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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
png/jpg/bmp to char mode
Is there a tool or editor that converts a picture in png/jpg/bmp format to textmode?
Ta.
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TWW
Registered: Jul 2009 Posts: 545 |
textmode?
you mean converting a bitmap picture into a character set and map?
in this case there are some tools available but I can't remeber their names OR I could be pursuaded to give you a routine which converts a koala picture into a char picture (however color limitations apply).
-TWW |
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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
Quote: textmode?
you mean converting a bitmap picture into a character set and map?
in this case there are some tools available but I can't remeber their names OR I could be pursuaded to give you a routine which converts a koala picture into a char picture (however color limitations apply).
-TWW
yes, to character set and map
I have a png picture that is to be converted to charset and map, it has all the correct colors and the it fits of in a charset. The problem might be that some characters are in mcm mode and others in hires. I am playing with Timanthes and I have converted the picture but it seems it converts all hires chars to mcm I might be doing something wrong tho as I never did this before using Timanthes. |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Dunno if this helps somehow?
http://code.google.com/p/vicpack/ |
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TWW
Registered: Jul 2009 Posts: 545 |
I see.
my prog. doesen't consider MC & SC mixed map...
But you need to be aware of the colour limitations when using mixed colour mode on char. f.ex only the 8 first colours can be used in SC mode and only the same 8 colours can be used as char-colour in MC mode. The 2 remaining colours has to be the same (Unless you splitt the screen) and the bacground is also universal (unless you splitt^^)
-TWW |
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saehn Account closed
Registered: Apr 2006 Posts: 44 |
TWW, I'd be interested in getting a copy of your tool, even for straight MC and SC char modes. I have quite a few pics that I'd like to convert. |
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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
Quote: I see.
my prog. doesen't consider MC & SC mixed map...
But you need to be aware of the colour limitations when using mixed colour mode on char. f.ex only the 8 first colours can be used in SC mode and only the same 8 colours can be used as char-colour in MC mode. The 2 remaining colours has to be the same (Unless you splitt the screen) and the bacground is also universal (unless you splitt^^)
-TWW
I would like a copy of your tool to give it a try. The png picture was created with the limitations of the mcm char mode. It doesn't matter if all if converted to mcm, I can than manually restore the hires chars by poking ram color and than will save ramcolor to use with the tile map. The hires chars are all in one place, are easy to manipulate. I could also use a split instead of altering ramcolor, as the hires part in under the mcm one. |
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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
Quote: Dunno if this helps somehow?
http://code.google.com/p/vicpack/
Thanks |
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Scout
Registered: Dec 2002 Posts: 1570 |
I always used a combination of tools:
GangEd 1.01 or Timanthes 3.0 Beta to convert from a PC format into hires or koala.
After that I used my own PicChar V0.12 to convert it from hires or koala into a charset+screen map. |
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saehn Account closed
Registered: Apr 2006 Posts: 44 |
Scout, I looked at the program you suggested... that one creates a custom charset. Is there some type of CharWandler that uses the existing PETSCII characters? |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
maybe bitbreakers stuff ( http://metalvotze.de/content/videomodes.php ... at the bottom of the page) can be used |
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enthusi
Registered: May 2004 Posts: 677 |
@Groepaz,
yeah I remembered that article as well - never seen the code though. I think its nowhere (?) online anymore.
Would be fun indeed. If it's gone, it should be re-implemented. |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
just send a mail to bitbreaker :) he has done some fun stuff, like an -vo module for mplayer :) |
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TWW
Registered: Jul 2009 Posts: 545 |
it looks like Scouts program is superior to mine and you can even do it in windooze.
Mine is runnning on the c64 and is nothing fancy, just a simple converter algorithm... |
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saehn Account closed
Registered: Apr 2006 Posts: 44 |
Quote: it looks like Scouts program is superior to mine and you can even do it in windooze.
Mine is runnning on the c64 and is nothing fancy, just a simple converter algorithm...
So yours also generates a custom charset instead of using PETSCII? I can't speak for Algarbi but that's what I'm looking for. |
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TWW
Registered: Jul 2009 Posts: 545 |
That is correct.
My program takes a Koala picture and converts it into a char-map/set on the C64 platform.
-TWW |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
http://lysergia.net/c64/cuneiform/ |
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Elder0010
Registered: Apr 2011 Posts: 7 |
You can try ConGo to convert in .koa and then Impact Bitmap to Font Converter to get the matrix and the chars!
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Cuneiform vanished from the net, but its really nice little editor and converter, so i put it here:
http://www.sidwave.com/share/c64/cuneiform.zip
There are a few examples to load, and a few of my own works.
It can convert bmp, thats what i used it for. |
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Bitbreaker
Registered: Oct 2002 Posts: 508 |
yap, i have a bunch of funstuff here, being able to convert to petscii, charmode, koala, ecm and so on. It is all codecs for ffmpeg, but can handle single frames/pictures like .bmp or .png. The charmode thing comes along with ffmpeg meanwhile. The other modes need to be cleaned up and so that the code is shiny enough to be committed to ffmpeg. I feel very lazy there, that is, why it is still not public, but feel free to ask me and i'd hand out the respecting files or a tarball of the project. |
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redback
Registered: Apr 2004 Posts: 4 |
Cuneiform 0.35 Beta is a great tool for converting a pc graphic => C64 font.
(As you can see it has not vanished) |