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Matt
Registered: Apr 2002 Posts: 601 |
hardest game to crack
probably asked a thrillion times before; but what was the hardest, toughest, most difficult game to crack?
just out of curiousity |
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Mason
Registered: Dec 2001 Posts: 467 |
Well I wouldnt call them the hardest to crack, but most funny to crack.
The most annoying protection were Snake Load as you need almost kill everything to get it to load. It was ofcourse done in the disk version, but no on tape.
Besides that the more interesting protections were ofcourse Timex, but also the V-Max protection were funny. Also beta-skip on tape were funny entertaiment.
The one I laugh most about were Cyberload as people had so many problems with the loader and its so dead easy. |
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Radar Account closed
Registered: Jul 2003 Posts: 259 |
Quote: Well I wouldnt call them the hardest to crack, but most funny to crack.
The most annoying protection were Snake Load as you need almost kill everything to get it to load. It was ofcourse done in the disk version, but no on tape.
Besides that the more interesting protections were ofcourse Timex, but also the V-Max protection were funny. Also beta-skip on tape were funny entertaiment.
The one I laugh most about were Cyberload as people had so many problems with the loader and its so dead easy.
Timex was quite neat at the beginning, but after a few minutes of intense looking at it, it is very easy to understand. And yeah, I remember that GameOn tried to protect their disks, but with Timex at the beginning? I remember some weird load-routines but no real Timex.
Cyberload was no real protection at all, but some 'crackers' thought that any IRQ-loader was a protection already in the late 80s. Hahaha
Mason, do you remember any game with V-Max on it right away? I might know it under another name, but actually can't remember. What I'm wondering about is, that I didn't see any sort of 'SecuRom' for disk-games concerning C64 yet ;-) |
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CreaMD
Registered: Dec 2001 Posts: 3075 |
It could be interesting to make a database of types of C64 cracking-protections.
Btw. what "protection" was in Ironman orig? I had to make singlefile from it coz it was one of my most favourite games and there was some problems copying it. It was something simple I suppose. I could play it unlimitedly. Once I noticed I've finished it twice in a row while chatting with my sister ;-).
P.S. don't bash me I'm not boasting I'm just curious ;-) |
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midfit Account closed
Registered: Sep 2003 Posts: 143 |
@Radar: Wasn't Gravrace TIMEX protected? I think it was. |
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Steppe
Registered: Jan 2002 Posts: 1510 |
There's a nice overview about which copy protections were used by which game here:
http://www.tim-schuermann.de/c64/all/mnibcompat.html |
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Mason
Registered: Dec 2001 Posts: 467 |
V-Max were used on american games like Qix/Taito and Afterburner USA.
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Radar Account closed
Registered: Jul 2003 Posts: 259 |
Quote: @Radar: Wasn't Gravrace TIMEX protected? I think it was.
Could be, I remember that Syndicate cracked the game for us in Dynamix at that time... |
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6r6_Nostalgia Account closed
Registered: Oct 2003 Posts: 14 |
V-max! was mostly used in american published games
(Paperboy, Into the eagles nest, Xevious, Rastan,
Arkanoid 2, Sinbad, Three Stooges springs to mind.)
But a few was also PAL friendly: Defender of the crown, Rocket Ranger, Howard the duck.
Later vmax versions used different track densities (slowed down drive). Track 1,0 (c128 autoboot) and the dir track was possible to read with a standard dir command. But for the rest you would need the to disassemble the drive loader located in the dir track.
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Mason
Registered: Dec 2001 Posts: 467 |
Quote: Correct, but I can't define anybody into anywhere by coming up with stupid lyrics saying '...not which group was lamer than you'.
I tried to make the statement that a good cracker has other point of views compared to a bad cracker. Timex wasn't hard for me at that time, it has been for others. Such a question has been answered by the better crackers and not by those 'I know FCopy-III-Users'.
That's just the point of it. We can pop up Toki, where just a few knew how to handle the cartridge (like Powerplant, Drake & Rockstar). Others just got the already pulled code and made their version out of it. So it wasn't hard for those... It's always a question of the side you look from.
I forgot to tell a funny story about the cart games.
I always said that I never cracked carts, mostly because I didnt had anyone to supply them. But my old supplier and me are having a bet as hes 100% sure I did crack some cart games. He even said I had built a piece of hardware which I could plug into my c64. Do I have to remind I dont remember it at all?
But Radar you were right there wasnt many who couldnt crack the carts.
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Lord Crucifier
Registered: Feb 2004 Posts: 49 |
About cartridge-games: I remember "cracking" the game Klax by pulling out the cartridge with the C64 still on, inserting the Final Cartridge III, do a soft reset and the game would still be intact in the memory. Ha! |
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