Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Harvey ! (Registered 2024-11-25) You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #172238 : Waves 16k
2018-12-09 10:09
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Release id #172238 : Waves 16k

<Post edited by moderator on 11/12-2018 15:33>

                    ldx #0                  ;top = 0
                                            ;we use Xreg as top
loop_fractal_line   cpx #0
                    bpl @+                  ;if x<0 go to drawing
                    jmp exit_fractal_line
@                   lda sx2,x               ;dx = abs(sx2-sx1)
                    sec
                    sbc sx1,x
                    bcs @+
                    eor #$FF
                    adc #1
@                   cmp #2                  ;if dx<2 skip to plot point
                    bcs subdiv_fractal_line
                    ldy sx1,x
                    lda sy1,x
                    sta heights,y
                    dex
                    bne loop_fractal_line
                    beq loop_fractal_line
subdiv_fractal_line lsr                     ;ed = dx/4
                    lsr
                    sta edge_displacement
                    
                    lda sx2,x               ;sx2 = int((sx1+sx2)/2)
                    sta sx2+1,x             ;use it to copy to top+1
                    clc
                    adc sx1,x
                    lsr
                    sta sx2,x
                    sta sx1+1,x             ;copy to top+1 also
                    
                    lda sy2,x               ;sy2 = int((sy1+sy2)/2)
                    sta sy2+1,x             ;use it to copy to top+1
                    clc
                    adc sy1,x
                    lsr
                    sta sy2,x
                    
                    lda st2,x               ;st2 = st1+st2
                    sta st2+1,x             ;use it to copy to top+1
                    clc
                    adc st1,x
                    sta st2,x
                    sta st1+1,x             ;copy to top+1 also
                    
                    bvs @+                  ;if v<>0 skip displacement
                    bmi n_equal_1
                    lda sy2,x               ;n == 0
                    clc                     ;sy2 += ed
                    adc edge_displacement
                    sta sy2,x
                    jmp @+
n_equal_1           lda sy2,x               ;n == 1
                    sec                     ;sy2 -= ed
                    sbc edge_displacement
                    sta sy2,x

@                                           ;Copy new Y to top+1
                    lda sy2,x
                    sta sy1+1,x
                    
                    inx                     ;top += 1
                    jmp loop_fractal_line
exit_fractal_line

2018-12-09 14:56
chatGPZ

Registered: Dec 2001
Posts: 11354
that would be so much better with a 'code' tag =D
2018-12-11 09:29
Bitbreaker

Registered: Oct 2002
Posts: 504
So much precious cycles waster with sec/clc and no illegal spotted :-(
2018-12-11 11:01
Heaven
Account closed

Registered: Jul 2008
Posts: 102
@Bitbreaker...

yeah... ;)

we Atarians do not use illegals often due to 65816 boards :D.

no honestly. Axis teached me last week first time AXS e.g. so first time I used any illegal was LAX in Arsantica 3 and the Voxel... :D
2018-12-11 12:12
Bitbreaker

Registered: Oct 2002
Posts: 504
All the lsr could be replaced with an asr #$fe and thus carry will stay clear and clc can be dropped, and i see even more potential :-) (sta sy2,x being stored and loaded again just on the next step, a comparision would suffice on the abs function, and that would save a sec)
2018-12-11 15:05
Cruzer

Registered: Dec 2001
Posts: 1048
What
    Groepaz
           said
2018-12-11 15:33
iAN CooG

Registered: May 2002
Posts: 3187
I edited the 1st post to reformat it with the code tags
2018-12-11 15:40
Heaven
Account closed

Registered: Jul 2008
Posts: 102
@bitbreaker

ah thx. I guess I will revisit the fractal core. :D

btw. if you wonder what ST1 and ST2 is. It's what Carpenter calls "node tag values" and those represent the characteristics of the line (e.h. "mountain" or "cloud" etc).

so... say fractline(0,100,4 to 319,100,4) will be different to fractline(0,100,20 to 319,100,4). Even Tag1 4 and Tag2 5 should be different.

http://old.siggraph.org/publications/rarities/carpenter-1980sup..
2018-12-11 15:52
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: All the lsr could be replaced with an asr #$fe and thus carry will stay clear and clc can be dropped, and i see even more potential :-) (sta sy2,x being stored and loaded again just on the next step, a comparision would suffice on the abs function, and that would save a sec)

another idea was exchange x reg with y reg as I moved the height array into ZP... just saw in c64debugger that STA height,y is $00xx....
2018-12-11 16:15
Bitbreaker

Registered: Oct 2002
Posts: 504
If things happen linearly one could also push bytes to stack instead of storing and read them back with lda $0100,y
Interrupts should not matter, as they add bytes at the bottom end. X gets interesting as index then again as tsx fethes the proper position in stack for indexed reads again.
2018-12-11 16:20
Bitbreaker

Registered: Oct 2002
Posts: 504
the cpx #0 can also be omitted, as this point is eitehr reached after ldx, dex, inx that all set the minus-flag anyway, also

                    bne loop_fractal_line
                    beq loop_fractal_line


can be replaced by a jmp
2018-12-11 16:23
Oswald

Registered: Apr 2002
Posts: 5086
as far as I understand this is a recursive line routine except at each subdiv step it semi randomly decides if y should be displaced or not, + or -, while displacement value is /2-ed on each subdiv step.
2018-12-11 16:24
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: the cpx #0 can also be omitted, as this point is eitehr reached after ldx, dex, inx that all set the minus-flag anyway, also

                    bne loop_fractal_line
                    beq loop_fractal_line


can be replaced by a jmp


the atari version has JMP but I thought that BNE/BEQ combo is faster as 3 cycles vs 2 (assuming no page boundary crossing happened... dont tell me that I do cross :D)
2018-12-11 16:33
Bitbreaker

Registered: Oct 2002
Posts: 504
jmp takes 3 cycles, a taken branch as well, so your combo takes 3 or 5 cycles and one byte more than a jmp.
2018-12-11 16:34
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: jmp takes 3 cycles, a taken branch as well, so your combo takes 3 or 5 cycles and one byte more than a jmp.

haha... Jez... so I misoptimised it and me thought I am clever :D
2018-12-11 16:35
Bitbreaker

Registered: Oct 2002
Posts: 504
                ldx #0                  ;top = 0
loop_fractal_line
                lda sx2,x               ;dx = abs(sx2-sx1)
                sec
                sbc sx1,x
                bcs @+
                eor #$FF
                adc #1
@
                cmp #2                  ;if dx<2 skip to plot point
                bcs subdiv_fractal_line
                ldy sx1,x
                lda sy1,x
                sta heights,y
                dex 
                bmi exit_fractal_line
subdiv_fractal_line 
                lsr                     ;ed = dx/4
                asr #$fe
                sta edge_displacement

                lda sx2,x               ;sx2 = int((sx1+sx2)/2)
                sta sx2+1,x             ;use it to copy to top+1
                adc sx1,x
                asr #$fe
                sta sx2,x
                sta sx1+1,x             ;copy to top+1 also

                lda sy2,x               ;sy2 = int((sy1+sy2)/2)
                sta sy2+1,x             ;use it to copy to top+1
                adc sy1,x
                asr #$fe
                sta sy2,x

                lda st2,x               ;st2 = st1+st2
                sta st2+1,x             ;use it to copy to top+1
                adc st1,x
                sta st2,x
                sta st1+1,x             ;copy to top+1 also

                bvs @+                  ;if v<>0 skip displacement
                bmi n_equal_1
                lda sy2,x               ;n == 0
                ;maybe can be omitted if previous addition does never overrun?
                clc                     ;sy2 += ed
                adc edge_displacement
                sta sy2,x
                jmp cont1
n_equal_1           
                lda sy2,x               ;n == 1
                sec                     ;sy2 -= ed
                sbc edge_displacement
                sta sy2,x
                sta sy1+1,x
                inx                     ;top += 1
                bpl loop_fractal_line
                bmi exit_fractal_line
@                                           ;Copy new Y to top+1
                lda sy2,x
cont1
                sta sy1+1,x
                inx                     ;top += 1
                bpl loop_fractal_line
exit_fractal_line


Have not tried it, might be completely broken now, but that are things i see at a first glance to try. I understand that unrolling is not an option in a 16k intro :-) The storing on stack/zp is still an option as it takes two/one cycle off the stores.
You might also want to do more code duplication instead of the jmp cont1
2018-12-11 16:46
Heaven
Account closed

Registered: Jul 2008
Posts: 102
thanks. will have a look later and upload a version with the new "core".

and
                    sec
                    sbc sx1,x
                    bcs @+
                    eor #$FF
                    adc #1


I am wondering why I did not use that for ages :D
2018-12-11 18:21
Heaven
Account closed

Registered: Jul 2008
Posts: 102
actually it stucks in the fractal loop... need to check why.

maybe as my assembler has no ASR so I looked at Graham's opcode matrix and would say its $4b?
2018-12-11 19:03
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: thanks. will have a look later and upload a version with the new "core".

and
                    sec
                    sbc sx1,x
                    bcs @+
                    eor #$FF
                    adc #1


I am wondering why I did not use that for ages :D


ok. me getting old... it's mine :D
2018-12-11 19:12
Heaven
Account closed

Registered: Jul 2008
Posts: 102
                    
                    ldx #0                  ;top = 0
                                            ;we use Xreg as top
loop_fractal_line   cpx #0
                    bmi exit_fractal_line
@                   lda sx2,x               ;dx = abs(sx2-sx1)
                    sec
                    sbc sx1,x
                    bcs @+
                    eor #$FF
                    adc #1
@                   cmp #2                  ;if dx<2 skip to plot point
                    bcs subdiv_fractal_line
                    ldy sx1,x
                    lda sy1,x
                    sta heights,y
                    dex
                    jmp loop_fractal_line
subdiv_fractal_line lsr                     ;ed = dx/4
  		    alr #$fe ;c = 0 a div 2
                    sta edge_displacement
                    
                    lda sx2,x               ;sx2 = int((sx1+sx2)/2)
                    sta sx2+1,x             ;use it to copy to top+1
                    adc sx1,x
                    alr #$fe
                    sta sx2,x
                    sta sx1+1,x             ;copy to top+1 also
                    
                    lda sy2,x               ;sy2 = int((sy1+sy2)/2)
                    sta sy2+1,x             ;use it to copy to top+1
                    adc sy1,x
                    alr #$fe
                    sta sy2,x
                    
                    lda st2,x               ;st2 = st1+st2
                    sta st2+1,x             ;use it to copy to top+1
                    adc st1,x
                    sta st2,x
                    sta st1+1,x             ;copy to top+1 also
                    
                    bvs @+                  ;if v<>0 skip displacement
                    bmi n_equal_1
                    lda sy2,x               ;n == 0
                    clc                     ;sy2 += ed
                    adc edge_displacement
                    sta sy2,x
                    jmp @+
n_equal_1           lda sy2,x               ;n == 1
                    sec                     ;sy2 -= ed
                    sbc edge_displacement
                    sta sy2,x

@                                           ;Copy new Y to top+1
                    lda sy2,x
                    sta sy1+1,x
                    
                    inx                     ;top += 1
                    jmp loop_fractal_line
exit_fractal_line


slightly optimised with my new friend ALR #$fe
2018-12-11 19:17
Bitbreaker

Registered: Oct 2002
Posts: 504
you still should get rid of the cpx #0 decision :-) You can do that already on the branches from inx/dex ;-)
2018-12-11 19:25
Rastah Bar
Account closed

Registered: Oct 2012
Posts: 336
Quoting Heaven

btw. if you wonder what ST1 and ST2 is. It's what Carpenter calls "node tag values" and those represent the characteristics of the line (e.h. "mountain" or "cloud" etc).

so... say fractline(0,100,4 to 319,100,4) will be different to fractline(0,100,20 to 319,100,4). Even Tag1 4 and Tag2 5 should be different.

http://old.siggraph.org/publications/rarities/carpenter-1980sup..


Thanks for the link! Btw, is this the same kind of algorithm that is behind the change disk part of Old Men in Used Cars ?
2018-12-11 19:29
Heaven
Account closed

Registered: Jul 2008
Posts: 102
yup.

http://www.evilshirt.com/_ataristuff/dsr_waves_opt_packed.zip

including the new core... don't see much difference... but haven't meassured the rendering time...
2018-12-11 19:33
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: Quoting Heaven

btw. if you wonder what ST1 and ST2 is. It's what Carpenter calls "node tag values" and those represent the characteristics of the line (e.h. "mountain" or "cloud" etc).

so... say fractline(0,100,4 to 319,100,4) will be different to fractline(0,100,20 to 319,100,4). Even Tag1 4 and Tag2 5 should be different.

http://old.siggraph.org/publications/rarities/carpenter-1980sup..


Thanks for the link! Btw, is this the same kind of algorithm that is behind the change disk part of Old Men in Used Cars ?


i doubt as this looks like a "classic voxel" animation.

but Voxel maps can be generated by midline displacement... and me using a grid while voxel uses "screen collums" and RoF uses collum height drawing (front to back) same like later commanche... so yeah some tech is used later ;)
2018-12-11 19:33
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: you still should get rid of the cpx #0 decision :-) You can do that already on the branches from inx/dex ;-)

now as more as I look at it it's most annoying thing :D.
2018-12-11 20:05
Heaven
Account closed

Registered: Jul 2008
Posts: 102
And this doc describes the “flag based” displacement:

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.85.378..

As we see Carpenter was already at Lucasfilm 1986
2018-12-11 22:06
Heaven
Account closed

Registered: Jul 2008
Posts: 102
https://youtu.be/OaCiNi1Y5pE

this is the Atari 800 version with my new "core" but it has 3d calc (camx,camy plus persptrans with fastmul)...

;)

and here the c64 "core" without 3d and precalced nodepos on the A8...

https://youtu.be/jxYKiNWMznU
2018-12-12 08:23
Bitbreaker

Registered: Oct 2002
Posts: 504
I expect a c64 demo in two years that shows the effect as fast :-)
2018-12-12 16:12
Heaven
Account closed

Registered: Jul 2008
Posts: 102
actually i am now precalculating those "x fract" tables as in a non camera moving scenario all line length are fix...

so code will only do y1 to y2 displacement in realtime.
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Icecube/Light
Sulevi/Virtual Dreams
Youth
Mr. SID
Apollyon/ALD
bugjam
iAN CooG/HVSC
rexbeng
csabanw
Barfly/Extend
KMS
Guests online: 81
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Comaland 100%  (9.6)
10 What Is The Matrix 2  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.7)
4 Acidchild  (9.7)
5 Cash  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.059 sec.