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Raistlin
Registered: Mar 2007 Posts: 671 |
Event id #3003 : Only Sprites Compo
Competition Rules:
* You can ONLY display sprites - no chars or bitmaps. Magic byte(s) CAN be used.
* Change any VIC properties that you like
* The Effect must be a one-screener in one PRG (preferably compressed) (no disk streaming)
* Variations of the effect are allowed
* Interaction is allowed - make it a game if you like ;-p
* Music is allowed and encouraged
* Borders can of course be removed
Winner will be chosen based on CSDB's rankings. |
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Raistlin
Registered: Mar 2007 Posts: 671 |
Mixer doesn’t make demos - he just complains about others’ work while making little plasmas and spending 2-3 years making a single part for a Performers demo.
Harsh words.. but trolls deserve no less ;-)
Can I go back to trolling Excess and Jazzcat now? ;-) |
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Mixer
Registered: Apr 2008 Posts: 447 |
Thank you Raistlin. |
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Raistlin
Registered: Mar 2007 Posts: 671 |
No worries - have fun! See you in the demo compos ;-)
Less trolling, more coding ;-) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
I agree with Mixer on both things - dishonesty (too much ass licking) and boring nostalgy trip.
But in the end it boiles down to taste, and what can I do if majority of the scene likes seeing dycps and sideborder whatevers on loop since more than 30 years. Most ppl like it, I dont :)
and btw Performers demos are awesome: full with fx that scompletely new, and I have no idea how it was done :) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
btw I was pretty sure Mirage's game would win as it displayed superb gfx and technical feat both. |
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Carrion
Registered: Feb 2009 Posts: 317 |
btw: I was pretty sure at some point the compo will be canceled.
Anyway I'm extra happy my group has won. I'm MEGA happy and look forward to do some gfx for upcomming real C65 demos! |
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Raistlin
Registered: Mar 2007 Posts: 671 |
"and btw Performers demos are awesome"
Absolutely. I totally loved Concert - great code, for sure, and the music was even better (for me, as a nostalgia lover). And I loved the greeting scroller, huge logo and the inner-cube parts on their X2018 demo for sure.
But.. Walt's part was, IMO, innovative.. bringing a new level of coolness to oldschool DXYCPs. But you have to be able to really appreciate them.
Also, FYI, it's not easy for me to praise Walt's code - we're in a dire competition most of the time, trying to outdo each others' plot scroll effects ;-p .. so I hope it wasn't me the ass-licking comment was aimed at.
And finally, in terms of nostalgic effects... Mixer's done more than his fair share of plasmas.. you've just recently released an (admittedly smooth) tech-tech, not to mention twisters, rasters etc etc... so what makes DXYCPs more of a throwback than any of those I wonder?
Nostalgia is no bad thing IMO. In fact, isn't it why we're all here instead of making demos on top of the range PCs with ray-tracing capabilities etc? |
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Smasher
Registered: Feb 2003 Posts: 519 |
Technically speaking I don't think Mixer's criticism is totally wrong.
For sure he could have used better words to express his thoughts, and IMHO a friendly language helps to have a more pleasant scene experience.
Anyway if you consider that top/bottom border was 1st opened in 1985 (so that's the year also ghost-byte was seen for the first time?), sideborder in 1986, sprite stretching a couple of years later, etc... well, it's not wrong to affirm that a talented guy/child with a lot of patience (no debuggers, no emulators, no 3rd party tools, etc) had everything to do a valid and solid entry in this compo even if timewarped in late 80s.
But the beauty of our beloved C64 is that this computer never changed and will never change! same ram, same vic, same sid, all exactly like almost 40 years ago. and today we are still here challenging ourselves to do everytime better, and we have fun with that! that's the real magic of this compo, exactly like with any prg produced by this community. |
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Sparta
Registered: Feb 2017 Posts: 49 |
I guess we all have our own interpretation of what the scene, CSDb, and these compos are for. (This time with some real, valuable prizes, raising the temperature of course.) This is not bad, and having your opinion about what you’d like to see here is not bad either. One thing I learned a few years ago is how to constructively present one’s criticism using the sandwich technique (and I bet there are other ways too). Believe me, it makes everyone feel much better about disagreeing. :) |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Quoting CompyxSo, basically we'd be repeating old Horizon, Triad, Censor, Bones, Upfront etc, demos?
<cjam> looks at winning entry
But seriously, great work everyone.
I see Mixers point in that this was a competition where style was heavily rewarded (much as I'm impressed by the dxyccp in the winning entry), but I'm quite happy with that. I preferred the winning entry to the 2nd placed one too (and TBH I think Booze's other entry should've placed much higher than it did - that twister was gorgeous)
My only comment on the voting palaver is that if anything we should be discounting public votes, as there seems to be more peer pressure to vote everything an eight or higher, which leaves very little room for saying which of the top five or six entries you think should rate higher in the final rankings.
Sadly I didn't manage to make time to do my usual "rank every entry in a text file then dish out a few each of every possible score" so y'all are spared what some would call 'downvoting' from me this time :)
Thanks again for a great compo, Raistlin - hopefully I'll manage to cobble an entry together next time this theme is revisited. |
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