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Forums > CSDb Entries > Release id #122077 : Pixcen
2013-10-12 22:51
CRT

Registered: Oct 2012
Posts: 87
Release id #122077 : Pixcen

Hi all!

I'm opening this forum for Pixcen. Please post your feature requests and bug reports here if possible to keep the comment section clean(er).

As of this weekend (2013/10/12) I have hopefully fixed a crash (as reported by Dr.Science & Bamse), changed some menu items and implemented mirror/flip, shift and rotate on selected areas. To be uploaded.
 
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2013-11-29 01:34
grasstust

Registered: Apr 2007
Posts: 43
Ah! It works again! Great! Hey, how about a sprite single-colour over multicolour overlay function, I would love that!
2013-11-29 04:44
CRT

Registered: Oct 2012
Posts: 87
Just one more update, some interesting stuff. The changelog is culmnative for some of the panic updates during the day.

Revision 4478
-Fix/workaround for MC Char RGB import issue.
-Color RAM save.
-MC char mode color RAM fix.
-Cache reload when looking for updated version over HTTP.
-Improved windows rendering with back buffer.
-Single color bit count bug fix.
-Preview window can now be zoomed and moved with the mouse.

The window rendering should be a lot faster on some computers and hopefully unchanged on computers that already ran Pixcen well before.

The bitmap in the preview window can be zoomed and moved with the mouse. Some old news is that you can have multiple preview windows open, that feature makes more sense now.

The source is lagging behind a bit but it will be updated during the weekend.
2013-11-30 20:40
wacek

Registered: Nov 2007
Posts: 509
Great tool!
Awesome for quick works. Tested it a lot with my latest release and anim screens, worked flawlessly (which means in my case generating proper, ordered hires b/w bitmap).

One small thing I miss is the load-address option. Fe, when saving to .bit, I would still like to have $00 $20 as the first 2 bytes so it is loadable properly via D64 (it is set up properly on Art Studio format, for example).

Not a huge thing of course, I can add that with some hex editor, but becomes a pain in the ass when you have to fix lots of files (animation frames :D).
2013-11-30 22:08
CRT

Registered: Oct 2012
Posts: 87
wackee: Thanks for the input! The current buffer dump formats are binary. You want a PRG buffer dump. I didn't bother with PRG earlier since most cross assemblers can include binary.. But, clearly, PRG format can come in handy so I will add it to the next update.

grasstust: That would be cool but at this point it's a bit too specialized. At some point I will most likely deal with sprite overlay features and your wish will be granted.
2013-12-01 16:10
CRT

Registered: Oct 2012
Posts: 87
New update.

Revision 4491
-GPL3 license
-Restore view added in menu and with Home key
-Pixel Aspect Ratio added for preview window (PC, PAL and NTSC)
-Save selection added to file menu. It's now possible to save individual sprites or images from a larger bitmap.
-Status information for marker.
-Renamed .bit extension to .map.
-Fixed a bug in preview where the initial image was not centered.
-PRG save with address dialog for all binary dump formats.
-Fix for lock/cripple status not being set to default of individual back buffers.
-Fixed some inconsistencies in file loading.
-Snap to cell feature added. Easier to select with marker.
-Escape key will properly reset any marker.
-Revision number in About dialog

Hopefully nothing too broken.
2013-12-01 19:40
wacek

Registered: Nov 2007
Posts: 509
.pmap! \o/
You, sir, kick serious ass. Thank you! :)
2013-12-10 13:39
CRT

Registered: Oct 2012
Posts: 87
Bug fix update and some improvements.

Revision 4530
-Another adjustment for escape key and selection cleanup.
-Snap selection also applies to paste.
-Undo over mode change.
-Renamed compact char to indexed char.
-PRG save for indexed char.
-Fixed GUI issue with PRG save for addressed below $1000
-Fixed stack corruption bug when checking for new version online.
-Fix for GetCellInfo when snap was enabled (in debug mode).
2014-01-05 01:01
CRT

Registered: Oct 2012
Posts: 87
Very experimental but I decided to go for something reliable and really old school: https://code.google.com/p/pixcen/

The latest source is there but not much else. First thing, I'm going to outline a basic manual with keyboard shortcuts, modes and common operations.

If this works out I will point the help pages to this wiki.
2014-01-12 16:34
CRT

Registered: Oct 2012
Posts: 87
Finalized the transition to Google code.

Mainly a maintenance build, one pesky undo/redo bug fixed.

Also, there is something that looks like a wiki manual now. Check the help section under About.

The revision numbers have been reset with the new repository but the update check have been adjusted to work on the full version number.

r27
-Upped version to 0.6.0.x to compensate for the lower revision number of the new repository.
-New version script/tool for Google code.
-Help section and download source code pointed to Google pages.
-Check for update is only active with a "releaseversion" build. Other builds are considered custom.
-Download of updated version can now handle 64 bit builds.
-Added a tool project (versioner) to generate version string for update checks.
-Fixed undo/redo bug on very large images.
2014-01-12 23:11
grasstust

Registered: Apr 2007
Posts: 43
How exactly do I use the save selection tool? I'm marking with M but after marking, the save selection is still greyed out. It doesn't help if I copy it to clipboard either....
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