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Forums > C64 Composing > Stupid Hardrestart...
2006-07-11 12:55
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Stupid Hardrestart...

A question to all msx-player coders.

Why 99% of all players have a completely worse hardrestart???
I only know a few (not more than 5) which owns a really HARD = good sound-restart.
With every other player it's impossible to create modern/up-to-date instruments.

I think there are some nice editors (with nice interfaces) out there, but the completely outdated hardrestart destroys everything. :(

So, any explanation for this?
 
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2006-07-15 10:28
CreaMD

Registered: Dec 2001
Posts: 3053
Quote: ... it was my first collection + last collection. :D

---

Btw. I will never use a DUR. based editor. It's only a waste of time.
With trackers YOU can work quite more effective. :)


trackers shmackers... who cares.. ;-)
2006-07-15 13:19
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Well, I I can see nothing useful on DUR. players. :)
They are much (!!!MUCH!!!) harder to use.
2006-07-15 13:57
chatGPZ

Registered: Dec 2001
Posts: 11360
you are just incapable to learn them. EOT.
2006-07-15 16:39
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Sure not! But I have zero interest to spend/waste time in things I hardly am interested. :)
For me: Trackers are GOOD, DUR.-Editors are BAD.
2006-07-15 17:49
chatGPZ

Registered: Dec 2001
Posts: 11360
only fools blame the tools.
2006-07-15 18:00
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Tssss....
we will see ...
2006-07-16 08:36
Laxity

Registered: Aug 2005
Posts: 459
Actually no. We won't see. You like trackers, fair enough, but your rigid attitude towards the whole subject of composing music on the 64 doesn't do you credit, Nata.
2006-07-16 11:20
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Actually no. We won't see. You like trackers, fair enough, but your rigid attitude towards the whole subject of composing music on the 64 doesn't do you credit, Nata.

Ok, then we won't see. :P :)
2006-07-19 08:24
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Now let's come back to topic ...

Let's say a certain player/editor has a quite "OK" hardrestart, but is slightly inaccurate on the first waveform after the $09. (F.ex it extremely bugs if you play several notes consecutively...)

09 00
51 AA ; always starts slightly inaccurate
11 AA
11 A5
10 A0
10 98
10 90
10 81
FF 10

What can be done to solve this problem? It's possible to hack (no player source available)

Maybe someone could help?
2006-07-19 08:57
Krill

Registered: Apr 2002
Posts: 2970
Hacking is always an option. :D
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