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spider-j
Registered: Oct 2004 Posts: 498 |
Release id #216054 : GTUltra V1.0.3
Better take this to discussions to not flood the comments.
Quote:Can you run it from the win32 folder?
Running the exe through WINE works fine. I'd prefer a native linux build though. |
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Jason Page
Registered: Sep 2015 Posts: 87 |
That’s clear.
The code checks to see if you’re on a transpose or repeat, and if so, moves forward to the next. So that explains why it won’t go backwards.
Will look at the other issue too.
Thanks for spotting those |
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acrouzet
Registered: May 2020 Posts: 91 |
Another question (aka poorly disguised feature request): is redo functionality planned? |
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Jason Page
Registered: Sep 2015 Posts: 87 |
It's been mentioned, but it wasn't on todo list.
I'll keep it in mind. Redo hurts my head & i'm not 100% sure that my undo code will handle that easily (as in, I've forgotten how I wrote it...) |
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Jason Page
Registered: Sep 2015 Posts: 87 |
re: 1. When stepping in the "order list" (ctrl+, or .) while playing, it doesn't scroll to show the actual position.
So, I can't see anywhere in the code tht uses ctrl , or . !
It uses ";" or ":" and that appears to work correctly?
What have I missed here? |
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Adam
Registered: Jul 2009 Posts: 323 |
testing out the recent windows compile on windows10 (a few hours old going by the data on github).. noticed some issues:
1. fullscreen mode glitches the hell out if you switch to another application while in fullscreen (keeps flashing a black screen - rather violently - while hidden/minimized).
2. going into fullscreen doesn't work properly for me: pressing [alt]+[enter] - the application stops updating the window while continuing to play/run. does not enter fullscreen mode yet the config is updated to show that the mode was triggered. it will only recognize that it's in fullscreen mode when the program is closed and it reloads its config file. |
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theK
Registered: Oct 2020 Posts: 46 |
Quote: re: 1. When stepping in the "order list" (ctrl+, or .) while playing, it doesn't scroll to show the actual position.
So, I can't see anywhere in the code tht uses ctrl , or . !
It uses ";" or ":" and that appears to work correctly?
What have I missed here?
I'm sorry! I've got it all mixed up.
It's shift + , and . = ; and : .
My apologies for the mixup, I got confused by the keyboard layout. |
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Jason Page
Registered: Sep 2015 Posts: 87 |
Ah. I think I understand now.
So, I made this only update the display if Follow was enabled too. I did wonder if it should always update the display, but then thought that the exact same "problem" would occur, where someone wanted the display to not change when changing the play position.
Will think about this one. I'm away for a week, so there won't be any updates until next Saturday/Sunday now (if you post here, I'm not ignoring you!) |
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Jason Page
Registered: Sep 2015 Posts: 87 |
Quote: I'm sorry! I've got it all mixed up.
It's shift + , and . = ; and : .
My apologies for the mixup, I got confused by the keyboard layout.
I've not touched the full screen code, compared to the original GTStereo (as far as I remember!). Do you see the same issues if using GTStereo too? |
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Jason Page
Registered: Sep 2015 Posts: 87 |
Looks like this could be something that just isn't reliable anyway. Quick Google search found this thread:
https://www.lemon64.com/forum/viewtopic.php?t=63136&start=15&si..
With the comment:
> Alt-Enter, but you may not like what you see, or it may not be 100% reliable, as it will not expand the window, but perform a fullscreen mode switch to an oldschool (SVGA-like) resolution.
Does it work OK if you edit the GTUltra.cfg file instead?
Just change this from 0 to 1..
;Window type (0 = window, 1 = fullscreen)
0 |
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Jason Page
Registered: Sep 2015 Posts: 87 |
V1.1.3 version here: https://github.com/jpage8580/GTUltra/releases/tag/V1.1.3
I went for ctrl-Left / ctrl-Right to select previous / next position (emulating clicking the buttons on the transport bar) as the key to the left of "1" was already used, JCH.
If this version seems OK to everyone (no major crashes, etc) I'll release officially here.
Thanks for your help, all. |
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