Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #248155 : Hiking Home for Christmas
2024-12-09 23:04
Krill

Registered: Apr 2002
Posts: 2980
Release id #248155 : Hiking Home for Christmas

Drama posts go here:
 
... 128 posts hidden. Click here to view all posts....
 
2024-12-13 22:50
CopAss

Registered: Sep 2004
Posts: 21
Above 80%, you might wonder if it's really a hand drawing...
it's even more interesting if there are workstages...
2024-12-13 23:54
Peacemaker

Registered: Sep 2004
Posts: 275
jesus, stop this already. the website is trash and gives false positives.
2024-12-14 00:31
El Jefe

Registered: Jul 2005
Posts: 81
@Peacemaker: I was not able to spot false positives yet (only checked with pictures from which I for 100% know that they are NOT AI generated). Can you share some examples of false positives?
2024-12-14 00:46
PAL

Registered: Mar 2009
Posts: 292
The AI-based ninja woman I made in the Koala format, my "Himari Rin: The Inner Battle" Himari Rin: The Inner Battle . I spent countless hours in Photoshop(75+), layering dithering tricks to emulate Talent's incredible style. I saved 24 versions, merged them, refined the pixels, and flattened it into one file and then used all them to then again merge Koala file outputs and in the final end convert again and then alter them pixels. It is far from Talents craftsmanship, but it was still dismissed as "just a convert." That stings in a way, especially when those who know the effort understand it was so much more. BUT it do not sting as I sold it as a convert and entered the compo where it was so, that was the whole humor and irony selling it all...

The obsession with picking apart every pixel is draining. Why do people do this? To push real C64 artists that are creating something that shine so beutiful on the screen out of the scene? It feels that way now. Sharing progress GIF animations in the last FIG demo just feeds this toxic cycle. I will not do it again - it kills creativity and all the joy when just in the flow.

Criticize me if you want, but this approach is killing the scene. When I am working on pixels for fun - and often drunk too - I will not document my process to satisfy all those unwritten rules. If others want to, fine. But not me, now I have done it in the last demo we did, https://csdb.dk/release/?id=247275.

If you all continue this quest for absolute proof, like I gave you in the last FIG demo, I will just stop doing this altogether because it limit the creatice process also to be under a rule of others... I do not care but to build upont that I will not do... It will only lead to the downfall of the whole C64 scene eventually. No one should ever have to show how they create magic—that is what a magic trick is all about.

In a gfx comp it is different... IF rules are no copies and no reference images.

Can we please end the disqussions?
2024-12-14 01:27
Zierliches Püppchen

Registered: Jan 2012
Posts: 15
Quoting PAL

If you all continue this quest for absolute proof, like I gave you in the last FIG demo, I will just stop doing this altogether because it limit the creatice process also to be under a rule of others... I do not care but to build upont that I will not do... It will only lead to the downfall of the whole C64 scene eventually. No one should ever have to show how they create magic—that is what a magic trick is all about.

In a gfx comp it is different... IF rules are no copies and no reference images.

Can we please end the disqussions?


Thanks ... That says it all.

Btw: working under the influence of alcohol is no stranger to me or manic workflow.
2024-12-14 01:44
El Jefe

Registered: Jul 2005
Posts: 81
@PAL:There are no rules that force you to show how you create your magic.

The fact that people request worksteps has just to do with the audience being more critic nowadays. Reality shows that those who are capable to, dont bother at all to show how they craft something from hand and scratch.

Why would a gfx artist be bothered to share the creation process of his art when he has created the whole magic by himself? I would be proud to share details about the whole creation process, if I can show that I did everything by myself.

But again: there are no rules demanding any proof!

However, it should be allowed to question the creation process of gfx without this triggering a wave of indignation and acting as if you are being witch-hunted.

Bitbreaker's post above puts it in a nutshell for me.

The comparison to the questioning of magic tricks performed by magicians is perhaps not well chosen here, because everyone knows that “magicians” ALWAYS cheat, its their livelihood! :D
2024-12-14 01:50
PAL

Registered: Mar 2009
Posts: 292
Why?

Again, I left the gfx group about them rules and so on because of this... I know I am a beast and the best there is... so I have nothing to defend... but what I must defend is this:

https://www.youtube.com/watch?v=DvxxdZpMFHg
2024-12-14 02:19
Peacemaker

Registered: Sep 2004
Posts: 275
2024-12-14 02:43
PAL

Registered: Mar 2009
Posts: 292
It is a bit like this, invite everyone of them greatest to join in and it gets perfect... best ever live recording done... this is the scene too... lets just jam and have fun... do not be so small inside one own head that it matter too look upon what ever all other doo all the time... just embrace and feel the vibe and love... :-) PAL

https://youtu.be/SgXSomPE_FY?si=PJLp3NiJ5mVVyOx-
2024-12-14 09:54
t0m3000

Registered: Feb 2024
Posts: 3
I'll be honest, I don't like AI, but if the guys hadn't sampled "Kraftwerk" back then, we probably wouldn't have an album like "The Chronic" etc.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Worrior1/Artline Des..
Didi/Laxity
acrouzet/G★P
Acidchild/Padua
Guests online: 93
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 No Listen  (9.6)
3 Party Elk 2  (9.6)
4 Cubic Dream  (9.6)
5 Copper Booze  (9.6)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Diskmag Editors
1 Magic  (9.8)
2 hedning  (9.6)
3 Jazzcat  (9.5)
4 Elwix  (9.1)
5 Remix  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.045 sec.