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Forums > C64 Coding > Reading the directory - raw mode
2018-10-08 19:20
JackAsser

Registered: Jun 2002
Posts: 1989
Reading the directory - raw mode

I might have dreamt it but.. I distinctively remember being able to control ”output mode” from the regular reading $ command. I’d rather not parse quoted strings and what not and I’d rather not read raw sectors.

I remeber being able to change output format..
2018-10-08 19:36
soci

Registered: Sep 2003
Posts: 473
Use a secondary address of 2-14 to do that. Format varies by device.
2018-10-08 19:44
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Use a secondary address of 2-14 to do that. Format varies by device.

Thanks!!! Formats specified anywhere?
2018-10-08 19:51
Krill

Registered: Apr 2002
Posts: 2839
It's just a step above raw sectors. I guess you know the directory format, being the original author of CC1541. :)

So parsing the BASIC-style cooked directory might actually be the better idea.

But why do you need to read and parse the directory?
2018-10-08 19:58
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: It's just a step above raw sectors. I guess you know the directory format, being the original author of CC1541. :)

So parsing the BASIC-style cooked directory might actually be the better idea.

But why do you need to read and parse the directory?


To locate savegames
2018-10-08 23:07
Krill

Registered: Apr 2002
Posts: 2839
Then you should have perfect control over your naming scheme.

I think parsing the directory in cooked mode is the better option. Works consistently across all drives, and you're using KERNAL calls anyways.

And it can't be so hard or error-prone to do some kind of pattern matching in order to list your savegames, can it? Doesn't even require handling quoted strings and what not. :)
2018-10-08 23:35
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Then you should have perfect control over your naming scheme.

I think parsing the directory in cooked mode is the better option. Works consistently across all drives, and you're using KERNAL calls anyways.

And it can't be so hard or error-prone to do some kind of pattern matching in order to list your savegames, can it? Doesn't even require handling quoted strings and what not. :)


Just did. :)

1) Enter kernel hell

2 I read each null-terminated line into a buffer.

3) Scan from the end until normal character, then scans backwards until space. => File type found

4) Then I continue to scan backwards until " found. If not, bail

5) Then I scan from 0 and forward until " found. If not bail

=> Filename found

6) Verify filetype, pattern match filename, add to valid file buffer list.

7) Repeat 2) until EOF

8) Leave kernel hell

9) Present nice file picker UI
2018-10-08 23:39
chatGPZ

Registered: Dec 2001
Posts: 11113
why dont you just let the drive do the work for you?

a) pick a prefix for your savegames, like "leet.game1" "leet.game2"
b) open "$:leet*"
2018-10-09 00:03
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: why dont you just let the drive do the work for you?

a) pick a prefix for your savegames, like "leet.game1" "leet.game2"
b) open "$:leet*"


Wasnt aware it could be done. Awesome! I’ll remove my filter stuff but keep the quote parsing. Can you enforce filetype also?
2018-10-09 00:09
chatGPZ

Registered: Dec 2001
Posts: 11113
of course - open "$:bla*,p"
2018-10-09 00:14
Krill

Registered: Apr 2002
Posts: 2839
Actually, "$:bla*=p" - see http://unusedino.de/ec64/technical/aay/c1541/ro41c398.htm (and http://unusedino.de/ec64/technical/aay/c1541/ro41da55.htm). :)
2018-10-09 00:17
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: of course - open "$:bla*,p"

\o/
2018-10-09 00:17
chatGPZ

Registered: Dec 2001
Posts: 11113
OK :)
2018-10-09 00:31
JackAsser

Registered: Jun 2002
Posts: 1989
School book example of an XY-problem: https://en.m.wikipedia.org/wiki/XY_problem
2018-10-09 07:26
Oswald

Registered: Apr 2002
Posts: 5017
wow, didnt know kernal can do such nifty shit :)
2018-10-09 08:31
oziphantom

Registered: Oct 2014
Posts: 478
The drive does it, the Kernal does nothing. I wasn't until the 128 that they actually told this stuff in the normal manual. The Drive's KERNAL is actually quite nice, feature packed.. just nobody ever uses it.

The 128 has some really nice stuff in its BASIC commands.

RUN"* loads and runs the first file on the disk ;)
DIRECTORY <filter here> shows the directory with the filter and doesn't destroy BASIC ;)

I really need to get on with my Super Kernal Idea so I can port this stuff back down the C64...
2018-10-09 08:43
Krill

Registered: Apr 2002
Posts: 2839
Quoting oziphantom
The Drive's KERNAL is actually quite nice, feature packed.. just nobody ever uses it.
The ROM OS is as big as the computer's KERNAL and BASIC combined, and packs quite some functionality indeed. But it's just too slow in most of what it does, and that dwarfs all the goodness. :)
2018-10-09 08:47
Krill

Registered: Apr 2002
Posts: 2839
One of my favourite obscure functions is the utility loader, which would load specially-named and -typed files ("&:*" USR files, IIRC) to drive RAM and execute them, and it even comes with an actual checksum and not just EORed parity.
2018-10-09 09:23
oziphantom

Registered: Oct 2014
Posts: 478
doesn't your loader load your custom code form the disk and then upload back to the drive from the C64?
2018-10-09 12:06
Krill

Registered: Apr 2002
Posts: 2839
Yes, it does. Might sound a little roundabout to load a file from disk only to send code back to the drive, but the loader needs to execute code on all connected drives, not just the primary one with an inserted disk. And also it needs to detect drive models and modify the code a little here and there accordingly. Plus having one or many weird files plainly visible in the directory isn't what most users want.
2018-10-09 17:05
tlr

Registered: Sep 2003
Posts: 1714
Dutch Breeze uses the utility loader IIRC.
2018-10-10 16:49
Krill

Registered: Apr 2002
Posts: 2839
Quoting tlr
Dutch Breeze uses the utility loader IIRC.
Interesting. And they encrypted the code. Guess somebody was very proud of his IRQ loader and guarding its secrets closely. Wasn't Dutch Breeze one of the first demos to load in the background?

I've first come across the utility loader with North & South. Probably, other Infragrames titles used it and the same loader as well.
2018-10-10 17:11
Dano

Registered: Jul 2004
Posts: 226
Road to Excess had a IRQ-Loaderpart aswell. Not sure if this was the first.

That typical IRQ Loader from back in the days was it from G.I. Joe? The one with the $CC00 and $CF00 calls iirc?

What's a utility loader btw?
2018-10-10 17:37
tlr

Registered: Sep 2003
Posts: 1714
Dutch breeze may have been an early loading in the background demo while doing something really meaningful.
Demos like this existed before, e.g AB which I helped integrate the above mentioned GI-Joe loader into.
Gergamygg III is using it during demo parts.
Non-demo uses as emulating the tape loading in this crack: Rambo: First Blood Part II were much earlier.
2018-10-11 12:03
Krill

Registered: Apr 2002
Posts: 2839
Quoting dano
What's a utility loader btw?
It's a rarely-used obscure feature of the drive's ROM OS. More information in these classic comp.sys.cbm posts: https://groups.google.com/forum/#!searchin/comp.sys.cbm/|sort:d..
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