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Mirage
Registered: Jan 2003 Posts: 113 |
Release id #81924 : Scramble 2010 preview
I've done a version of the preview with fallback kernal loading enabled - you can get it here
If the screen turns purple momentarily at startup it means the loader has fallen back to kernal loading.
I don't have the equipment to quickly transfer d64 images to various c64 setups, so i'd be happy if some of you could try this on your setups :)
Cheers!
P.S. When testing, don't throw any bombs... i know of one bug where i'm not properly handling any $01 changes |
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iAN CooG
Registered: May 2002 Posts: 3187 |
It must become the bestest SEU in the world for having had a whopping 10 years development ;)
Eagerly waiting for it since 2009 |
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Mirage
Registered: Jan 2003 Posts: 113 |
One eagerly non-paying customer is good enough for me. Thanks iAN :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Oh look, an old thread that I can revive... Better than writing poop in the oneliners.
It's nearly done. I started work on this again last friday, inspired by the work done by Andreas on the Eye of the beholder port, and it's now at 90% finished instead of 50% finished :)
I'll be talking to Krill and Jammer soon, I suppose.
<3 |
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Shine
Registered: Jul 2012 Posts: 346 |
*BOAH*
Played this the very first time now.
This is a pure "AUGENWEIDE"(german)! Don't know the right word in english! Please finish this asap... <3
EDIT: What kind of graphic mode do you use? |
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ChristopherJam
Registered: Aug 2004 Posts: 1408 |
Eye candy? A feast for the eyes?
Comments on one of the previews mentions VSP, and it does look like a multicolour bitmap… Challenging timing when sprites cross the VSP area, nice work debugging that one, Mirage.
*rummages through RAM after reset*
*finds horizontally offset MCM bitmap* :) |
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Mirage
Registered: Jan 2003 Posts: 113 |
Yes, plain bitmap and VSP. The whole colourmem is fixed to mid-gray, though, so I don't have to copy that when it's time to switch double buffer.
WVL helped me with the 63-$dc04-cycle-timer-IRQ to make sure I could have the missiles cross the VSP area without messing up the critical timing.
Not sure if he came up with that method or if it had been around longer. |
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Compyx
Registered: Jan 2005 Posts: 631 |
Kjer and/or Bagder used the CIA clock slide 'trick' in Xplosion! (1989), so it's at least that old. |
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WVL
Registered: Mar 2002 Posts: 897 |
Ofcourse I didn't invent it. I just helped Mirage with it. |
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Mirage
Registered: Jan 2003 Posts: 113 |
And helpful it was! |
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Compyx
Registered: Jan 2005 Posts: 631 |
Just providing some historical perspective. I remember looking at the code of some Horizon demos (back in 1989) and coming across JMP ($DC03). I had no clue what was going on. Only relatively recently I could make sense of it, thanks to the internet.
Edit: And I would really like to see the finished project, remember seeing the preview many years ago, wowzers :) |
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