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Forums > CSDb Discussions > THE 64™
2016-04-15 08:11
MagerValp

Registered: Dec 2001
Posts: 1074
THE 64™

https://www.indiegogo.com/projects/the-64-computer-and-handheld..

I don't suppose anyone know who the "world class software and hardware engineer" is, or the "technical team from around the world"? The page fails to mention any names besides Darren Melbourne.
 
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2016-04-20 17:34
algorithm

Registered: May 2002
Posts: 705
More than likely will be Vice with a custom frontend.

Should not be an issue speedwise AND with resid enabled with build >2.4 or so. I have it running on my smartwatch at full speed with resid enabled and that is a pretty standard dual core arm core. X64SC port is out of the question however.
2016-04-20 18:07
CreaMD

Registered: Dec 2001
Posts: 3051
We've worked to ensure that the experience is as close to the original as possible! (THE 64™)

In order to be successful, one must project an image of success at all times. (American Beauty)
2016-04-21 07:48
Morpheus

Registered: Feb 2004
Posts: 152
Quote: Morpheus: So people shall create games that run on the thing, but as it's supposed to be compatible with the original C-64, those games shall run on an actual C-64 as well?

Why not simply include a bunch of C-64 games? Those keep rolling in anyways.


The idea is to have games that work on both machines, yes. There's also talks about doing platform specific games where for instance much more memory can be used without having to wait for the stuff to load all the time. No, don't worry, I'm not planning any FMV style games on the Sega CD, but who wouldn't want to see a classic game, like, ehh, The Last Ninja reimagined? Ok, not everybody but you know what I mean. :)

Classic games and I'm sure new games too will be licensed and included on the machine.

Are you interested in getting into games development?
2016-04-21 08:17
Oswald

Registered: Apr 2002
Posts: 5086
that would be a selling point, many classic games with 0 loading times. with a nice frontend menu. savestates. etc.
2016-04-21 08:32
Tom-Cat

Registered: Apr 2003
Posts: 20
So basically what EasyFlash cracks already do... :)

This product will probably be the low point of people trying to cash in on the retro rage ... *puke*
2016-04-21 08:43
chatGPZ

Registered: Dec 2001
Posts: 11359
Quote:
So basically what EasyFlash cracks already do...

except using a proprietary cartridge format of course =P
2016-04-21 10:36
Fierman

Registered: Feb 2002
Posts: 85
Quote: Hey guys,

I'm helping Retro Games Ltd to find people to create new games for the two new machines. I have no final say on what the machines will be like in the end, but I'm giving my suggestions of how to make a machine that both satisfies scene inhabitants and people that would buy the machines in retail stores.

And you can do that too! This was posted on the campaign page:

"The specifications for THE 64 ™ are not fixed at this point in time - we will be engaging with the community and customers over the coming months to deliver the best product we can! We want to hear from you guys what you want us to add!"

So, ask questions and give your suggestions on the companys' IndieGoGo campaign (http://tinyurl.com/zy2f8hw) or on their Facebook page (http://tinyurl.com/jnr7og9). Get in there and help shape the machines into something cool!

If anyone here is interested in creating new games for the machines and have a track record, please get in touch with me directly on andreas@andreaswallstrom.com.

Cheers!


no thanks
2016-04-21 11:35
The Overkiller
Account closed

Registered: Mar 2002
Posts: 342
Quote: So basically what EasyFlash cracks already do... :)

This product will probably be the low point of people trying to cash in on the retro rage ... *puke*


Worst than CUSA useless C64x ?
2016-04-21 13:40
Krill

Registered: Apr 2002
Posts: 2969
Quoting Morpheus
Are you interested in getting into games development?
Okay, let's review:

- Unconvincing blurry overall aim of the project
- No prototype or even proof of work in progress, very little info on the actual implementation
- Supposedly going to run an emulator on a standard SoC, no gate-level recreation, possibly proprietary interfaces, bad compatibility
- Claims of first-rate development team, but no names mentioned, and the usual suspects are out
- Dubious credibility regarding previous work and connections with successful projects and the teams behind them
- Flexible funding goal on a project that requires a large fixed sum to produce the first batch of devices
- Overall unrealistic funding vs time vs product estimation
- No community-driven design or even a forum for suggestions
- No added value to existing devices or software, even if it will be finished
- Ludicrous amounts of (TM) and self-aggrandising marketing hogwash all over the place
- "A reproduced manuscript for a piece of music from one of the biggest names in Commodore music, signed by the original musician." - Now who would THAT be?
- Not even proper proof-reading of the fundraiser site

My guess: vapourware, scam, waste of effort.

So... while i will sooner or later release a game, it will be for the C-64. The real one.
2016-04-21 13:48
chatGPZ

Registered: Dec 2001
Posts: 11359
what krill said. thread can be closed now :o)
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