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wacek
Registered: Nov 2007 Posts: 513 |
Release id #218343 : E2IRA
The highest level of admiration is imitation ;)
Joker guys made our day at Xenium with this one!
https://youtu.be/kl8dH7ooRyU |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: Quoting OswaldSo for you two a "painting" made by sending a prompt to DALL-E, wins over a true painting, because you cant tell the difference just by looking at it.
You seem to miss the point. The tunnel from Bromance that you mention isn't a good example - it's lossy-packed so, of course, you can see that it's an anim. It still looks fantastic though..
But anyway.. if you show me two absolutely identical pictures, one drawn on screen using some fancy math and another that's just a PNG.. yeah, you're right, I can't tell the difference just by looking. But then neither can anyone - because they're the exact same picture.
Quoting OswaldNo magic for me in packing down animations to small sizes, sorry. C64 scene was always about doing shit realtime, and for me will always will be.
I just checked the code in Star Wars Demo's Flip Disk part and, hats off to you, I never realised that that wasn't an animation.. and now it makes sense to me why there are so few frames... it looks like 30-32 frames..? Which would be 15-16 if you'd used D011/D018 trickery to handle mirroring.
In a coding competition, I could understand the effort. For a demo competition like X, being brutally honest, I don't .. hats off to you, as I say.. but a precomputed animation could've been a lot easier, could've looked much better .. and maybe it would've left you enough time to code a Star Wars scroller for that demo..? ;p
Summary:
Do what you like. If you like to code these things, and allow someone else to more easily show a smoother version, go for it. There are no rules about how C64 demos should be made - regardless of your quoted comments ;-)
star wars flip disk should have been a scroller, it wasnt made for that part or demo, just ended up in there, because I lost my motivation to finish it.
also its not 30-32 frames of animation it always has the "correct" perspective, regardless of X pos. Also it can display any "font texture" not just that raster shade. I whish you good luck at making it better smoother as an animation :) |
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Dano
Registered: Jul 2004 Posts: 231 |
People whining about the demo should rather think about why they were not clever enough to do it like this.
A demo is there to entertain an audience as good as it can.
If one demo is coderporn the coders will appreciate.
If a demo just pleases the eyes and earn way more people will love and rewatch that demo.
In an audience only coders care if the demopart was 5 or 100 blocks long on disc.
Now people, go and make demos about it. |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting DanoPeople whining about the demo should rather think about why they were not clever enough to do it like this.
A demo is there to entertain an audience as good as it can. Otoh i can understand the frustration of some coders when significant parts of the audience can easily be deceived into thinking it's real-time, or that there's actual MP3 playback on vanilla C-64.
On the other other hand it's also somewhat disappointing to see that some coders don't believe in the 9th sprite, which is very real. =) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
So a picture must come with workstages, prooving that it was done out of pure skill of the pixeler himself only. No copy, no wiring, no retouching, thats lame!
Also music copied is frowned upon
... but how about coders ? oh yes, no skill should be involved here, just do some stupid animations all what matters is entertainment of the crowd, they dont know how it was done anyway.
so why not apply this latter principle also to music and gfx ? |
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4gentE
Registered: Mar 2021 Posts: 219 |
So then, don't you think it's easier for someone to just disassemble and snatch other coders super-duper real-time code than mess around with perhaps original animation packing code? No one asks coders for "workstages" i.e. source code...
IMHO work stages are bullshit anyway. |
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wacek
Registered: Nov 2007 Posts: 513 |
Quoting KrillOn the other other hand it's also somewhat disappointing to see that some coders don't believe in the 9th sprite, which is very real. =)
I was thinking back in the Panoramic demo times :) when the displayed/claimed 9th sprite was NOT a 9th sprite. |
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wacek
Registered: Nov 2007 Posts: 513 |
Quoting OswaldSo a picture must come with workstages, prooving that it was done out of pure skill of the pixeler himself only. No copy, no wiring, no retouching, thats lame!
This is not happening in this scene, you must be fucking joking.
Quote:Also music copied is frowned upon
WHAT? This is also not happening, not at parties, cover compos on CSDb, again - no idea what scene you are describing, not this one. |
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wacek
Registered: Nov 2007 Posts: 513 |
Quoting Oswald... but how about coders ? oh yes, no skill should be involved here
There was always a requirement that the code should be genuine and not ripped*, but the requirement you are now trying to impose is not something that has any historical background and merit. "Fucking Horizon lamers, with their lame raytracing balls in The Last Tracktor! If anybody believes this is real, the demo should be disqualified". WHAT.
*which is actually MORE than is required from gfx and music, where instruments ripping and wiring is happening all the time, and the most admired artists are doing it. DOH. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: Quoting OswaldSo a picture must come with workstages, prooving that it was done out of pure skill of the pixeler himself only. No copy, no wiring, no retouching, thats lame!
This is not happening in this scene, you must be fucking joking.
Quote:Also music copied is frowned upon
WHAT? This is also not happening, not at parties, cover compos on CSDb, again - no idea what scene you are describing, not this one.
There are pictures released with workstages all the time, there was that website "art that ISNT" collecting scene pictures, and the originals they were copied off side by side. Laughing off the copiers.
So we have moved away from mid 90s standards when copied pictures - doesnt matter how it was done until looks cool - was ok, to the standard that only original artwork counts. While on the code side we are moving away from expecting skill involved to doesnt matter how it is done ?
I didnt said its not happening, I'm talking about standards. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: So then, don't you think it's easier for someone to just disassemble and snatch other coders super-duper real-time code than mess around with perhaps original animation packing code? No one asks coders for "workstages" i.e. source code...
IMHO work stages are bullshit anyway.
Why would I think that ? Have you ever reverse engineered code ? Do you know what you are talking about ? Ah ok checked, you are doing graphics, and giving your opinion on something you have no idea about. |
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