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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 1989
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2020-03-28 12:08
hedning

Registered: Mar 2009
Posts: 4595
Quote: Quote:
Gmod2 is only 512kb. I need 1Mb.

btw, we are just working on Gmod3, which will come in 2/4/8/16 Mb versions :)


Nice. Have you fixed the bug in gmod2 that makes the cart not work with all c64 revisions? I think it's a timing issue of sorts (haven't experienced it myself, just read about it). Quite problematic if it's made for commerical stuff.
2020-03-28 12:10
chatGPZ

Registered: Dec 2001
Posts: 11114
only the flashing does not work on all revisions, which is no problem, since the customer is not supposed to do that anyway.

but yes, flashing gmod3 will work on all c64, and it will be available to endusers too.
2020-03-28 15:17
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Quote:
Gmod2 is only 512kb. I need 1Mb.

btw, we are just working on Gmod3, which will come in 2/4/8/16 Mb versions :)


Would be very interesting to compare BOMs.
2020-03-28 15:53
chatGPZ

Registered: Dec 2001
Posts: 11114
contact jens, i cant tell any of that... all i know is that the emulation is half working =P
2020-03-28 16:22
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: contact jens, i cant tell any of that... all i know is that the emulation is half working =P

I see! I kept it simple and just replicated Skoe’s logic into the PLD including the delay of 1 dotclk etc. If I find cheap 2 or 4 MB chips I’ll add option for that. Up to 4MB would still remain EF1 compatible (256 banks).
2020-03-28 16:35
chatGPZ

Registered: Dec 2001
Posts: 11114
WIP specs are here... its a bit "different". probably due to the low cost design jens is aiming for (it uses a SPI flash).
2020-03-28 17:20
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: WIP specs are here... its a bit "different". probably due to the low cost design jens is aiming for (it uses a SPI flash).

I did a similar experiment using cheapo SPI also but got tired of not being able to bring the chip into qspi which is needed to meet bus requirements. I have a design based around an stm32 arm controller at 80mhz + a qspi chip which in theory just barely will meet timing requirements. Got totally bored of coding it so I designed this new cart instead.
2020-03-28 17:27
JackAsser

Registered: Jun 2002
Posts: 1989
The adapter board hosta the qspi-flash and then a Nucleo dev board is attached on top, just for quick experimenting using arm-based bus logic.

https://ibb.co/S5dtBVw
https://ibb.co/6Dxjpvd
2020-06-02 19:46
WVL

Registered: Mar 2002
Posts: 886
Update wanted, I need to play!
2020-06-02 22:58
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Update wanted, I need to play!

Hehe.

* Intro done.
* Ending soon done (graphically it's done, I just need to code it).
* Final boss end sequence in the making soon done.
* All features implemented.
* Two beta runs so far and all bugs found fixed.
* No more bugs on the todo but more beta testing is needed.
* Box art in the making.
* Hardware done.
* Hardware manufactorer setup and quotes have been received.
* Box printing manufactorer setup and quotes have been received.
* Need to setup website to take preorders.


Stay tuned!
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