Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Pixeling > Making BIG chars
2019-06-17 10:16
Flex

Registered: Feb 2002
Posts: 102
Making BIG chars

Hello guys!

What is the best way these days to build a 14 chars high and 14 chars wide BIG charset for a scroller use ? Hires will do...
2019-06-17 11:55
TPM

Registered: Jan 2004
Posts: 109
Back in the days i designed the font in e.g. Koala and used a small util which scanned the bitmap, converted it to ASCII by compressing and build up the screen with the available 256 characters automatically. Largest font was full screen, 28 lines. One bitmap screen per char, reusing parts in every char to be sure i stayed within 256 chars
2019-06-17 12:09
Mixer

Registered: Apr 2008
Posts: 422
There could be a tool for that, but I'd just use Photoshop and convert and optimize with a Python script. Very basic scripting is enough when using f.ex PIL/PILLOW library.
2019-06-17 16:49
bugjam

Registered: Apr 2003
Posts: 2477
Quote: Back in the days i designed the font in e.g. Koala and used a small util which scanned the bitmap, converted it to ASCII by compressing and build up the screen with the available 256 characters automatically. Largest font was full screen, 28 lines. One bitmap screen per char, reusing parts in every char to be sure i stayed within 256 chars

Do you still have that tool? Or remember the name?
2019-06-17 16:55
Trash

Registered: Jan 2002
Posts: 122
Would CharPad do it? (just search here)
2019-06-17 18:45
Stainless Steel

Registered: Mar 2003
Posts: 966
I'd go with charpad, really.
2019-06-17 20:21
wacek

Registered: Nov 2007
Posts: 501
I'd use CSAM for that, really - to make the process automatic.
2019-06-17 21:52
Krill

Registered: Apr 2002
Posts: 2839
Not sure if you're wanting to design the font yourself or simply convert one.

If the latter, take a look at FreeType and possibly its Python companion freetype-py to render TrueType fonts at arbitrary sizes into bitmaps. Then you can convert those bitmaps to your own format using your own scripts.
2019-06-17 23:35
Isildur

Registered: Sep 2006
Posts: 274
Pixcen - the easiest way. Just import prepared png and save as chargen (indexed map - imap).
2019-06-18 01:34
Flex

Registered: Feb 2002
Posts: 102
Thanks for the tips so far.

No converting job involved here. Just building those big letters char by char is my goal.
2019-06-18 02:23
Compyx

Registered: Jan 2005
Posts: 631
What would those huge chars be? Simple three-color stuff which perhaps can be converted to a charset, or bitmap?

In either case I would not use charpad. Pixcen can be used, but copy/pasting to/from multiple buffer blows. You'd actually be best off using native tools, any mc bitmap editor that supports two buffers will do.

Just create the font and then export all bitmaps and write a script to reduce the result to either a charset (requires a lot of repetition in the font) or a bitmap converted to some kind of "charset".
 
... 3 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
megasoftargentina
Ray Manta/DataDoor
Guests online: 127
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Bromance  (9.6)
10 Memento Mori  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Jeroen Tel  (9.7)
3 Stinsen  (9.6)
4 Mutetus  (9.6)
5 Linus  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.06 sec.