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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Stupid Hardrestart...
A question to all msx-player coders.
Why 99% of all players have a completely worse hardrestart???
I only know a few (not more than 5) which owns a really HARD = good sound-restart.
With every other player it's impossible to create modern/up-to-date instruments.
I think there are some nice editors (with nice interfaces) out there, but the completely outdated hardrestart destroys everything. :(
So, any explanation for this? |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
@creamd
Feel free to have doubts... :P |
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cadaver
Registered: Feb 2002 Posts: 1160 |
@Laxity: now I think I understand one more of the methods listed in ATMDS docs:
T minus 2 (or more?): gate off
T minus 1: ADSR to $0F0F, oscillator reset if needed
T minus 0: Init note
According to my experiments this is a quite forgiving HR that lets one use full sustain, write order doesn't really matter, and it never bugs horribly. On the flipside, attack of new note may vary according to the previous note's ADSR setting.
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: @Laxity: now I think I understand one more of the methods listed in ATMDS docs:
T minus 2 (or more?): gate off
T minus 1: ADSR to $0F0F, oscillator reset if needed
T minus 0: Init note
According to my experiments this is a quite forgiving HR that lets one use full sustain, write order doesn't really matter, and it never bugs horribly. On the flipside, attack of new note may vary according to the previous note's ADSR setting.
Hmmm? ADSR to $0F0F ??? Doesn't this produce bad/choppy restart?
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@Cadaver
Yes, the sosperec is DUR. based. I have no clue why, but somehow I like it. Anyway, composing music with DUR. cmd's isn't fun. :I |
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cadaver
Registered: Feb 2002 Posts: 1160 |
@Nata: It's not the same as if you put $0F0F to GT's HR ADSR parameter. The timing of the frames is different, and there's no gated on silent first frame (wave $09). |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: @Nata: It's not the same as if you put $0F0F to GT's HR ADSR parameter. The timing of the frames is different, and there's no gated on silent first frame (wave $09).
Ahaaa! Ok! :) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
@cadaver
How $0F0F will sound (not in GT)?
I THINK it doesn't produce a *quality* HR... or maybe? Cadaver?
Which editors use $0F0F ?
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
all methods have their ups and downs. there isnt THE hardrestart. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
$0F0F is in DMC4 I think.
We can define "the" hardrestart as what is pleasing to nata. ;)
But yeah, "quality" hardrestart doesn't quite fit when the screen is depicting sodomy or other such acts ;) Maybe when/if there are robots performing it, but even then it's a stretch.. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
... and therefore many, many, many prefer DMC5 :) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
... after they disable hardrestart entirely? According to some it's unusable :)
Or, if used properly, it seems to sound just like JCH. So we have only concluded that JCH & DMC5 have a nata-approved HR, and if you like that then you should use these editors :) |
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