Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > What editors are PPL using now?
2009-02-08 21:57
Sequencer
Account closed

Registered: Feb 2009
Posts: 13
What editors are PPL using now?

Hey. So I haven't coded a chiptune properly for C-64 since the mid 90s (I've used a hardsid in midi, a sidstation, and (gasp) quadrasid emulation but all mainly in recorded work). But now I am thinking it would be fun to make some new tracks, and some old friends are starting to ask me for them...

So, the last time I really did anything it was in JCH Editor (v17-19 range, I think... it is all foggy now). I'm curious to hear what people are using now and what enhancements have been made. I'm sorry if this is a redundant topic somewhere else --

I've dabbled with GoatTracker. Found it a bit off. But one thing I did like, that wasn't present in JCH editor was the sort of ability to vastly modify the instrument within the pattern data. For example, changing filter mode/cutoff/resonance within the voices vs. having to make one or several sweeping instrument definitions.

I had messed a little bit with multi-speed editing (x3), which at the time was a pain.

I'm also pretty interested in some of what has happened with C-64 + sample playback. I saw an impressive demo of something like a MOD or XM playing on C64, and then being post processed through the filter.

Anyway, curious to hear what people are using and why.
 
... 99 posts hidden. Click here to view all posts....
 
2009-02-13 23:09
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
BLeh...

Best would be make resid in goattracker, a vst, then use renoise, and convert the xml renoise song into c64 notedata and append it to the c64 player..
2009-02-14 02:09
Soren

Registered: Dec 2001
Posts: 547
It's sad that many people have gone handicapped concerning creation of c64 music. Nothing seems to be good enough for them to work with. And OFCOURSE that can be used as an excuse for not being able to do decent music ;-P
There are already lots of good players and editors around.
2009-02-14 08:27
Hein

Registered: Apr 2004
Posts: 946
Agree with Jeff. Some people talk the talk, but they are too affraid to walk the walk. Become skilled in using one of the many good editors around and do your thing.
2009-02-14 09:28
The Human Code Machine

Registered: Sep 2005
Posts: 112
I totally agree with Jeff and Hein. I'm a coder and no musician, but there's no One-Click-Music generator and if you want to use all the tricks and special stuff, then you'll have to do a lot of handwork. If your old enough, then you'll know how we did things in the early days. There were nearly no cross developing tools and most of the stuff was hardcoded, but we were always happy with our results and had a lot of fun doing them.
2009-02-14 10:48
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Hey man, i can do what i want in the editor i use (SDI), but its 2009, and a lot of things could be better with a more intelligent editor.

Why be a maschocist and make music in assembler, just because its 'hardcore', when you can use a modern tool with tons of options ?

Dont be silly.

If we should follow your strategy, people shouldnt even be using a pc to make sid, or goattracker, coz its a violation of 'being cool'..

Pah..
2009-02-14 16:52
Stainless Steel

Registered: Mar 2003
Posts: 966
Each to his own. I still dont think i would be able to compose like that. I'm lazy. Even if that means not sounding "decent".

Now, let me get back to my one-click music editor.


2009-02-14 18:34
Linus

Registered: Jun 2004
Posts: 639
Rambones: *What* could be better? What kind of missing features are we talking about that stop us from composing good sid music? I pitty anybody who feels masochistic about creating music in a decent c64 editor because I for one genuinely fucking enjoy it.
2009-02-14 20:41
Stainless Steel

Registered: Mar 2003
Posts: 966
Quoting Linus
creating music in a decent c64 editor

Technically speaking, GoatTracker doesnt qualify as a "c64 editor" :-D
2009-02-14 22:48
Linus

Registered: Jun 2004
Posts: 639
Talk to the hand, dear Joe! :)
2009-02-15 00:34
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
What could be better ?

1) volume, filter, pulse envelopes - drawn with mouse (line, point based), with option to preview result, by playing a sequence looped.

2) arpeggio editor like synths have, or some like to call it a note pattern. raise and lower bars intuitively to make C-D-F-F# pattern to use, then execute this pattern anywhere inside a sequence.

3) synthesizer: sound engine that generates different kind of sounds, based on your choices, cursor/mouse controlled.

well those were the main 3 things i had in mind.

also... sid speech synth ?
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
CA$H/TRiAD
Jetboy/Elysium
Didi/Laxity
Alakran_64
heavymett
deetsay
megasoftargentina
radius75
chesser/Blazon
pcollins/Quantum
Slummy/Spaceballs
Vg Vox/Voxvideogame
Guests online: 108
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Logo Graphicians
1 t0m3000  (10)
2 Sander  (9.8)
3 Mermaid  (9.5)
4 Facet  (9.4)
5 Shine  (9.4)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.043 sec.