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Forums > C64 Composing > Stupid Hardrestart...
2006-07-11 12:55
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Stupid Hardrestart...

A question to all msx-player coders.

Why 99% of all players have a completely worse hardrestart???
I only know a few (not more than 5) which owns a really HARD = good sound-restart.
With every other player it's impossible to create modern/up-to-date instruments.

I think there are some nice editors (with nice interfaces) out there, but the completely outdated hardrestart destroys everything. :(

So, any explanation for this?
 
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2006-07-13 12:13
Bamu®
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Registered: May 2005
Posts: 1332
@creamd
Feel free to have doubts... :P
2006-07-13 22:43
cadaver

Registered: Feb 2002
Posts: 1160
@Laxity: now I think I understand one more of the methods listed in ATMDS docs:

T minus 2 (or more?): gate off
T minus 1: ADSR to $0F0F, oscillator reset if needed
T minus 0: Init note

According to my experiments this is a quite forgiving HR that lets one use full sustain, write order doesn't really matter, and it never bugs horribly. On the flipside, attack of new note may vary according to the previous note's ADSR setting.

2006-07-14 08:40
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: @Laxity: now I think I understand one more of the methods listed in ATMDS docs:

T minus 2 (or more?): gate off
T minus 1: ADSR to $0F0F, oscillator reset if needed
T minus 0: Init note

According to my experiments this is a quite forgiving HR that lets one use full sustain, write order doesn't really matter, and it never bugs horribly. On the flipside, attack of new note may vary according to the previous note's ADSR setting.



Hmmm? ADSR to $0F0F ??? Doesn't this produce bad/choppy restart?

---

@Cadaver
Yes, the sosperec is DUR. based. I have no clue why, but somehow I like it. Anyway, composing music with DUR. cmd's isn't fun. :I
2006-07-14 09:18
cadaver

Registered: Feb 2002
Posts: 1160
@Nata: It's not the same as if you put $0F0F to GT's HR ADSR parameter. The timing of the frames is different, and there's no gated on silent first frame (wave $09).
2006-07-14 12:13
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: @Nata: It's not the same as if you put $0F0F to GT's HR ADSR parameter. The timing of the frames is different, and there's no gated on silent first frame (wave $09).

Ahaaa! Ok! :)
2006-07-14 14:33
Bamu®
Account closed

Registered: May 2005
Posts: 1332
@cadaver

How $0F0F will sound (not in GT)?
I THINK it doesn't produce a *quality* HR... or maybe? Cadaver?
Which editors use $0F0F ?
2006-07-14 14:42
chatGPZ

Registered: Dec 2001
Posts: 11360
all methods have their ups and downs. there isnt THE hardrestart.
2006-07-14 15:11
cadaver

Registered: Feb 2002
Posts: 1160
$0F0F is in DMC4 I think.

We can define "the" hardrestart as what is pleasing to nata. ;)

But yeah, "quality" hardrestart doesn't quite fit when the screen is depicting sodomy or other such acts ;) Maybe when/if there are robots performing it, but even then it's a stretch..
2006-07-14 15:18
Bamu®
Account closed

Registered: May 2005
Posts: 1332
... and therefore many, many, many prefer DMC5 :)
2006-07-14 15:28
cadaver

Registered: Feb 2002
Posts: 1160
... after they disable hardrestart entirely? According to some it's unusable :)

Or, if used properly, it seems to sound just like JCH. So we have only concluded that JCH & DMC5 have a nata-approved HR, and if you like that then you should use these editors :)
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