| |
Sequencer Account closed
Registered: Feb 2009 Posts: 13 |
What editors are PPL using now?
Hey. So I haven't coded a chiptune properly for C-64 since the mid 90s (I've used a hardsid in midi, a sidstation, and (gasp) quadrasid emulation but all mainly in recorded work). But now I am thinking it would be fun to make some new tracks, and some old friends are starting to ask me for them...
So, the last time I really did anything it was in JCH Editor (v17-19 range, I think... it is all foggy now). I'm curious to hear what people are using now and what enhancements have been made. I'm sorry if this is a redundant topic somewhere else --
I've dabbled with GoatTracker. Found it a bit off. But one thing I did like, that wasn't present in JCH editor was the sort of ability to vastly modify the instrument within the pattern data. For example, changing filter mode/cutoff/resonance within the voices vs. having to make one or several sweeping instrument definitions.
I had messed a little bit with multi-speed editing (x3), which at the time was a pain.
I'm also pretty interested in some of what has happened with C-64 + sample playback. I saw an impressive demo of something like a MOD or XM playing on C64, and then being post processed through the filter.
Anyway, curious to hear what people are using and why. |
|
... 99 posts hidden. Click here to view all posts.... |
| |
Frantic
Registered: Mar 2003 Posts: 1647 |
Yes, having your own customized editor/player rules. That's for sure! ;) |
| |
Stryyker
Registered: Dec 2001 Posts: 468 |
All those short comings of DMC are easily fixed - switch to SYNC. |
| |
booker
Registered: Jul 2003 Posts: 334 |
Quote: All those short comings of DMC are easily fixed - switch to SYNC.
Naaah....
Quoting Jeff
Booker: And I will finish BullSID some day, but still, everyone wants customized editors... So simply code your own
and make it JUST like you want a c64 music editor to be.
:-)
I know you will Soren. In your own time you will.
I can't be bothered with coding my own editor. I would get completelly white and then bald afterwards. :> |
| |
Soren
Registered: Dec 2001 Posts: 547 |
@Booker: That explains my hairdo then :-D |
| |
booker
Registered: Jul 2003 Posts: 334 |
Quote: @Booker: That explains my hairdo then :-D
:-D |
| |
Dane Account closed
Registered: May 2002 Posts: 421 |
Quote: Yes, having your own customized editor/player rules. That's for sure! ;)
Too bad I've only made customized players and still no editor. :( Well, at least there's still something to do before it's game over. |
| |
Stainless Steel
Registered: Mar 2003 Posts: 966 |
Quoting Danebefore it's game over. Whats this game over talk about ? dont get us worried Stellan!
|
| |
Archmage
Registered: Aug 2006 Posts: 185 |
Quote: Quoting Danebefore it's game over. Whats this game over talk about ? dont get us worried Stellan!
I second. Whussup? |
| |
Dane Account closed
Registered: May 2002 Posts: 421 |
Oh, someone told me the scene is dead. ;D |
| |
Soren
Registered: Dec 2001 Posts: 547 |
@Dane: The scene is NOT dead.. even more of the old scene guys return. Geir Tjelta is back, which I am very pleased about. :-)
There is still so much to do. :-) |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 - Next |