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Forums > C64 Productions > Richard Joseph Tribute Demo
2007-03-22 01:23
JSL

Registered: Aug 2003
Posts: 56
Richard Joseph Tribute Demo

Hello Sceners,


Because of the recent death of the innovative musician Richard Joseph, we have in
mind to code a Tribute music demo for him, Code will do NEO (Roland Hermans), with
music by Yogibear and gfx by me, JSL. If you want to support this demo with texts
about Richard, who knew him, please send them to the following Email adress:


joachim_wijnhoven@hotmail.com
2007-03-22 01:26
Rough
Account closed

Registered: Feb 2002
Posts: 1829
I hope these will be Richard cover tunes
2007-03-22 01:42
Yogibear

Registered: Aug 2003
Posts: 223
Yes for this demo I'm planning to cover 3 Richard Joseph tunes from different platforms.
Let's hope they work out nicely!
2007-03-22 01:55
Rough
Account closed

Registered: Feb 2002
Posts: 1829
I had the idea to do a tribute demo with Richard dancing to his tunes (kinda like the Hollywood Poker Pro intro), there's cool pictures of him from BITlive on Lemon and remix64

but such a demo is far beyond my coding abilities.
2007-03-22 02:13
Yogibear

Registered: Aug 2003
Posts: 223
Sounds like a good idea!

Just got a pm from CRD.
They are already busy making RJ tribute demo.
He said: At the moment I have got Jeff, Stainless Steel and A-Man to compose some remixes.

So JSL and I cancelled our project.

I offered to make a tune for Samar's (I reckon) project.

Maybe they can implement your cool idea?

CU!
2007-03-22 04:19
Oswald

Registered: Apr 2002
Posts: 5086
ok, the best would be a music collection with all of his tunes AND then can you think of making covers.
2007-03-22 06:03
CreaMD

Registered: Dec 2001
Posts: 3050
I think having a Richard Joseph tribute cover project (from other plattforms) and then release brand new collection would be also cool. Anyway if anyone needs help with promotion and putting things on "spotlight" just contact me.
2007-03-22 06:25
Oswald

Registered: Apr 2002
Posts: 5086
promotion? roman how about you writing a cover ? :)
2007-03-22 08:01
Conrad

Registered: Nov 2006
Posts: 847
Quote: ok, the best would be a music collection with all of his tunes AND then can you think of making covers.

Unfortunately RJ's original tunes can not be included on the demo. The reason for that is that RJ's original music player was written so bad that they suck toooo much rastertime (the player needs to be JSR'ed quite a few times to get the right speed playing.) Trying to play these with demo effects or IRQs will be impossible. :-(

Again the originals could be on the release disk still i guess.
2007-03-22 16:23
DRAX

Registered: Oct 2004
Posts: 225
This sounds like a really good idea for a tribute demo. RJ was a very original composer ;)
2007-03-22 16:28
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote:
The reason for that is that RJ's original music player was written so bad that they suck toooo much rastertime (the player needs to be JSR'ed quite a few times to get the right speed playing.) Trying to play these with demo effects or IRQs will be impossible. :-(


Have you ever heard about 1:1 covers in other players? ;)

Quote:
Trying to play these with demo effects


I doubt that it is always necessary to play some wired demo effects...
2007-03-22 16:42
Oswald

Registered: Apr 2002
Posts: 5086
personally I prefer to read a good scroller while listening to musics in a collection. The most perfect example for this is "past n present" the collection for metal. A huge interview, and personal opinions about each tune. Respect to the creators.
2007-03-22 17:38
Hein

Registered: Apr 2004
Posts: 945
8 speed music! wohaah! I can't imagine it isn't possible to speed up for instance the Barbarian music inside the player itself. I mean, setting the speed of your music by the number of calls per frame is pretty odd indeed.
2007-05-01 13:01
Conrad

Registered: Nov 2006
Posts: 847
Hey everyone. Just thought I'd update the news of this upcoming production....

The tribute music demo is up to now 60-65% complete. We still need some more text about Richard Joseph from anyone who likes to help and also a few more covers/remixes of his tunes.

BTW, I know it has been a couple months since the tragedy, but I unfortunately had to move apartment during the easter holidays and that stopped me from coding the demo for quite some time. However, as it is almost complete, there's no point in wasting the whole thing.

Anyway, if you'd like to help still, please PM me and let me know.

Cheers!

Owen.


EDIT: Here is a summary of what is currently complete (I won't be giving out credits as that will spoil the release!):

- Main Screen (roughly 80% done)
- Graphics (90% done)

Songs...
- Defender of the Crown (title) remixed
- International 3D Tennis remixed
- Wicked remixed
- Rimrunner remixed
- Robocod (Amiga) remix (unsure completion)
- Sensible Soccer opening tune (90% complete)

and... 1 tribute text!!!! :P

so as you see, we need more text!
2007-05-01 17:41
Richard

Registered: Dec 2001
Posts: 621
Nice :) I look forward to the demo. Richard deserves this kind of respect :)
2007-05-01 18:21
cadaver

Registered: Feb 2002
Posts: 1160
Quote: Unfortunately RJ's original tunes can not be included on the demo. The reason for that is that RJ's original music player was written so bad that they suck toooo much rastertime (the player needs to be JSR'ed quite a few times to get the right speed playing.) Trying to play these with demo effects or IRQs will be impossible. :-(

Again the originals could be on the release disk still i guess.


What would happen if you'd run the music routine in the main program, on the free time you get from IRQ effects?
2007-05-02 20:57
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
How do you make such a loop stable, so the music plays as it should ?
2007-05-02 21:22
cadaver

Registered: Feb 2002
Posts: 1160
Of course depending on how the time taken by IRQ's changes, it won't be perfectly exact, but it probably wouldn't make audible difference. You could use flags set by IRQ's, or simple $d012 compares.
2007-05-02 22:03
Cybernator

Registered: Jun 2002
Posts: 154
Also, you can allow the interrupt routine to be interrupted. :) In the IRQ routine where you call the music player, first acknowledge the IRQ, setup the next IRQ routine in the chain, do a CLI (don't forget to ack first !!!), and continue the routine normally. You might also want to use a flag so that the player doesn't get called twice in succession (ie. before it does an RTS). This is just a safety precaution, to avoid an eventual crash. Still, if the main program is free, just do it as Cadaver said.
2007-05-03 07:48
Conrad

Registered: Nov 2006
Posts: 847
Quote:

Cadaver wrote:
Of course depending on how the time taken by IRQ's changes, it won't be perfectly exact, but it probably wouldn't make audible difference. You could use flags set by IRQ's, or simple $d012 compares.

Cybernator wrote:
Still, if the main program is free, just do it as Cadaver said.


This would be no problem if the main screen has free rastertime, but my situation alot of rastertime is used for embedded routines such as transition effects, scroller, and a multiplexor, so it won't be possible for me... or if it IS possible, then it'll be tricky. Plus I am using a IRQ disk loader at the same time, so really all rastertime is used.

One alternative I could do is write a bonus part including a compilation of his original c64 tunes, so that I can modify the CIA clock timer without the worry of visual effects.

EDIT:
Just to let you know that I haven't coded anything big on the c64 for about 7 years, and I'm not a PRO either, so don't hesisitate to correct me with anything that's wrong. :-)
2007-10-16 00:06
Conrad

Registered: Nov 2006
Posts: 847
Hi again.

I know for a fact that some people are starting to ask things like when this production will be finished... but please accept that I'm very busy with other things non-c64 related (for example, studies and exam revising!) - this is eating up a lot of my time unfortunately, and there is still more to consume in the coming weeks.

Say whatever you like if you're against this statement, but this is the situation I do have. Don't think that I'm a lazy cunt who can't be arsed to get this over delayed production done - my motivation on c64 is sluggish at the moment, because career comes first!!

/owen
2007-10-16 06:36
Richard

Registered: Dec 2001
Posts: 621
Take your time, there is no major rush, but the demo is a nice thing you're doing for the unforgettable composer :)
2007-10-16 06:49
Jazzcat

Registered: Feb 2002
Posts: 1044
Yep. Indeed. Real life should always come first.

It is frustrating as we all enjoy C64, but we have to keep our priorities in order.

Regarding this collection, I also ask all those participating to be patient while it is completed. We are quite close but don't wanna rush things for the sake of _rushing_. :)

In the meantime, keep sending in your donations. ;))
2007-11-30 10:29
Stainless Steel

Registered: Mar 2003
Posts: 966
OWEN!!
2008-09-11 21:37
dalezy

Registered: Apr 2002
Posts: 476
what's the current status on that project?
2008-09-11 22:37
Jazzcat

Registered: Feb 2002
Posts: 1044
All tunes in place (just received the last one from Sidder 3 weeks ago). Intro still to be done (Scout) and collection just needs to be polished up a bit (Conrad).

Would be nice if we could get it out at X2008 but everyone is busy.
2008-09-12 05:48
Oswald

Registered: Apr 2002
Posts: 5086
nice. keep it going :)
2008-09-12 17:49
Conrad

Registered: Nov 2006
Posts: 847
Quote:
Would be nice if we could get it out at X2008 but everyone is busy.

I really really hoped that would happen, but I honestly don't know anymore. It won't be cancelled though, put it that way. Sorry that you lot are having to wait so long, especially the contributers.

P.S.
If there is any musicians still interested in making a remix of one of R.Joseph's gems, don't hesitate to email either me, Jazzcat or Yogibear/ptv. Sacred Armour and Barbarian are ones not been touched yet.

l8r
2009-07-01 16:12
NecroPolo

Registered: Jun 2009
Posts: 231
R.I.P. Mr Joseph. He was one of my favs.


The last entry is quite old in this thread... Was the tribute project finished?
2009-07-01 16:46
Stainless Steel

Registered: Mar 2003
Posts: 966
Nope
2009-07-01 16:46
Scout

Registered: Dec 2002
Posts: 1570
Quote: R.I.P. Mr Joseph. He was one of my favs.


The last entry is quite old in this thread... Was the tribute project finished?


We're still working on it (*looks at Conrad*).
2009-07-26 14:32
NecroPolo

Registered: Jun 2009
Posts: 231
Quote: We're still working on it (*looks at Conrad*).


...what about tossing the material to an another coder who has more time and can finish that...?
2009-07-26 15:32
Stainless Steel

Registered: Mar 2003
Posts: 966
its not like good coders grow on trees you know :-)
2009-07-27 11:28
Jazzcat

Registered: Feb 2002
Posts: 1044
I will message Conrad and ask him if it should be passed on. He gave me the sources and everything (I helped organised a lot of the music in the collection).

My last discussion with him was that the thing is done pretty much but he wasn't happy with some things that needed changing.

The intro is also done. So, will chat with him first and then pass on if that's the choice.

Cheers for your patience guys.
2010-01-09 05:49
Yogibear

Registered: Aug 2003
Posts: 223
Will the tribute demo ever be released. In March he is 3 years dead!
2010-01-09 05:52
iAN CooG

Registered: May 2002
Posts: 3187
whining never gets stuff ready faster, unless you're gonna also pay them. =)
2010-01-09 05:54
Yogibear

Registered: Aug 2003
Posts: 223
I wrote 2 sid tunes for this in 2007 and want them see released.
2010-01-09 12:11
Stainless Steel

Registered: Mar 2003
Posts: 966
No sweat. We're working on it. Basically it's finished. just waiting on 1 or 2 more tunes frome some late participants.
2010-01-13 18:59
Yogibear

Registered: Aug 2003
Posts: 223
Ah great to hear this!
2010-01-14 02:42
Jazzcat

Registered: Feb 2002
Posts: 1044
Just awaiting GT, Intensity and Zerozillion to finish their tunes. Then we can launch it finally, better late than never. :D
2010-03-15 13:26
GT
Account closed

Registered: Sep 2008
Posts: 308
Quote: No sweat. We're working on it. Basically it's finished. just waiting on 1 or 2 more tunes frome some late participants.

Delievered tune 16th. January. How is it going ?
2010-03-15 17:01
Hein

Registered: Apr 2004
Posts: 945
:) Still time for an update of my tune?
2010-03-16 05:44
Jazzcat

Registered: Feb 2002
Posts: 1044
Geir: awaiting Stainless Steel to add remaining tunes and remove some text. Sorry for the delay :(

Hein: yep sure is, please submit asap, I dunno how quick Joe will be putting it together.


Would be nice to get it out at Breakpoint or before.

Greets!
2010-03-16 09:43
Mr. Mouse

Registered: Dec 2001
Posts: 235
Ah, would be great to see it released finally! =)
2010-03-19 11:38
Stainless Steel

Registered: Mar 2003
Posts: 966
Due to my being swamped with work and temporarily being single while my wife is visiting her parents for the next 6 weeks, i'm afraid i wont be able to find the time to finish the demo before breakpoint.

2010-04-08 19:29
NecroPolo

Registered: Jun 2009
Posts: 231
Aw.

That sounds like early May, right?
2010-05-06 18:23
NecroPolo

Registered: Jun 2009
Posts: 231
Okay, not early May.

Any news, BTW? :)
2010-05-06 21:44
Jazzcat

Registered: Feb 2002
Posts: 1044
Stainless Steel has been on holiday in Thailand (so a further delay) - he messaged me he would get onto it when he gets back which is hopefully soon.
2010-05-07 12:52
NecroPolo

Registered: Jun 2009
Posts: 231
Thanks for the info!
2010-05-10 13:18
Stainless Steel

Registered: Mar 2003
Posts: 966
Just emailed Jazzcat about the state of the demo.

A shitload of problems have been piling up during my Thailand vacation which have to be dealt with before i can spend any time on "fun stuff".

Due to that i will not be able to complete the demo. As soon as i get a free minute, i will zip up what i have finished so far and mail it to Jazzcat so he can find someone who can finalize the demo.

It's actually 99% finished, all that's missing are some last minute tunes and a little glitch regarding the loader.

Sorry for the inconvenience.
2010-05-10 15:39
bugjam

Registered: Apr 2003
Posts: 2581
Good on you for at least taking the time to hand over the project.
And best of luck with solving all your troubles!
2010-05-10 21:52
Jazzcat

Registered: Feb 2002
Posts: 1044
Exactly. Hope those issues work out! Will see you at X hopefully and we can have a beer. :D


Anyone familiar with ACME compiler that could finish this up? As Joe mentioned, it's pretty much complete except for a few minor things.
2010-08-25 12:48
Conrad

Registered: Nov 2006
Posts: 847
(News Update)

Stainless has passed this project onto me again. Code+gfx is going to be renovated to something worth viewing. Ignore all my bullshit posts from the past three years! :)

Fingers crossed, this will be released at X'2010. Don't expect a wow factor though.

and thank-you to the latest msx contributors.
2010-08-25 14:07
NecroPolo

Registered: Jun 2009
Posts: 231
Good news :)
2010-10-05 23:00
Conrad

Registered: Nov 2006
Posts: 847
The Richard Joseph Tribute
2010-10-06 04:27
Steppe

Registered: Jan 2002
Posts: 1510
\o/ (guess I skip work today) =)
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