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Forums > C64 Coding > Legend of Blacksilver [help needed]
2013-11-20 05:25
Saxxon
Account closed

Registered: Mar 2009
Posts: 12
Legend of Blacksilver [help needed]

Hey.

I've been working on a Legend of Blacksilver EasyFlash crack for some time now. I've hit a wall, however- while the game itself is cracked, bugfixed and trained.. it's missing docs, a disk saver, and a proper intro. I don't have the skills for any of these things.

I haven't found anyone to take the project over. So I present my development environment in hopes that someone will find interest in it and finish what I've started.

CC65 is the assembler for the loader/trainer, C64List was used to manipulate the game's BASIC code, and C# was used to create the cartridge building application that is used to compile the CRT file. All source and research documents are included, as well as the files directly extracted from the original media.

Running the "build.bat" file in the LoB folder will create an immediately playable CRT file in the same folder.

If you have any questions, you'll get a much faster answer at my e-mail: saxxonpike@gmail.com

This is released with only one restriction: if a modification is made and uploaded to CSDB, be sure to credit appropriately. Anything else you wish to do with any and all of the code is solely up to you.

The game is fully playable to the end and doesn't need any further bugfixes as I can tell. All that's missing are docs, disk saver and a good intro.

https://www.dropbox.com/s/72re3td77vihkam/LoB.zip
 
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2013-11-27 16:10
Fierman

Registered: Feb 2002
Posts: 85
awesome work. thanks!
2013-11-30 15:03
Saxxon
Account closed

Registered: Mar 2009
Posts: 12
You are quite welcome!

In the meantime, I've also done Legacy of the Ancients- this game's prequel. I realize that THIS game however has been released many times already, but not for EasyFlash yet. I think it's good practice. While working on it, I discovered a number of bugs in CartridgeBuilder when manipulating load addresses, and also implemented loading files from EF to any address (as this engine demands it, unlike LoB).

I'll be uploading the source for LotA, LoB, CartridgeBuilder, and the code I wrote to rip files from Pirateslayer protected disks as well (though this does NOT patch anything- that must be done by hand for now)

Many more CRPGs to come! I may venture into games I am less familiar with such as Ultima maybe..
2014-01-30 11:51
Saxxon
Account closed

Registered: Mar 2009
Posts: 12
It's a multicart now, Legacy of the Ancients + Legend of Blacksilver. Fits neatly in 1MB with docs.

After a bit of testing and removal of debug things I think I shall release it. Here it is for your review:

https://sites.google.com/site/saxxonpike/legacylegend.zip
2014-01-30 12:26
Ksubi
Account closed

Registered: Nov 2007
Posts: 87
Impressive work.

Haven't had a thorough look, but after selecting to play Legend of Blacksilver and starting a new game, entering no name (just pressing return) it crashes.

Going to check out the trainers and other goodies :)

Keep up the great work!
2014-01-30 19:48
Saxxon
Account closed

Registered: Mar 2009
Posts: 12
Quote: Impressive work.

Haven't had a thorough look, but after selecting to play Legend of Blacksilver and starting a new game, entering no name (just pressing return) it crashes.

Going to check out the trainers and other goodies :)

Keep up the great work!


I never thought to test such nonsense input :) This is the reason why I like to share for testing. I do know the LotA menus still need to be modified some, but I really did think that I had it down for LoB.

Thanks for the info :)
2014-02-01 13:20
Saxxon
Account closed

Registered: Mar 2009
Posts: 12
I was able to get a good rip of the v1.2 of the game. The only changes from v1.0 were in the EA loader stub and a few lines of BASIC:

- The demo is a bit better at cleaning up memory after itself. (The bug where it leaves rafts when you then proceed to restore a game is still there, oops.)

- The way the Museum handles whether or not you've already viewed an exhibit has changed slightly, not entirely sure about it but some extra conditions were added. My guess is it's a measure in order to not get stuck.

- The amount of interest you gain from gold in the bank is capped and now can't give you unreasonably large amounts.

- When your character dies, the base amount of food was increased, perhaps to make it easier to find a town after death.

- In the castles, damage during combat was adjusted to be a little more forgiving.

- In dungeons, both the damage from traps and the frequency of monsters spawning have been decreased slightly.

- An in-game cheat was removed. The conditions for the cheat are ridiculously specific; it's unlikely anyone would find this without seeing the source. If you are standing in a specific square (coordinates 105,133) and have the name "CDJD", choose Disembark, it gives you +10000 gold.

That said, I did fix a few other things on the cart too:

- Blank entry for character name in Blacksilver doesn't crash anymore: it will put you back at the main menu.

- Attempting to restart a game when you don't have one in Ancients will just send you to create a new character.

- Entering the museum now no longer shows the passcode screen; it will instead take you directly in without fanfare.

- When riding Pegasus in Ancients, there is no more garbage text when you land.


I can confirm it works on real hardware. At this time I think it's ready for release. I shall post it soon..
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