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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 1989
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2020-09-05 22:19
encore

Registered: Aug 2010
Posts: 61
Watched some bits of a few of the recent streams this evening. It's fun to see the development and your thought process, plus watching other people coding always gives me ideas of how to improve my own development environment / process.

regards, another Sublime Text-user :)
2020-09-06 12:11
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Watched some bits of a few of the recent streams this evening. It's fun to see the development and your thought process, plus watching other people coding always gives me ideas of how to improve my own development environment / process.

regards, another Sublime Text-user :)


Nice! :)
2020-09-20 08:54
v3to

Registered: Feb 2005
Posts: 150
So I have finished my graphic parts this week. For those who are interested, here are the gfx specs for the intro scenes:

https://lindau.name/media/pa/treasure/eotb
2020-09-20 14:43
Oswald

Registered: Apr 2002
Posts: 5022
fantastic work, mr Veto.
2020-09-28 05:59
anonym

Registered: Jan 2002
Posts: 247
Amazing, v3to (and the rest of the team as well, wow), can't wait to t see this in action.
2021-03-23 20:48
JackAsser

Registered: Jun 2002
Posts: 1989
For you who missed the beta test performed last weekend.

https://www.youtube.com/watch?v=lzk3-Nd0VFQ

One bug found, and fixed.

Please also follow the YT-channel. <3
2021-03-24 07:24
Oswald

Registered: Apr 2002
Posts: 5022
susbcribed, but you really shouldnt test it, as normal users doesnt know what the program should be able to do / not do and find more bugs :)
2021-03-24 12:52
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: susbcribed, but you really shouldnt test it, as normal users doesnt know what the program should be able to do / not do and find more bugs :)

Ofc. Others have tested and found many bugs, f.e. the current WR speed runner tested it and found ALOT, all fixed. He’ll do a re-run soon.

However I also find bugs everytime I run through the game. Each run with more seldom bugs. No known bugs atm => more testing needed.
2021-03-26 13:38
TWW

Registered: Jul 2009
Posts: 541
Amazing efforts!

Subjective Polishing - constructive feedback:
- Pixel-fade the logo in the intro (everything else is so smooth)
- If you have enough sprites, SC the character names during character creation allowing a smaller charset to fit the names within the constraints of the "name-box".

Again amazing work, and cudos!
2021-03-26 14:05
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Amazing efforts!

Subjective Polishing - constructive feedback:
- Pixel-fade the logo in the intro (everything else is so smooth)
- If you have enough sprites, SC the character names during character creation allowing a smaller charset to fit the names within the constraints of the "name-box".

Again amazing work, and cudos!


Thanks!!

Pixel fade, yes thought about it but it’s a bit tricky as yellow is bg color, not blue.

Character names. A tradeoff, all sprites are used to the right to display hires text.
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