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Forums > CSDb Entries > Release id #170889 : Limbo Preview
2018-11-04 00:11
pgarcia
Account closed

Registered: Jul 2013
Posts: 9
Release id #170889 : Limbo Preview

I added this as a comment, but it should be here instead.

Excellent, it plays so well, but strikes me how did you guys get this. I can't find any announcement from the developer that started it a year ago. Is this really from Søren Trautner Madsen or it is some other parallel development ?

Cheers
 
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2022-11-24 10:56
iAN CooG

Registered: May 2002
Posts: 3132
in nomen omen
it's in a limbo
2022-11-28 12:09
St0rmfr0nt

Registered: Aug 2002
Posts: 33
We have asked the coder. He replied that there are solidified fronts with the trademark owner of the brand LIMBO. I personally don't understand the hassle, it's just a question about money. So to realize the project on the C64 I'm pretty sure there will be quite a lot users paying for this superb puzzle game. For example it does cost 11,99€ for IOS and Android. But not my fight to solve. Btw, I have LIMBO (yes, bought :) on my iPhone (but got stuck somewhere in a higher level) and love playing it.
2022-11-28 12:20
St0rmfr0nt

Registered: Aug 2002
Posts: 33
https://playdead.com/games/limbo/
2022-11-28 19:22
chatGPZ

Registered: Dec 2001
Posts: 11114
I somehow doubt money is the main problem to realize this game on c64
2022-12-01 14:32
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: I somehow doubt money is the main problem to realize this game on c64

Me too, especially on later levels where the whole world rotates etc.
2022-12-01 16:00
Jammer

Registered: Nov 2002
Posts: 1289
In the meantime Soren works on amazing version of Super Smash Bros.

https://www.youtube.com/watch?v=eq3Q8iCn3oM
https://www.youtube.com/watch?v=Gn__So0RO5w
2022-12-01 17:29
zzarko

Registered: Feb 2003
Posts: 66
AFAIK, he claimed from the beginning that not all levels could be made on C64, so I guess rotating ones are out of the question from the start.
2022-12-01 17:51
Krill

Registered: Apr 2002
Posts: 2839
Quoting JackAsser
Me too, especially on later levels where the whole world rotates etc.
Huh, says the guy who has mastered 2D rotation via char quantisation? =)
2022-12-01 21:20
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Quoting JackAsser
Me too, especially on later levels where the whole world rotates etc.
Huh, says the guy who has mastered 2D rotation via char quantisation? =)


Haha! Hence I’m qualified to be sceptical! :D But if he said some levels are out of scope, then all is fine. :)
2022-12-03 21:38
WVL

Registered: Mar 2002
Posts: 886
hmm.. come on, there'll be no rotating. period.
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