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Forums > C64 Productions > Sonic the Hedgehog for C64/128 + REU
2021-12-13 15:19
Mr. SID

Registered: Jan 2003
Posts: 424
Sonic the Hedgehog for C64/128 + REU

We're proud to announce Sonic the Hedgehog for Commodore 64/128 + REU (PAL and NTSC).

This is the first game that has exclusively been designed for the REU, to make a fast and smooth full-screen scrolling version of Sonic with little compromises.
This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture.

The game will be released as a free download in the coming weeks (exact release date to be announced).
It requires a C64 or C128 (in C64 mode), a compatible REU of at least 256 KB, a compatible drive (.d64 and .d81 images will be provided) and any joystick or gamepad (no extra buttons required). On NTSC, a C128 or other CPU accelerator is highly recommended.

In the mean time, here's a trailer and some screenshots:

https://www.youtube.com/watch?v=jGp4a00OeRs



 
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2021-12-21 23:38
Neo-Rio
Account closed

Registered: Jan 2004
Posts: 63
The other "elephant in the room" is Mortal Kombat.
And there were 8-bit versions of it on Master System, Game Gear, and Gameboy to work from.
2021-12-21 23:59
TWW

Registered: Jul 2009
Posts: 545
Quote: You mean the Cryo Interactive game?

yep. Dune II I do not think would work on a stock.
2021-12-22 00:03
Mr. SID

Registered: Jan 2003
Posts: 424
Quote: yep. Dune II I do not think would work on a stock.

Yeah, Dune 1 could be doable, if you wear out a few fullscreen graphicians... :) The game has tons of screens, and flying sequences, etc. Not exactly trivial, and you'll need a large cartridge.
2021-12-22 02:20
Jammer

Registered: Nov 2002
Posts: 1335
Quoting JackAsser
Also must finish Pinball Dreams...

Deal is still valid :P
2021-12-22 11:01
Oswald

Registered: Apr 2002
Posts: 5086
I dont think dune 1 is very doable, remember all those globe-map views. The map is essentially on a 3d sphere. Also the orni flying scenes would suffer horribly. Then the characters layered on top of backgrounds wouldnt work well in 160x200 and with the multicolor bitmap coloring limits.
2021-12-22 13:14
oziphantom

Registered: Oct 2014
Posts: 490
Quote: Quoting Neo-Rio
I just wonder how this achievement is ever going to be topped. There's plenty of other popular videogames that could have a C64 port (or improved on from the official versions).


King's Quest. It's right up there with Prince of Persia on the "hey wait a sec, it was on the Apple IIe!" scale.


the issue is the bitmap mode. The drawing commands don't handle the 64 very well. However the VDCM mode which is 160x100 16 colours works fine, so all one would have to do is port the quill engine and done. You also have 128K for the larger adventures.
2021-12-22 16:55
jcompton

Registered: Feb 2006
Posts: 70
Quoting oziphantom
so all one would have to do is port the quill engine and done.


Am I missing something? Original King's Quest was AGI engine, not The Quill.
2021-12-23 00:40
Neo-Rio
Account closed

Registered: Jan 2004
Posts: 63
Oh well, there's always Sonic 2
...and Sonic & Tails 1 & 2
2021-12-23 05:32
Ksubi
Account closed

Registered: Nov 2007
Posts: 87
Perhaps a Zool conversion could use the same engine?
2021-12-23 05:49
Hate Bush

Registered: Jul 2002
Posts: 462
Quote: Perhaps a Zool conversion could use the same engine?

-1, why convert Zool if there's a shitload of games that are actually good out there? ;)
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