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Forums > CSDb Entries > Event id #3294 : X-2024
2023-06-06 11:36
Knight Rider

Registered: Mar 2005
Posts: 116
Event id #3294 : X-2024

I was having a discussion with a few guys over beers in X'2023 and the compos. I was telling about my days as OR8 pilot in the RC world where we had junior, hobby and pro categories for the races.

To make it abit more motivational the people/groups who aren't 20 members strong each with 30+ years of demo coding experience it might be worth while considering other options ?

eg. some of the ideas we discussed:

. Having a pro (ie previous winner category) and hobby section so that contributors are compared to peers of similar experience
. Splitting the voting/ranking for 1 filers from multi disk entries
. Newcomer award for those individuals or teams who never submitted to X before
 
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2023-06-08 18:02
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
@Burgler i think you possibly failed to understand the point i was making. Sure 'Collaboration is key in the demo-scene' but where do you draw the line? ..a single entry into X spanning 20 disk sides, resulting in a guaranteed no.1 spot and everyone becomes a winner ;D

@Raistlin If you re_read my post, multiple demos using a pre_existing loader would be fine. If someone coded a new loader, multiple Demos would not be allowed to use the exact same loader until after the Compo is over.
2023-06-08 18:08
Krill

Registered: Apr 2002
Posts: 2858
Quoting Wile Coyote
If someone coded a new loader, multiple Demos would not be allowed to use the exact same loader until after the Compo is over.
So... resident portion at different addresses okay? Or a slightly different set of options to produce non-identical binaries? :)
2023-06-08 18:31
ChristopherJam

Registered: Aug 2004
Posts: 1385
I'm relieved to see that now Transmission64 3rd Edition (2022) is over, everyone has Wile Coyote's royal permission to use BitPickler 1.0.0 for compos without checking if anyone else has dibs :P

(assuming the same rules apply for crunchers as for loaders)
2023-06-08 18:57
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
@Krill now you are being silly! ;P
2023-06-08 19:06
Krill

Registered: Apr 2002
Posts: 2858
Quoting Wile Coyote
@Krill now you are being silly! ;P
Am i now! But really, your solution is looking for a problem.
2023-06-08 19:38
Raistlin

Registered: Mar 2007
Posts: 580
Quote: Quoting Raistlin
IRQ loaders are one problem. How many used Bitbreaker loader this time? Quite a few I believe..?
So? What's your point? Why is this a problem? :)


I’m not sure what the argument is now :-)

I don’t want coders working on more than one demo, of course, but it can’t be policed, especially in the age of crediting loaders :-)

The other problem with only allowing a coder to work on one thing: somebody could rip code from the 50 “top” coders.. post a demo with these ripped parts in, sending it to Burglar the very minute that submissions are open. Does this then succeed in disallowing any further demos from those 50 people?

As I say.. I wish people would stop trying to change the rules… there’s usually an ulterior motive ;p
2023-06-08 19:40
Raistlin

Registered: Mar 2007
Posts: 580
That said, 4-side demos should be retrospectively banned from X ;-) .. that would give us X2023 with our 2 side demo ;p

We did that for you by the way, Krill :-) .. we -were- listening to you during the E2ira anim arguments where you suggested we could still compress my heavily unrolled code :-) (and we did! Well, Sparta did mostly..)
2023-06-08 23:51
Krill

Registered: Apr 2002
Posts: 2858
Quoting Raistlin
I’m not sure what the argument is now :-)
Me neither. Just wondering why the same loader used in competing demos would be a problem.

Quoting Raistlin
I don’t want coders working on more than one demo, of course
When was that ever an actual concern in a given demo compo? Same graphician or musician featured in competing demos, or a compopic also being used in a demo, otoh...

Still. It's the product that counts first and foremost.

Quoting Raistlin
especially in the age of crediting loaders :-)
That age started in the mid-late 1990s or so? And still, why is that a problem? :)

Quoting Raistlin
The other problem with only allowing a coder to work on one thing: somebody could rip code from the 50 “top” coders.. post a demo with these ripped parts in, sending it to Burglar the very minute that submissions are open. Does this then succeed in disallowing any further demos from those 50 people?
Quite a contrived example. And that code would have to be previously unreleased, "stolen" from workdisks or something, in order to satisfy the constraints.

Quoting Raistlin
We did that for you by the way, Krill :-) .. we -were- listening to you during the E2ira anim arguments where you suggested we could still compress my heavily unrolled code :-) (and we did! Well, Sparta did mostly..)
If it was done for anybody or anything, then yourselves and your egos (and not for me, who merely pointed out some things). =)
2023-06-08 23:55
Oswald

Registered: Apr 2002
Posts: 5032
lol around 96-97 I have used dasheele loader ripped from smash without credit. had a nice debugging session with void, turn disk recognizer routine didnt work, because I have size optimised it away :D
2023-06-09 00:00
Krill

Registered: Apr 2002
Posts: 2858
Quoting Oswald
lol around 96-97 I have used dasheele loader ripped from smash without credit. had a nice debugging session with void, turn disk recognizer routine didnt work, because I have size optimised it away :D
That loader was infamous for being coded like a raster routine. Exact to the cycle - bad idea when dealing with physical moving parts. =)
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