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Forums > C64 Pixeling > koala otpimizing
2007-03-08 02:41
Oswald

Registered: Apr 2002
Posts: 5023
koala otpimizing

Hi Everyone,

I know there's a c64 tool out there that helps with optimizing koala pictures for packing, but no idea what it is called. Anyone knows?:) Timanthes would do the job for me aswell with its nibble swapper tool, but is there a way to load/save a native c64 koala format picture with it ? *.prg doesnt works, what format does it expect to be .prg anyway ?:)
2007-03-08 07:11
Ninja

Registered: Jan 2002
Posts: 406
On the way soon...
2007-03-08 07:59
JackAsser

Registered: Jun 2002
Posts: 1989
@oswald: Normally when Lars have sent me graphics it's usually layouted like this (Koala) in the prg:

bitmap $2000-$3f3f
charmem $3f40-$4327
colormem $4328-

/Andreas
2007-03-08 08:02
CenTraX
Account closed

Registered: Jan 2002
Posts: 117
Quote: Hi Everyone,

I know there's a c64 tool out there that helps with optimizing koala pictures for packing, but no idea what it is called. Anyone knows?:) Timanthes would do the job for me aswell with its nibble swapper tool, but is there a way to load/save a native c64 koala format picture with it ? *.prg doesnt works, what format does it expect to be .prg anyway ?:)


Try: Advanced Art Studio Cleaner
2007-03-08 08:26
WVL

Registered: Mar 2002
Posts: 886
hires or multicolor?

I've got a pretty nice tool to optimize Hires bitmaps (commandline tho).

BTW, Timanthes can also optimize by itself, there's an auto-option built in if you know where to look ;)
2007-03-08 09:23
Mirage

Registered: Jan 2003
Posts: 113
Timanthes can't load .prg, it's one of the many flaws :)

I suggest you use WVL's little tool (or wait for ninja's, as he seems to have something aswell... it will probably use lots of illegal opcodes, though ;)
2007-03-08 09:32
WVL

Registered: Mar 2002
Posts: 886
Quote: Timanthes can't load .prg, it's one of the many flaws :)

I suggest you use WVL's little tool (or wait for ninja's, as he seems to have something aswell... it will probably use lots of illegal opcodes, though ;)


but my little tool only works for hires, since I made it especially for Trans*Form.

I think it's a must for Timanthes to load .prg's, or at least be able to convert VICE-screenshots to restricted mode, without having to recolor all the colors. (just a new c64-colorramp option, to convert pixels to the nearest c64 color will be enough, me thinks)

I think I'm getting RSI just from doing all that recoloring.

Now that I think of it.. I also have a tool to optimize multicolor bitmaps :D It's part of the PDtool, to optimize the backgrounds of Pinball dreams :)
2007-03-08 10:53
Compyx

Registered: Jan 2005
Posts: 631
@Mirage:

If you need something to load/save Koala pictures (and Amica Paint while you're at it) take a look at my gfxpack functions: gfxpack-20070308.tar.bz2
There's a function `read_file()` which will load a file and (re)allocate memory dynamically while loading. It also has the option to skip the load-address of a .prg file.

Not finished at all, many more file formats should be added. I'm actually writing this so hopefully Tao's cbmplugs can load/save Amica Paint and other packed files ;)

Ofcourse it's all written in ANSI-C, not C#, but I think it should be easy enough to write a wrapper for it.
2007-03-08 18:47
algorithm

Registered: May 2002
Posts: 702
to make the data more compressible but keeping the data structure intact, some type of routine can be used to swap col nybbles, 2bit mcol pixel pairs, etc until thedata compresses to a smaller size than usual
2007-03-08 19:34
Graham
Account closed

Registered: Dec 2002
Posts: 990
Try this one:

GFX Transformer 1.0

Just load & save a koala. Every image will be cleaned after loading.
2007-03-08 20:57
Conrad

Registered: Nov 2006
Posts: 833
Hey neat! Never knew there was koala packer avaiable. I'll start using this too. :-)
 
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