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Forums > C64 Productions > Sonic the Hedgehog for C64/128 + REU
2021-12-13 15:19
Mr. SID

Registered: Jan 2003
Posts: 421
Sonic the Hedgehog for C64/128 + REU

We're proud to announce Sonic the Hedgehog for Commodore 64/128 + REU (PAL and NTSC).

This is the first game that has exclusively been designed for the REU, to make a fast and smooth full-screen scrolling version of Sonic with little compromises.
This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture.

The game will be released as a free download in the coming weeks (exact release date to be announced).
It requires a C64 or C128 (in C64 mode), a compatible REU of at least 256 KB, a compatible drive (.d64 and .d81 images will be provided) and any joystick or gamepad (no extra buttons required). On NTSC, a C128 or other CPU accelerator is highly recommended.

In the mean time, here's a trailer and some screenshots:

https://www.youtube.com/watch?v=jGp4a00OeRs



 
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2021-12-19 13:34
Fungus

Registered: Sep 2002
Posts: 616
Kick ass!
2021-12-19 17:52
Mace

Registered: May 2002
Posts: 1799
I'm curious, how is copyright being dealt with?
2021-12-19 19:25
Mr. SID

Registered: Jan 2003
Posts: 421
Quote: I'm curious, how is copyright being dealt with?

SEGA typically doesn't send its lawyers after non-commercial fan games. There's a whole festival of fan-made Sonic games (see https://www.youtube.com/watch?v=PRY8JLlE3VA) so I trust that they're smart enough to see that this is a labor of love and a homage, and not someone trying to make a quick buck.
2021-12-19 19:48
PARALAX

Registered: Mar 2012
Posts: 30
Yeah, SEGA is going a different way than Nintendo, which does unofficial conversions such as "Super Mario Bros." get banned immediately. At least as long as no money is made with it. Although there would be some people who would pay for a boxed and cartridge version. :-)

Free music 4 free people - http://www.radio-paralax.de
2021-12-19 22:21
chatGPZ

Registered: Dec 2001
Posts: 11114
Quote:
SEGA typically doesn't send its lawyers after non-commercial fan games

They even were cool with us releasing homebrew Dreamcast stuff back then (some guy actually contacted us and congratulated us about it)
2021-12-20 00:48
Adam

Registered: Jul 2009
Posts: 321
I love it. It's fantastic. So fast, so smooth.
2021-12-20 01:34
Neo-Rio

Registered: Jan 2004
Posts: 63
You just forget that you're playing Sonic on a C64. That's how good it is.

I just wonder how this achievement is ever going to be topped. There's plenty of other popular videogames that could have a C64 port (or improved on from the official versions).
I keep thinking a Zelda or a Pokemon port should be do-able at least... and the shadow of Doom looms large (might be possible to translate the SNES version, as it doesn't use the PC doom engine, and run it on the SuperCPU. The SNES source was released last year: https://github.com/RandalLinden/DOOM-FX)
2021-12-20 19:25
zzarko

Registered: Feb 2003
Posts: 66
@Neo-Rio: No need to ask for SCPU Doom, as it already exists, made from original Doom source code:
https://scpu.amidog.se/doku.php?id=scpu:doom

Also, Wolfenstein 3D:
https://scpu.amidog.se/doku.php?id=scpu:wolf3d
2021-12-20 20:03
Burglar

Registered: Dec 2004
Posts: 1031
mrsid & veto now live: Sonic Q&A
https://www.twitch.tv/hayesmaker64
2021-12-20 23:13
Neo-Rio

Registered: Jan 2004
Posts: 63
Quote: @Neo-Rio: No need to ask for SCPU Doom, as it already exists, made from original Doom source code:
https://scpu.amidog.se/doku.php?id=scpu:doom

Also, Wolfenstein 3D:
https://scpu.amidog.se/doku.php?id=scpu:wolf3d


Yes, but that straight port of Doom was too slow to be playable - unlike Wolf 3D.
Sorry for thread-jacking... carry on...
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