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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Stupid Hardrestart...
A question to all msx-player coders.
Why 99% of all players have a completely worse hardrestart???
I only know a few (not more than 5) which owns a really HARD = good sound-restart.
With every other player it's impossible to create modern/up-to-date instruments.
I think there are some nice editors (with nice interfaces) out there, but the completely outdated hardrestart destroys everything. :(
So, any explanation for this? |
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... 92 posts hidden. Click here to view all posts.... |
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DRAX
Registered: Oct 2004 Posts: 225 |
Hardrestart is only when used properly. Personally I grew tired of using hardrestart therefore I use it less than before. Also not using hardrestart sometimes give a more organic and less stiff sound - which I like. For me it is not about hardrestart or not but about using the player to create the music you like. Focusing too much on technical details sometimes kills the music. |
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Zyron
Registered: Jan 2002 Posts: 2381 |
I agree totally with the above statement. |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
indeed. ROCK'N'ROLL!!!! |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Did Jeroen Tel use a lot of HardRestart stuff?
If not,it´s just a minor detail,nothing more.. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Sometimes, for example Hawkeye has HR, Turbo Outrun / Outrun Europa tunes don't. It seems he, like Hubbard, gravitated from using HR to not using: careful ADSR settings and long gateoff times actually achieve sharper attack. |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Thank you Cadaver! 8)
Seems to me that HR is an option,not a necessity. ;) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Though, notice that this attack without HR, when working nicely, is actually the same what nata expects from a JCH-like HR :) |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Aah,I see..
@Nata,keep playing around!
Your last collection was pretty good,but there is more to learn! ;)
Keep´em coming! 8) |
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CreaMD
Registered: Dec 2001 Posts: 3053 |
Quote: ... and therefore many, many, many prefer DMC5 :)
But DMC4.0 could play on speed 0. (where you have pretty cool BPM with minimum dur.05) If you try the same speed (0) in DMC5.0 you have to make 2c to 0fc7... (disabling hardrestart in the code) otherwise the attacks of the sounds get completely out of control. And btw. as DRAX said.. too much hardrestart sounds stiff. That's true.
...and making looped echos in DMC 5.0 is pain in the ass, thanx to audible hardrestart in the end of "sectors" and also on SND changes. 'orribul... ;-) But well.. I got used to dur based editing and DMC's keyboard shortcuts so much, that I will probably be still using next 30 years..
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: Aah,I see..
@Nata,keep playing around!
Your last collection was pretty good,but there is more to learn! ;)
Keep´em coming! 8)
... it was my first collection + last collection. :D
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Btw. I will never use a DUR. based editor. It's only a waste of time.
With trackers YOU can work quite more effective. :) |
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