one will stick to the old routine and never change, but keeping up the drama.
So becoming good, means to accept own failure first, which applies for all cetegories, not only gfx.


Imo, the paradox here is, if we don't share our creations, nobody cares about the process, only ourselves.
2024-12-11 15:24
Dano

Registered: Jul 2004
Posts: 234
Honestly i give a proper fuck from where the motive or the work originates.

For me what counts is if the result is pleasing.

Why is it that much of a problem if people use the tools we got nowadays and take shortcuts where possible?

Where to draw the line of what is cheating? Already if a tool of sorts takes over the dithering and color reduction?

To me it can already be art and works if one writes a proper prompt for an AI of choice.

Is it cheating when i use ChatGPT a sparring partner when coding?

To me it's lame when somebody pulls off a straight conversion of an image without really putting effort into it.

But is it lame to composite assets into a new composition? I've seen works on the internet which are really cool, esspecially what the source material was.

We are in a time where tools can aid our work in many different ways. Even more and more sophisticated than putting a grid paper over a picture.

Seriously guys, be happy when people create something you find appealing in one way or another.

How good something is various from one to another. Don't blame people for being clever and achieve something in less time another person would.
2024-12-11 15:28
Shine

Registered: Jul 2012
Posts: 369
About "Cheating":

Only I decide for myself what "cheating" means in my graphics. For everyone else, "cheating" may mean something different.
2024-12-11 19:30
4gentE

Registered: Mar 2021
Posts: 285
Honesty. Please be honest. It costs you nothing. Yet it grants you freedom. It helps you breathe deeper. Use whatever you like using. Just be honest about the process. What’s to lose?
In this aspect, for example Jetboy and Carrion are my absolute heroes.
2024-12-11 19:40
Peacemaker

Registered: Sep 2004
Posts: 275
good that time passed by, and we are using xassemblers and other pc tools. i would say without those helpful little helpers 80% of the current parts of the top demos would not exist.
2024-12-11 19:49
Shine

Registered: Jul 2012
Posts: 369
Do new/modern tools justify the "simple" conversion of images, with negligible effort? (Esp. in Graphics Compos)
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Didi/Laxity
Worrior1/Artline Des..
acrouzet/G★P
Acidchild/Padua
Dr. Doom/RAD
Sulevi/Virtual Dreams
DJ Gruby/TRiAD
Guests online: 94
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 No Listen  (9.6)
3 Party Elk 2  (9.6)
4 Cubic Dream  (9.6)
5 Copper Booze  (9.6)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.7)
4 Acidchild  (9.7)
5 Cash  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.041 sec.