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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 15:20

Registered: Nov 2011
Posts: 275
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
... 274 posts hidden. Click here to view all posts....
2017-01-06 05:14

Registered: Jul 2003
Posts: 470
@ZeSmasher: Simple solution is to make a seperate compo page and submit entries there. Right after compo deadline, organizer(s) will upload all entries to CSDb.
2017-01-06 08:38

Registered: Apr 2002
Posts: 4245
it would be better to reveal all entries at once. its nicer to check out new stuff at once. opening presents for motnhs is boring. and that would get rid of V2s aswell.
2017-01-06 08:54

Registered: Nov 2011
Posts: 275
I stick to the imperfect CSDb system (which was not made for such purpose) because it has the needed attention and is easy to use. Any "better" solution outside resulted in less attention and participation. CSDb is, like it or not, a central point where the c64 scene gathers and therefore the best place to run an online c64 compo. I guess the success speaks for itself.
2017-01-06 09:46

Registered: Dec 2015
Posts: 69
Can't agree more with the TheRyk's comment. Take the votes with a grain of salt but the comments to heart. People giving feedback on what they like or dislike in your production is much more valuable. And the most important thing is that you still have fun in creating stuff for an archaic platform, and that there still is a select group of people appreciating your efforts.
2017-01-06 10:33

Registered: Jan 2002
Posts: 323
The only thing I'd change would be to add an NTSC compatibility requrement ;)

Seriously though, if you're unhappy with the rules there's nothing stopping you from organising your own compo with your own set of rules.

So many amazing intros this time! Thank you for organising it, Didi, and thank you to all who made intros. Opening presents for months has been great! <3
2017-01-06 10:50

Registered: Mar 2009
Posts: 1636
Only thing I think is bad here are the anonymous downvoters (I mean: 1 on Hein's intro and Oxyron's? wtf) which only serve one purpose: to manipulate the results. Buy hey, here we are, and everyone complaining are most welcome to organise their own compo with different rules. :)

Great compo, Didi! So much awesome.
2017-01-06 11:01

Registered: Dec 2001
Posts: 8549
add an NTSC compatibility requrement

2017-01-06 11:25

Registered: Jan 2002
Posts: 323
To whoever gave Oxyron's entry and Hein's second entry a 1:

I see you didn't give mine a 1, and I absolutely hate the thought that you are downvoting others in an attempt to manipulate the results in my favour. Could you please delete your 1 votes? :(
2017-01-06 12:03

Registered: Dec 2001
Posts: 959
Fufuufuuu! Anonymous Downvote Cowards are strong in this compo.
2017-01-06 13:14

Registered: Nov 2002
Posts: 764
About NTSC requirement - I'd probably not finish my intro in that case. Rastertime was too tight to do any checkings or my skill too lame given rastertime wasn't too tight :( Hence I don't fully support it. Still, introducing NTSC fixing as a compo rule would be logical, of course ;)

I'm for bringing Intro Med Vurst back into the compo! Didi's decision in that case was really subjective, arbitary and unfair.
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