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Forums > C64 Coding > Disabling AR freeze button
2003-02-20 22:19
6R6

Registered: Feb 2002
Posts: 244
Disabling AR freeze button

Is it possible to disable the Action
Replay freeze function 100% ?

In that case, please enlighten me... :)

 
... 83 posts hidden. Click here to view all posts....
 
2008-06-29 22:44
AlexC

Registered: Jan 2008
Posts: 293
Quote: Nice revival of the thread :)

@AlexC: very nice article on codebase - didn't read it completely but thought you'd like this:

"Freezepoint is using however JSR $DFD3. [this needs further explenation]"

Using a freezepoint requires the $DExx/$DFxx area to be active and CLI - otherwise it will fail (hope I am correct on the CLI :) ) -- DFD3 is AR specific to V5 and V6 only - DExx to 64k ROMs on RR and DFsumthing on AR V4 and even on some V5.2 versions.

Basically what happens on SF in monitor freeze mode is that the 3 bytes which are going to be trashed by the JSR $DFD3 are stored, the 20 d3 df inserted and on entering the freezer the bytes are restored --- there was some interesting small difference between using JMP and JSR - you might want to experiment. :)

Otherwise there is no real difference nor a way to detect whether the program was frozen using a freezepoint or the button.

Defeating the button is senseless anyhow - take it as the debugger it is supposed to be. :)

(Some nice posts and some interesting assumptions as well here - keep it up :))) )


l8r

Count Zero/CyberpunX/SCS*TRC


Thanks man. As for my article what happened is: I've sent working version to codebase for review and they posted it right away. Anyway a new version is in the works including some of Expert cart hacking. Now that I finally could get my hands on MMC Expert driver I will post some info regarding it.
2008-06-29 22:46
AlexC

Registered: Jan 2008
Posts: 293
Quote: I'd have to agree. Rather than just the fun of trying to "disable the button", there probably isn't a real reason anymore. In the past you used to try to stop people from copying you game or seeing some cool tech you'd worked for months on. Now.... I suspect not.

Still - its good fun trying! :)

I still remember the 1st time I saw a Plus4 game diable the reset into the montior. I didn't know anything back then (some might say not much has change..), and it was just so impressive. Course.... My plus4 was fab, you could actually turn the power off/on and the data would still be there!


Well I agree that today there might be not a good reason to try to detect and/or disable different cartridges. Cracking with emulator is too easy anyway. However this is part of C64 knowledge base and important one. This is why I think it is important to talk about it and document it just like many disk protection systems got their description.

Just my 2 cents,
2018-10-01 16:47
Zaphod

Registered: Jun 2012
Posts: 63
Yeah, stopping the freeze button is no help with emulator cracking.

This is because you can always use breakpoints and stop it before the anti freezer code runs, and remove it.

Emulator breakpoints are REALLY powerful tools.

I suppose in theory if you set up the anti freeze routine inside the loader, such that it's active before the main program loads, it should work, but making a loader that actually works under these constraints is non trivial.

TO avoid emulator cracking, you must write anti-emulator code. which is a great way to reveal emulator bugs, and get them fixed.

Also as far as i know you CANNOT detect a tri-logic expert in off mode (physically disabled by flipping the switch). Has anyone confirmed beating 1541U or Tri Logic Expert?
2018-10-01 16:57
chatGPZ

Registered: Dec 2001
Posts: 11127
to avoid emulator cracking, implement a proper protection and ship on disks :)
2018-10-01 17:30
oziphantom

Registered: Oct 2014
Posts: 478
yeah but zoomfloopy etc lets you get a G64 to which you can then start to look at the disk and find the parts if you can't just load it into VICE to start with...
2018-10-01 17:30
oziphantom

Registered: Oct 2014
Posts: 478
Maybe Tape is the way to go, as all Leet crackers ditched their tape drives years ago and hence won't be able to read it?
2018-10-01 17:58
Tao

Registered: Aug 2002
Posts: 115
Quote: Maybe Tape is the way to go, as all Leet crackers ditched their tape drives years ago and hence won't be able to read it?

Except the Leet gamers also ditched their tape drives years ago; I think it's more likely that you'll find crackers with tape drives than gamers--and if there are no gamers, what's the point of releasing the games on tape?

But yeah, tape protections are fun to crack.
2018-10-01 18:11
chatGPZ

Registered: Dec 2001
Posts: 11127
Quote:
yeah but zoomfloopy etc lets you get a G64 to which you can then start to look at the disk and find the parts if you can't just load it into VICE to start with...

there are a couple things you can do that will make it at least non trivial to create a proper g64, ie requiring manual analyzing of the protection first and manual patching of the g64 to make it work. basically requiring to crack the protection before you can make a g64 :=) not many ppl in this cracking scene left who would be able to do this :)

a tape on the other hand is rather easy to dump, and it will certainly work in the emulator.
2018-10-01 19:03
Krill

Registered: Apr 2002
Posts: 2850
Quoting Zaphod
Also as far as i know you CANNOT detect a tri-logic expert in off mode (physically disabled by flipping the switch). Has anyone confirmed beating 1541U or Tri Logic Expert?
Not sure what "beating 1541U" means in this context, but the drive portion can definitely be detected as being a 1541U.

FWIW, 1541U (up to and including current versions) detection code.
drvch1541u: .byte "m-e", .lobyte($0205), .hibyte($0205); read forward
            sei
            ldx #$ff
            stx $0300
            stx $1803; set all port pins as outputs
            lda #$a4; bit 0 may be forced to GND (1541-II) or connected to track 0 sensor (1541-C, normally 0 = not on track 0)
            sta $1801
            cmp $1801
            bne is1541u
            anc #$8a; and #imm, but no asl/rol, bit 7 of result goes to carry
            beq is1541u
            bcc is1541u
            txa
            arr #$7f; bit 6 of result goes to carry
            ror $0300
is1541u:    inc $1803; set all port pins as inputs
            cli
            rts
drvchkued:
If $0300 has a negative value after execution, 1541U detected.
2018-10-01 22:30
AlexC

Registered: Jan 2008
Posts: 293
Quote: Yeah, stopping the freeze button is no help with emulator cracking.

This is because you can always use breakpoints and stop it before the anti freezer code runs, and remove it.

Emulator breakpoints are REALLY powerful tools.

I suppose in theory if you set up the anti freeze routine inside the loader, such that it's active before the main program loads, it should work, but making a loader that actually works under these constraints is non trivial.

TO avoid emulator cracking, you must write anti-emulator code. which is a great way to reveal emulator bugs, and get them fixed.

Also as far as i know you CANNOT detect a tri-logic expert in off mode (physically disabled by flipping the switch). Has anyone confirmed beating 1541U or Tri Logic Expert?


Actually Expert can be programmed with switch set to OFF position. Take a look at this release: MMC Expert V2.10c

So yes, it is possible to beat it. Secondly there were different versions of Expert. First batch used only NMI generated by Restore key so blocking NMI resulted in Expert being dead. The ESM circuitry if I remember correctly acknowledges NMI to simple NMI lock based on issuing it without ACK is not working any more. (This works in ON mode obviously).

In case of 1541U are we talking about any particular freezer ROM?
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