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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Stupid Hardrestart...
A question to all msx-player coders.
Why 99% of all players have a completely worse hardrestart???
I only know a few (not more than 5) which owns a really HARD = good sound-restart.
With every other player it's impossible to create modern/up-to-date instruments.
I think there are some nice editors (with nice interfaces) out there, but the completely outdated hardrestart destroys everything. :(
So, any explanation for this? |
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... 92 posts hidden. Click here to view all posts.... |
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CreaMD
Registered: Dec 2001 Posts: 3053 |
Quote: ... it was my first collection + last collection. :D
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Btw. I will never use a DUR. based editor. It's only a waste of time.
With trackers YOU can work quite more effective. :)
trackers shmackers... who cares.. ;-)
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Well, I I can see nothing useful on DUR. players. :)
They are much (!!!MUCH!!!) harder to use. |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
you are just incapable to learn them. EOT. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Sure not! But I have zero interest to spend/waste time in things I hardly am interested. :)
For me: Trackers are GOOD, DUR.-Editors are BAD. |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
only fools blame the tools. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Tssss....
we will see ... |
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Laxity
Registered: Aug 2005 Posts: 459 |
Actually no. We won't see. You like trackers, fair enough, but your rigid attitude towards the whole subject of composing music on the 64 doesn't do you credit, Nata. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: Actually no. We won't see. You like trackers, fair enough, but your rigid attitude towards the whole subject of composing music on the 64 doesn't do you credit, Nata.
Ok, then we won't see. :P :) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Now let's come back to topic ...
Let's say a certain player/editor has a quite "OK" hardrestart, but is slightly inaccurate on the first waveform after the $09. (F.ex it extremely bugs if you play several notes consecutively...)
09 00
51 AA ; always starts slightly inaccurate
11 AA
11 A5
10 A0
10 98
10 90
10 81
FF 10
What can be done to solve this problem? It's possible to hack (no player source available)
Maybe someone could help? |
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Krill
Registered: Apr 2002 Posts: 2970 |
Hacking is always an option. :D |
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