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Forums > C64 Productions > Super JumpKick Turbo 64
2016-06-23 07:42
pmprog

Registered: Nov 2005
Posts: 50
Super JumpKick Turbo 64

Super JumpKick Turbo 64 is a C64 port of Super JumpKick Turbo (also written by me). SJKT is an open source DiveKick clone, so basically a two button "fighting" game. I've you've never played DiveKick, you push "Up" to jump, and "Fire" to kick. If you press "Fire" on the ground to jump "backwards", otherwise there's no side movement allowed :)

It's still in development at the minute, but thought I'd share a couple of videos of my progress (and the source code location in case anybody's interested).

Here's a recent build video (the number in the top left is the collision byte, as I was having issues with collisions)
https://www.youtube.com/watch?v=nImf7mdCiiU

This was an earlier, heavily bugged build
https://youtu.be/yMhorlxntEg

Source code can be found here.
https://github.com/pmprog/SuperJumpKickTurbo64

Regards
2016-06-23 09:10
Richard

Registered: Dec 2001
Posts: 553
Welcome back to the C64 Scene Marq. Nice to see a new retro fighting game coming to the C64. Perhaps after the production has finished, there could be an actual detailed background, like with IK+, Exploding Fist, etc. However that is entirely up to you :)
2016-06-23 09:20
pmprog

Registered: Nov 2005
Posts: 50
Thanks :)

I am planning on having a background, and also music, but I might have to request some help for those. I guess it depends how much space I have, and if I even work out how to link in a SID tune
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