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Forums > CSDb Entries > Release id #216054 : GTUltra V1.0.3
2022-03-29 21:41
spider-j

Registered: Oct 2004
Posts: 288
Release id #216054 : GTUltra V1.0.3

Better take this to discussions to not flood the comments.
Quote:
Can you run it from the win32 folder?

Running the exe through WINE works fine. I'd prefer a native linux build though.
 
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2022-05-14 17:51
theK

Registered: Oct 2020
Posts: 32
Never mind. Now it compiles fine. And the themes work! \o/

Good job!
2022-05-14 18:02
Jason Page

Registered: Sep 2015
Posts: 76
The folder allows you to place your own modified palettes in there and they will also load on startup. Glad it’s finally working!

Sorry for the chaos.
2022-05-17 12:46
hedning

Registered: Mar 2009
Posts: 3857
GTUltra V1.2.0
2022-05-22 08:52
Jason Page

Registered: Sep 2015
Posts: 76
I pushed some changes since 1.2.0 release


- FIXED: splitting/joining/expanding/shrinking patterns would not work correctly if follow was enabled.
- NEW: 3 channel pattern display (single SID or 3 SID channels 7-9) expands to fill more of the screen, similar to the original GT layout.
2022-05-22 16:42
tlr

Registered: Sep 2003
Posts: 1586
Good work!

Suggestion:
It would be cool if the lighter/darker highlighting steps could be set individually for use with odd meters, like 3 + 4 or 3 + 2 and similar.
2022-05-22 23:44
Silver Dream !

Registered: Nov 2005
Posts: 96
Does the latest (1.2.0) build on macos?
2022-05-23 21:37
Jason Page

Registered: Sep 2015
Posts: 76
It has only been built and tested on Windows and Linux. I haven’t got the knowledge to build for Mac,I’m afraid.
2022-05-23 22:51
Groepaz

Registered: Dec 2001
Posts: 10371
If it works in Linux, chances are high it will compile in macOS too - just try it :)
2022-05-23 22:56
hedning

Registered: Mar 2009
Posts: 3857
Apple is the main enemy of Commodore, mind you. :P
2022-05-24 14:09
MuZZa

Registered: Nov 2020
Posts: 12
Hi friends, i made this on my Mac Mojave (10.14.6) to run GTUltra 1.2.0 (the program runs fine, all in Resid, at least what I've tested, since I'm not a composer I can't test it thoroughly) I can mail the files if anyone wanna test it):

1) brew install sdl2

2) brew install pkg-config (I remove anyway the alsa pkg from the Makefile).

3)
Add the "-std=c++11" (Apparently, you need to specify that the compiler should use C++11 with the Catch2 c++ framework) in the makefile.common config file:

CXXFLAGS+=$(CFLAGS) -fpermissive -std=c++11

4)
Modify the Makefile like this:

#
# MAC makefile
#

CFLAGS+=`sdl2-config --cflags`
PREFIX=../mac/
SUFFIX=
LIBS+=`sdl2-config --libs` -lpthread

include makefile.common

5)
Since i receive this error:

cc `sdl2-config --cflags` -Ibme -Iasm -O3 -c -o gundo.o gundo.c
gundo.c:508:1: warning: control may reach end of non-void function [-Wreturn-type]
}
^
1 warning generated.
cc `sdl2-config --cflags` -Ibme -Iasm -O3 -c -o gchareditor.o gchareditor.c
c++ `sdl2-config --cflags` -Ibme -Iasm -O3 -fpermissive -std=c++11 -c -o RtMidi.o RtMidi.cpp
RtMidi.cpp:359:14: error: virtual function 'initialize' has a different return type ('unsigned int') than the function
it overrides (which has return type 'void')
unsigned int initialize(const std::string& /*clientName*/) {}
~~~~~~~~~~~~ ^
./RtMidi.h:554:22: note: overridden virtual function is here
virtual void initialize(const std::string& clientName) = 0;
~~~~ ^
1 error generated.
make: *** [RtMidi.o] Error 1

I change the return type for void instead of "unsigned int".

The complete final dump: 8 Warnings no errors.
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