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Forums > C64 Coding > Disabling AR freeze button
2003-02-20 22:19
6R6

Registered: Feb 2002
Posts: 244
Disabling AR freeze button

Is it possible to disable the Action
Replay freeze function 100% ?

In that case, please enlighten me... :)

 
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2018-10-02 13:19
Krill

Registered: Apr 2002
Posts: 2847
So... make all damn emulators work with raw images, it's not like we don't have the storage or RAM space. :)
2018-10-02 13:24
chatGPZ

Registered: Dec 2001
Posts: 11123
VICE has support for it, so does micro64 (p64) - but as said, since almost nothing requires it, its not really tested, and probably has bugs :=) (hoxs64 also has support for some kind of raw images, but no idea if our how that works).

for something like 1541U the size of the image is actually still a problem (it must fit into the ram completely, and non compressed)
2018-10-02 13:28
Krill

Registered: Apr 2002
Posts: 2847
One would think that they compress rather well, with a simple algorithm which allows for efficient on-the-fly decoding in hardware... :)
2018-10-02 13:32
chatGPZ

Registered: Dec 2001
Posts: 11123
that just cant be done, you need a raw bitstream - else you cant implement writing in any practical way. you also want to be able to "rotate" all tracks in perfect sync, which also rules out compression.
2018-10-02 13:39
Krill

Registered: Apr 2002
Posts: 2847
Being restricted to mounting an image read-only isn't such a bad thing, especially with protected commercial software. As for the other drawback, i'm sceptical. Indices have been invented. :)
2018-10-02 13:46
chatGPZ

Registered: Dec 2001
Posts: 11123
in the worst case you'd have to decompress an entire track at once. that kind of thing just doesnt work in hardware.
2018-10-02 14:04
Krill

Registered: Apr 2002
Posts: 2847
I was thinking of on-the-fly RLE decompression or Huffman or something along those lines. Can be indexed for quasi-random access and aligned rotation. No need to decompress entire tracks.
2018-10-02 14:14
chatGPZ

Registered: Dec 2001
Posts: 11123
even then - you never want to do this. in hardware you always want to do small things in regular intervals, never one huge operation that has to happen "now".
2018-10-02 14:40
Krill

Registered: Apr 2002
Posts: 2847
There is no huge operation involved, and every sub-operation has an upper bound for data to be accessed and logical complexity.

Anyhow, this discussion doesn't really belong here, plus bigger/faster FPGAs and other devices will come along eventually, allowing for straight-forward raw image operation.
2018-10-05 12:53
enthusi

Registered: May 2004
Posts: 675
I still think you can master a tape that will always load but never on emulator. I should maybe give that a try :)
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