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Forums > CSDb Discussions > the first examples of rasterbars on the c64 and the amiga
2024-07-23 14:01
trident

Registered: May 2002
Posts: 91
the first examples of rasterbars on the c64 and the amiga

here's an idea: could we collectively try to find the first example of a rasterbar in a c64 demo?

this idea came from a now-closed forum thread that brought up an interesting question:

* did rasterbars originate on the amiga?

this hypothesis is based on the idea that the amiga's copper makes it easy to produce rasterbar-like effects.

i figured we might want to dig deeper into this question. my personal understanding was that rasterbars started on the c64, but this is only because i myself started on the c64 and haven't really been active on any other platform. so maybe i've been wrong all along, and rasterbars started on the amiga?

so let's try to find the earliest instances of rasterbar effects that we can find!

here's is what i did: i did an advanced search on csdb for c64 demos released between 1982 and end of 1985. this did not turn up much - it seems like there weren't that many c64 demos released this early.

there are plenty of c64 crack intros on csdb from this time though. but not that many that seems to show rasterbars. but here are a few that i found:

* Intro 6 (csdb release date 1985)
* Intro VII (csdb release date 1985)
* Intro VIII (csdb release date 1985)
* Danish Elite Intro (csdb release date 1985) <--- pretty lame rasterbar, but close enough

and then there are some early games that used rasterbar-like effects. the one i remember myself from back then is alleykat by andrew braybook, which was seems like it was released mid 1986. video here: https://www.youtube.com/watch?v=jV-E_gnzonw&ab_channel=MontyMol.. where we can see rasterbars behind the text in its intro.

the amiga was released in mid 1985, so those intros and games were released after the amiga hardware was available. but that doesn't necessarily mean that copper bars were done already.

does anyone have any more examples? and could anyone find examples of early amiga demos that display rasterbars/copperbars?
 
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2024-09-05 07:53
HBH.ZTH

Registered: Jul 2006
Posts: 11
We should stick to C64 raster, not other systems. I know ATARI is tempting as it used a lot of these effects to show their many colours. But we're C64 freaks, yes?

As for C64 Sirius Software had some early games with stable colour cycled rasterbars inside letters or screen: "Snake Byte" and "Turmoil" and "Wayout". Think they are from 1983.
2024-09-05 21:00
hedning

Registered: Mar 2009
Posts: 4694
Quote: We should stick to C64 raster, not other systems. I know ATARI is tempting as it used a lot of these effects to show their many colours. But we're C64 freaks, yes?

As for C64 Sirius Software had some early games with stable colour cycled rasterbars inside letters or screen: "Snake Byte" and "Turmoil" and "Wayout". Think they are from 1983.


We should, but the initial question was to debunk the claim that Amiga was first. Which it was not, of course.
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