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Forums > CSDb Entries > Event id #3450 : C64GFX.com Loading Screen Compo 2024
2024-08-17 06:18
Raistlin

Registered: Mar 2007
Posts: 680
Event id #3450 : C64GFX.com Loading Screen Compo 2024

No serious rules for this compo.

You can remake/remaster an old loading screen or create a loading screen for a game that doesn't already have one... or even for an imaginary game. NO RERELEASES - this must be new material.

Acceptable formats:-

- Multicolour Bitmap
- Hires Bitmap
- PETSCII

We will split the compo into those 3 categories.

NO FLI, no interlace, no raster bars, no sprite overlays, no animation, no music. No graphical changes or enhancements at all - keep it plain.

Of course you can use an initial fade in so long as it's fairly quick (less than 5 seconds).

Voting will be done on the new C64GFX.com voting platform. You can register for that now (just hit the "register" bar at the top). Please enter your handle as your username. Votes will only county from CSDb registered users on this compo - we will confirm with all voters if needed before voting completes.

Voting will run throughout the compo and for an additional approx 2 weeks. Don't save your votes till the last minute as I will close voting sometime between 14th and 16th October (ie. you won't know exactly when).

Votes will be kept private until the voting window closes - and will BE MADE PUBLIC after that window (down/up voters beware).

We'll use the squared-average formula again to work out final results.

Have fun :-)
 
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2024-10-01 10:57
Raistlin

Registered: Mar 2007
Posts: 680
Quote: At least I don't want to look at AI generated images in the context of a compo of Sceners. It's the act of doing it yourself that we admire. It's also clear that great images can be generated on the c64 (and always important to see!). Reminds me of composed SID tracks compared to sampling. If there will be a separate category for this in the future - great! The rating standards (and I mean that in a non-judgmental way) are completely incommensurable.

We're busy looking at ways to manage that right now. I have a plan. I can't move images between categories, change the rules or change how things are voted for .. but there are ways to make things a little bit fairer and more transparent to voters.
2024-10-01 11:35
rexbeng

Registered: Aug 2012
Posts: 37
If I may offer an opinion on that matter. Pixeling over an AI generated image is really not different from pixeling over an image sourced from the web or other media. It would be handy to have some sort of 'reference' checkbox for pictures that are based (to whatever extend) on third party reference images, and perhaps even the possibility to upload the reference image alongside the C64 format. So then, people may look at all the material and make their judgement.
2024-10-01 13:12
REBEL 1

Registered: May 2023
Posts: 4
Hi rexbeng,
Yeah I think that is completely fine. My concerns start when ordering Burgers at McDonald's is confused with cooking. :)
(Quoting "No fixing by hand.")
2024-10-01 13:46
4gentE

Registered: Mar 2021
Posts: 285
FWIW if I’m not mistaken, Jetboy is coding/working on an image converter of his own, therefore “No fixing by hand”. I don’t think coding a converter that will feature a great looking output is any easier than pixelling over pictures. In fact, I feel it’s much harder, but that’s of course extremely subjective.
2024-10-01 13:51
Smasher

Registered: Feb 2003
Posts: 520
my compowinning (!) entry has artist (!!) = unknown. https://c64gfx.com/image/245618
I know it's a trick to force me to create an account, but I'm well trained and skilled, I know my chicken :)
2024-10-01 14:53
Raistlin

Registered: Mar 2007
Posts: 680
Quote: my compowinning (!) entry has artist (!!) = unknown. https://c64gfx.com/image/245618
I know it's a trick to force me to create an account, but I'm well trained and skilled, I know my chicken :)


Ahh, that's because I grab the artist information from CSDb.. where you're credited for "ripping" and not for graphics.

I can add a graphics credit for you, just on C64GFX, if you like? We should probably also add short notes then to describe how this pic was created?

We have some images on the site now showing AI information .. but, yes, ripping, wiring and other methods should equally be added to be fair.
2024-10-01 14:55
Raistlin

Registered: Mar 2007
Posts: 680
Quote: FWIW if I’m not mistaken, Jetboy is coding/working on an image converter of his own, therefore “No fixing by hand”. I don’t think coding a converter that will feature a great looking output is any easier than pixelling over pictures. In fact, I feel it’s much harder, but that’s of course extremely subjective.

It does seem to be a fantastic convertor. The best that I can do in the compo is to mention that process - which I have. In my mind, it's the convertor that should get a great score, as a Tool. The image itself, I'm not sure - I'd like to plead the "chicken" card here and leave for others :-)
2024-10-01 15:17
jmin

Registered: Feb 2024
Posts: 10
@raistlin: Your note added to Operation MILF is definitely misleading because it states that a big part of the pic was created via AI. AI was only used for creating a high-res reference pic (included in the .7z) and not for creating any part of the released pic; it's all pixeled by hand.

If "having used reference material" needs highlighting, my MDK pic as well as Batman, Project Firestorm, Atomic RoboKid, the two Ultima pics and who knows what else would need to be tagged. It's loading screens for games and thus we're all referencing the games' artworks in one way or another.

As for "Mad Maxine", yep, it looks like that the converter might deserve a 10/10, but all pic created with it (especially without touch-ups and that's arguable too) are just wired jobs.
2024-10-01 15:27
Raistlin

Registered: Mar 2007
Posts: 680
Quote: @raistlin: Your note added to Operation MILF is definitely misleading because it states that a big part of the pic was created via AI. AI was only used for creating a high-res reference pic (included in the .7z) and not for creating any part of the released pic; it's all pixeled by hand.

If "having used reference material" needs highlighting, my MDK pic as well as Batman, Project Firestorm, Atomic RoboKid, the two Ultima pics and who knows what else would need to be tagged. It's loading screens for games and thus we're all referencing the games' artworks in one way or another.

As for "Mad Maxine", yep, it looks like that the converter might deserve a 10/10, but all pic created with it (especially without touch-ups and that's arguable too) are just wired jobs.


Ohhh, sorry about that - in that case, I totally misunderstood what I read! I'll fix this.
2024-10-01 15:55
The Sarge

Registered: Aug 2002
Posts: 49
Quote: @raistlin: Your note added to Operation MILF is definitely misleading because it states that a big part of the pic was created via AI. AI was only used for creating a high-res reference pic (included in the .7z) and not for creating any part of the released pic; it's all pixeled by hand.

If "having used reference material" needs highlighting, my MDK pic as well as Batman, Project Firestorm, Atomic RoboKid, the two Ultima pics and who knows what else would need to be tagged. It's loading screens for games and thus we're all referencing the games' artworks in one way or another.

As for "Mad Maxine", yep, it looks like that the converter might deserve a 10/10, but all pic created with it (especially without touch-ups and that's arguable too) are just wired jobs.


It's a 99% match of the reference and the pixeled image. I'm removing 1% for corrected fingers. :)

Rexbeng said it.

If it's converted and touched up afterwards or or pixeled over I can't be arsed to find out right now.

So I don't think its fair to say this reference is in the same ballpark as the Batman or any other characters used in the other entries here.
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