| |
v3to
Registered: Feb 2005 Posts: 150 |
C64 Double Screen Compo 2013
Remember this little graphic competition with double-sized pictures that happened two years ago? Think it is a good time for a second attempt. Keeping some requests in mind the rules changed in some cases. More freedom for the graphic artist and coders, but also - as requested - more transparency in case of using references and copies. And - for the first time - a theme.
Compo organizers are Enthusi and I (Veto) - for any questions please contact us per PM. The compo itself will be featured by c64pixels.com and Artcity. Deadline is March 31st 2013.
Okay then, people. Time to start. Here are the rules...
GRAPHICIANS
Theme is water in a wide range of definition: Maybe as part of a landscape, something surreal, raindrops, animals swimming in a river, arrangements with geometric bodies, a person drinking something, a liquid sculpture, a deep sea motive,...
Water doesnt need to be the only subject but should be part of picture front and shown in pure liquid state.
You can use any graphic mode you like, but please note the used format with your entry. In case of a custom format (eg mixing up FLI with custom sprites), please add a short description.
Wired stuff and compositions are allowed, but you have to accept that all originals will be shown to public with your entry, including an 1:1 check as animated gif. You are asked to provide any originals along with your entry submission.
Each entry must be executable with a mere RUN after load. The overall size of the gfx has to be two screens, in whatever arrangement. Scrolling is desired. Interlace does not count etc. You get the idea.
CODERS
This competition is for graphic artists but it is also some kind of mini-demo-compo.
Feel free to play with the idea of using a two screen size gfx. Add effects, create an graphics editor, do interactive stuff.
Minimum requirement is a picture scroller. So please include an option to disable all effects, animations and music (eg using space bar). Viewers should be able to watch the picture without diversity.
SUBMISSIONS
Please send your entry to following email address.
veto [@] c64pixels.spamsuxx.com
And - please - do not submit your entry on csdb before deadline.All pictures are shown on Artcity and the c64pixels.com members area during the compo. The d64-files will be released right after deadline.
VOTING AND PRICES
Like the first Double Screen Compo the best graphic will be chosen by email votes. More details will follow after deadline. The winner will get a personal lasered glass trophy (check out the photo).
For coders there is an award for most interesting approach selected by the c64pixels staff plus one guest juror. Which means this price is not just connected to technical excellence. Great design ideas might be a reason, something really useful or whatever innovative. Remember that online charmode editor by Digger he created for his entry the last DSC :) Prize is also a lasered glass trophy.
 |
|
... 86 posts hidden. Click here to view all posts.... |
| |
chatGPZ
Registered: Dec 2001 Posts: 11443 |
"hires + multi mode aka game mode aka Coma Light 13 mode"
what? its ordinary multicolor charset mode dude =) |
| |
Digger
Registered: Mar 2005 Posts: 446 |
of course, but don't ruin the hype Groepaz - this mode was rarely used for pictures before Coma Light 13 ;-) |
| |
enthusi
Registered: May 2004 Posts: 679 |
DGGR, many games use that mode and in 'use' I mean mixed hires/multicolor but I agree very much, mastering it in as aesthetic way really is rare... but sooo nice... |
| |
FATFrost Account closed
Registered: Sep 2003 Posts: 211 |
I have a few in the pipeline... I really love the size of piccy I can make... so much too. to play with pixels!!!
thanks DGGR!!!
|
| |
v3to
Registered: Feb 2005 Posts: 150 |
matt: i will do some graphics, but not official for the compo (more like a dsc logo). feels not right to me being organizer, part of a jury and also contestant same time... |
| |
v3to
Registered: Feb 2005 Posts: 150 |
@dggr, enthusi: imo some the most impressive charmode gfx in games were shown in later ssi role playing games. esp the krynn series... |
| |
Digger
Registered: Mar 2005 Posts: 446 |
@veto: It's a good time to launch GameBase64 :) |
| |
Archmage
Registered: Aug 2006 Posts: 186 |
I'm in. :) |
| |
redcrab
Registered: Aug 2011 Posts: 33 |
Me too!
Is there some more signs of this compo elsewere or just this thread? |
| |
Yazoo
Registered: Nov 2006 Posts: 228 |
i will try to pixel something - too |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 - Next |