Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Keeping a few bits of information in a hostile environment
2021-04-18 09:24
Krill

Registered: Apr 2002
Posts: 2850
Keeping a few bits of information in a hostile environment

If not reserving space in RAM, where would read-writable data be most likely to survive throughout the run-time of any random demo or game?

$D800-$DC00 is often overwritten entirely, $00/$01 in RAM are too cumbersome to access.

$DD03 (parallel port data direction register) might be good, or maybe the 2x4 CIA TOD registers at $DC08 and $DD08.

Or are they? What else could be usable for that purpose? =)
 
... 72 posts hidden. Click here to view all posts....
 
2021-04-27 13:21
Copyfault

Registered: Dec 2001
Posts: 466
The idea of using the alarm time is crazy! Depending on how many different versions of the loader we're dealing with the test loop shouldn't become too long...

Then again, reading Groepaz comment, there are certain quirks to be avoided. Guess there'll still be enough quirk-free alarm times to be used.


@Groepaz: do these kind of quirks qualify to be deep-checked and wrapped up for a certain document about ending secrets??
2021-04-27 13:32
chatGPZ

Registered: Dec 2001
Posts: 11130
haha i'd rather NOT open this can of worms at this point... documenting all the whack CIA behaviour is another lifetime project =D
2021-04-27 13:42
Krill

Registered: Apr 2002
Posts: 2850
It's just exactly one loader version, with the installer shuffling 2 bits of information to the loader.

So querying TOD alarm for these 4 (actually 3) values shouldn't take long indeed, and the values can be chosen to avoid the quirks.

But then again, $dd03 should suffice for most usecases (demos and games) where the loader is used.
2021-04-27 13:42
Copyfault

Registered: Dec 2001
Posts: 466
Quoting Groepaz
haha i'd rather NOT open this can of worms at this point... documenting all the whack CIA behaviour is another lifetime project =D
I knew it all the time: C64 sceners need more than one life! Now off to find that extra life ;)
2021-04-27 13:45
Krill

Registered: Apr 2002
Posts: 2850
Quoting Zibri
$DD03 has been used historically for example by the electronic arts loader of Archon II.
So even dumping all the memory won't help
This is not about running any arbitrary program. But if it were, then then TOD approach would probably the best bet to actually "hide" information to be retrieved at some later point.
2021-04-27 13:48
chatGPZ

Registered: Dec 2001
Posts: 11130
i think the quirky behaviour was related to the alarm time occuring when the counters overflow, ie when they become 0. perhaps also to the previous state, i dont recall :=)
2021-04-27 22:42
Jammer

Registered: Nov 2002
Posts: 1289
Sorry for layman question again but isn't there any safe space on drive's RAM?
2021-04-28 00:08
Krill

Registered: Apr 2002
Posts: 2850
Quoting Jammer
Sorry for layman question again but isn't there any safe space on drive's RAM?
Safe yes, but not enough: "[...] and the 2 bits are required because there is no code space for the drives in question (1541 mostly) to tell their kind prior to uploading and executing [...]".

Then again, $dd03 FTW. =D
2021-04-28 00:31
Oswald

Registered: Apr 2002
Posts: 5022
so why not ask the drive if you are before uploading the code?
2021-04-28 06:51
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: so why not ask the drive if you are before uploading the code?

I suppose that would require drive code to actually retreive the two bits and xfer them to the c64.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Mythus/Delysid
alwyz/udi
Guests online: 117
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Memento Mori  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 Quadrants  (9.5)
9 Daah, Those Acid Pil..  (9.5)
10 Birth of a Flower  (9.5)
Top Groups
1 Nostalgia  (9.3)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Fullscreen Graphicians
1 Carrion  (9.8)
2 Joe  (9.8)
3 Duce  (9.8)
4 Mirage  (9.7)
5 Facet  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.05 sec.