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JackAsser
Registered: Jun 2002 Posts: 1989 |
Eye of the Beholder
Resumed. Easy Flash.
https://youtu.be/dvWrimZUk40 |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: holy shit, already at character gen :) if this comes out I promise I will play it trough :)
Almost done with chargen. Hopefully tomorrow or on Tuesday. It's exceedingly boring to code. I hate it. :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
but you're doing it, you're awesome man %) |
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Krill
Registered: Apr 2002 Posts: 2839 |
Quoting JackAsserIt's exceedingly boring to code. I hate it. :) Skills required to be a good coder:
1. Frustration tolerance
2. Patience
3. Good coding skills
In that order. :D |
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chatGPZ
Registered: Dec 2001 Posts: 11114 |
3. would be be "persistence" though :) |
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Krill
Registered: Apr 2002 Posts: 2839 |
Dunno, overlaps a bit with 1. and 2. - Just like "resilience". They're not orthogonal. :) |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: Quoting JackAsserIt's exceedingly boring to code. I hate it. :) Skills required to be a good coder:
1. Frustration tolerance
2. Patience
3. Good coding skills
In that order. :D
Skills required to be a good coder on a dead platform:
0. Extreme stupidity
1. Frustration tolerance
2. Patience
3. Good coding skills |
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chatGPZ
Registered: Dec 2001 Posts: 11114 |
then again, we are not talking about amiga coding here :o) |
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Krill
Registered: Apr 2002 Posts: 2839 |
Yeah, if anything, C-64 is undead, with a very much alive scene and audience. :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
0. Frustration tolerance
1. Frustration tolerance
2. Frustration tolerance
3. Good coding skills |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Update
-------
Highlights are:
* Character generation completed
* Load and Save to disk completed
* 48k lines of code
Unfiltered git-log since last update just to show you what I'm going through here:
* Added load and save facilities.
* Simplified kernel mode and optimized buffers. Added proper directory scanning.
* Moved io code to own segment. Asserts for start segment going outside ultimax range. Added error handling to saveing. Fixed drive motor stuck problem.
* Shuffled banks around to free up some memory on the cart.
* Restructured the memory layout so that all gamestate that has to be saved is continious. Added kernel save. Relocated sids to not collide with BSS.
* Optimized rendering and memory consumption of the big glimmer effect.
* More bugs found.
* Fix big glimmer animation when casting Wand of Silvas and Turn Undead
* Regression with item throwing, items are duped on throw
* Why can't rangers use the knife?
* NPC Dialogue crashes when pressing keys that are not part of the 1/2/3 menu
* Fixed further bugs
* Spears flying towards the party are rendered flat which is a bug
* Improved 6581 sounds
* Character generation play button
* Pressing camp->pray for spells w/o clerics and the click to dismiss the popup won't dismiss it visually.
* Improved Drow doors
* Fixed severe buffer overrun bug in memorize menu.
* Added default party to a fake load game function.
* Character geneation complete except for the play button.
* Fixed the flip with floor render bug. Fixed overlay ui render bugs.
* Began party finalization on creation
* Fixed bug with extra strength accidently was available to all classes.
* Simplified text rendering.
* Adjusted character name boxes in character generation
* Added tool to generate ascii to font index mapping
* Added name rendering on the character generation. Expanded the font to include more characters.
* Continue on the character generator
* Modify stats almost complete
* Restructured the makefile to use the new dog-tool. Fixed centering of class and race strings.
* Added the fadetab tool
* Massive work on the character generator
* Found two more bugs, added to the list.
* More of chargen implemented. Gamestate now cleared before chargen instead of after.
* Fixed alignment values
* Fixed jitter filtering.
* Fixed allowing new events to be generated even when shift and other modifiers are pressed
* Added support for frame wait. Refactored the keyboard handler to support arrow keys etc. Created the menu handler for the chargen. Added the three menus to chargen.
* Respond to mouse buttons during the intro.
* Bug when HP is >255
* Optimized framebuffer blitting a bit
* Restructured the TODO-file
* Fixed game screenmode sprite multiplex timing bug
* Fix flip-with-floor status on floor decorations
* Added proper launch sequence
* Added new chargen graphics and began text rendering. |
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