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Forums > C64 Pixeling > P1
2006-08-29 10:23
Oswald

Registered: Apr 2002
Posts: 5126
P1

Project One V0.5

post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
 
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2006-09-02 10:23
Danzig

Registered: Jun 2002
Posts: 446
@Spinball: When the mousewheel is removed you have to SPIN your BALL then ;)
2006-09-02 10:26
Style

Registered: Jun 2004
Posts: 498
oswald: any chance you can include mbmouse.ocx in the installer?

And can someone send it to me please?

tnx

edit: sok, got it working - just fails to repaint the main screen properly :(

VMware it is then ;)
2006-09-02 11:09
Spinball

Registered: Sep 2002
Posts: 89
Quote: @Spinball: When the mousewheel is removed you have to SPIN your BALL then ;)

it´s an optical mouse, no ball no spin :)

but back to topic.

what about some simple sort of monitor/hexviewer to display or manipulate the virtual c64 memory, especialy load and save could be handy.
2006-09-02 18:13
chatGPZ

Registered: Dec 2001
Posts: 11510
more things i'd love to see

- option to manipulate the color usage in a cell manually (ie, manual editing of background/videoram/colorram). maybe hotkey to cycle through various possible combinations

- in the color picker on right side it would be cool if the colors could be ordered by luminance instead of palette order

- keyboard shortcurs for menu items (this should be easypeasy in VB since you get it for free anyway)
2006-09-03 00:37
Style

Registered: Jun 2004
Posts: 498
when I import pics, red always looks green??

wtf?

I imported a picture of alih and he looked like an alien. After I imported it he looked all green. :)
2006-09-03 01:31
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
There may be reasons for this other than P1...
2006-09-03 03:35
Style

Registered: Jun 2004
Posts: 498
hehehe... picked a random photo and it happened to be you, quetzal and eryk at project 97.

Eryk came out light grey. You looked green. I then chose another photo, and the same thing happened - you looked green.

Weird.
2006-09-03 07:59
Oswald

Registered: Apr 2002
Posts: 5126
play with hue/contrast/saturation. Increasing contrast should remove the green. Also u might to try to set HUE dithering to none. This is a sideeffect of the algorythm used, it is 'good' at bringing out a lot of greens where originally there's just an invisible amount. Also the level when the algo decides wether a color is saturated or not set to really low, so subtle sat is considered as a saturated color. Maybe I could add a slider to let the user to play with that too.

Greens were the hardest to get work, as c64 has no greens at low brightnesses. Also the green/red hue boundary was very hard to set up nicely. This 'bug' is the cost that it doesnt gets photos with grass/leafes into reds.

Spinball: thats a nice idea, how exactly should it work? Have u checked custom load/save ? there u can set all mem locs. Or you mean the 'monitor' should have a load command ?

Groepaz: all of that will be implemented.
2006-09-03 10:01
chatGPZ

Registered: Dec 2001
Posts: 11510
\o/
2006-09-04 14:15
Spinball

Registered: Sep 2002
Posts: 89
Oswald: i thought about a simple monitor that has some comands to display memory and do some simple changes like filling, ora, eor, and bytes ore sequenzes. and load+save for that monitor. i know that the custom save can do that but simple l"file",8000,9000 might be faster and mor flexible in some cases. another fine feature would be to generate assembler frindly listings of a given memory range. example: list 9000-9100 will output something like:

<code>
.byte $10,$20,30...
</code>

with copy+past you can put this in your sourcecode then.
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