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Forums > C64 Productions > preview of upcomming 8k game
2006-07-22 19:33
Trifox
Account closed

Registered: Mar 2006
Posts: 108
preview of upcomming 8k game

hi all, i just have finished all the features of my current game, if you want please take a look, comments are welcome!

download here:
http://download.verpicktewg.de/?filename=kleinhuisbehaviours/wa..

instructions.

play with mouse or joystick,
´start game with space

click in the upper half generates a new level
click in the lower halfy rotates playfield!
2006-07-22 21:32
Stainless Steel

Registered: Mar 2003
Posts: 966
I Like it, really. The GFX arent mindblowing, but they serve their purpose. Ive played this game before on the pc (i think from some company like popcap or so). You really did a good conversion, its fun!

If you haven gotten any musician yet i would be happy to offer you any audial assistance you might need. (Im no dane or laxity though :-)

Im looking forward to the final version of it.

Cheers!

2006-07-23 04:19
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Is there something up with the d64 file, or am I just an idiot? I ask this because I can't seem to actually get in to the game to play... I get the atractive enough start screen with the highscore list okay (no hiscores of course, because I havn't, you know, played it), but when I try to start the game with a mouse plugged in the mouse cursor disappears and I get corrupted graphics - and when I try and play it with a joystick instead, I get a graphic effect and then bounced back to the start screen :(
2006-07-23 04:29
Trifox
Account closed

Registered: Mar 2006
Posts: 108
@a life in hell: you tested it on a real 64 ?
@stainless steel: a sounder is in charge, a gfx artist would be quite welcome .. ;)


i mess quite around with the zero pages memory and do not initialize the sprites properly at the moment, but the things described by alih are quite surprising
2006-07-23 08:44
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
@trifox: i did indeed. I tested it first on the real c64, then after that i tested on vice since i thought it might hate my 1570 drive for some reason. I did get further with a joystick, actually, once i worked out that i have to move the cursor in from the bottom left, and did manage to destroy a few blocks before the game crashed on me - with a set of three blocks on the right hand side falling forever in a loop.

So in absence of being able to play it yet, is this just a "remove the matching blocks ala same-game" game, or is there more to it?
2006-07-23 11:01
Trifox
Account closed

Registered: Mar 2006
Posts: 108
@a life in hell: indeed the games is just about removing blocks, in 255 different levels... PLAY WITH MOUSE!JOYSTICK VERSION IS QUITE BOGUS!

i think it is PAL only ... ;) cause i used some nasty sprite miltiplexer for the moving stones, it is just a preview of features, the game logic is fully functional, the neverending falling of a stone is a problem! though i have never had it in this version.
2006-07-23 21:29
Laxity

Registered: Aug 2005
Posts: 459
Cool!.. Like it
2006-07-23 22:51
Tch
Account closed

Registered: Sep 2004
Posts: 512
Yeah,this is a cool game!

I like it alot! 8D
2006-08-01 11:56
Trifox
Account closed

Registered: Mar 2006
Posts: 108
hi all, i just updated the preview to be ntsc compatible, it should now work fine everywhere, rotating of field is deactivated, but we have a premiere now:

this is the FIRST GAME EVER IN COMPUTER HISTORY with a LOSCORE!

have fun!

please use the link above
2006-08-01 14:26
Cruzer

Registered: Dec 2001
Posts: 1048
nice animated blocks
2006-08-01 14:37
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Sorry Trifox that's not true, i believe Paradroid has a lowscore.
 
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