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cbmeeks
Registered: Oct 2005 Posts: 78 |
Metroid??
I am working on Metroid for the C64 ( http://www.codershangout.com/blogs/metroid ) and would LOVE if someone knows where I might find the music converted to SID. Or, if someone more talented than me (lots) would like to convert it?
The perfect solution would be to try and map the NES original to 2 channels so that I have the 3rd for sfx.
I have the Metroid MIDI's if that would help. I guess worse case I'll have to load the MIDI into some music software and manually try to convert each note with Goattracker or something. I'm not really a music guy. hehehe
Thanks!
cbmeeks
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Do you want a 1:1 conversation of the songs?
edit: I've checked the NSF file: 12 songs needs to be converted. :) |
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Hate Bush
Registered: Jul 2002 Posts: 460 |
conversation of songs, sounds interesting, doesn't it |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: Do you want a 1:1 conversation of the songs?
edit: I've checked the NSF file: 12 songs needs to be converted. :)
If the pretensions aren't too high, a nice conversion is easily feasible. |
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dalezy
Registered: Apr 2002 Posts: 476 |
metroid on c64 would definitely be something. i'd even dust off my tv-set for that one. |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
A 1:1 conversion would rock. But I think the sound effects (jumping,shooting,etc) really add to the game. Could the conversion be done in 2 channels?
C64 NEEDS Metroid...which means it needs the music. :-)
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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Tim Account closed
Registered: Mar 2002 Posts: 467 |
http://www.midishrine.com/index.php?id=55
actually contains 25 midi's |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
Thanks...are NSF files easier to convert??
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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Radiant
Registered: Sep 2004 Posts: 639 |
cbmeeks: I think you could get some pretty awesome music support for such a project, once it's become somewhat playable. There are some extraordinary talented musicians around here, whom I'd bet would be willing to share their 2 channel versions of the original tunes - maxed out to meet the full capabilities of the SID - once there's more evidence that this port's alive and healthy. :-) Go for it! I'd sure love to see this conversion get finished. |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
Quote: cbmeeks: I think you could get some pretty awesome music support for such a project, once it's become somewhat playable. There are some extraordinary talented musicians around here, whom I'd bet would be willing to share their 2 channel versions of the original tunes - maxed out to meet the full capabilities of the SID - once there's more evidence that this port's alive and healthy. :-) Go for it! I'd sure love to see this conversion get finished.
That makes sense and is understandable. :-)
So full speed ahead!!
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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Dane Account closed
Registered: May 2002 Posts: 421 |
Mmm.Metroid. Definitely one of my all-time favourites. |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
Mine too....that's why it has to be done.
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: Thanks...are NSF files easier to convert??
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com
They are quite easy to convert from nsf to midi. (Guess, there is some tool on my harddrive) :)
Unfortunately, we would have to convert all single *.midi files to one c64 module. (everything by hand)... :-I |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
I was afraid of that. :-(
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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Frantic
Registered: Mar 2003 Posts: 1641 |
...but I am sure Nata will do that for you. He's very much into 1:1 conversions. ;) |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
nata would be my new best friend if he took on the challenge. :-D
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: nata would be my new best friend if he took on the challenge. :-D
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com
*bites his tongue off...*
---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
er...need a bandage? lol
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: *bites his tongue off...*
---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
@scout: HAHAHAHAHA! :D
@cbmeeks: Just do some progress in the game and then I'm sure people will be delighted to make some music for you. Currently as far as I can see you only have a semi complete scroller, which you even claim is a big step in a game like Metroid. May I remind you of collision detection, "physics", sprite multiplexing for multiple enemies etc. etc. etc.
I'm not saying this to disengourage you, I'm just stating what is fact and what most people probably feel. So, get some work done and you'll most probably get some heavy community feedback.
Good luck!
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cbmeeks
Registered: Oct 2005 Posts: 78 |
Quote: @scout: HAHAHAHAHA! :D
@cbmeeks: Just do some progress in the game and then I'm sure people will be delighted to make some music for you. Currently as far as I can see you only have a semi complete scroller, which you even claim is a big step in a game like Metroid. May I remind you of collision detection, "physics", sprite multiplexing for multiple enemies etc. etc. etc.
I'm not saying this to disengourage you, I'm just stating what is fact and what most people probably feel. So, get some work done and you'll most probably get some heavy community feedback.
Good luck!
No, I know that. Just didn't see the point in the reply is all. :)
Coders' Hangout
http://www.codershangout.com
METROID
http://www.metroidclassic.com |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Hmm, wasn't Metroid included in the Nessidplay pack? Some of the tunes in that one actually sounded kind of decent. Not anything you should use in a game, but a pretty nice example of how Nes-tunes actually could sound on the SID, |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: Hmm, wasn't Metroid included in the Nessidplay pack? Some of the tunes in that one actually sounded kind of decent. Not anything you should use in a game, but a pretty nice example of how Nes-tunes actually could sound on the SID,
imho it would sound good, if nessidplay supports a 2nd sid. |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
What is this nessidplay you speak of? :-)
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METROID
http://www.metroidclassic.com |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: What is this nessidplay you speak of? :-)
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Guess, he means this:
http://disgruntleddesigner.com/chrisc/nessidplay.html |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Yep, exactly, Nessidplay, made by Chris Covell made a few years ago.
While i'm at it - may I heavily encourage you to take a look at Lasse Öörnis tools, examples and solutions since he is using the 4x4 tile format you intend to use, and similar mechanics when it comes to the engine.
I suppose you allready know how all the technical bits work in the original game (level map structure and so on) since you allready made a version on the PC. The Datacrystal WIKI covers short of everything concerning the structure if you'll need some kind of reference -> http://datacrystal.org/wiki/Metroid |
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macx
Registered: Mar 2002 Posts: 253 |
I _adore_ Metroid on NES.
Make sure to sell some boxed originals when you're done (in the distant future), at least I would want that :-) |
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cbmeeks
Registered: Oct 2005 Posts: 78 |
@nata: Thanks. I will check that out tonight. Corporate firewall blocks anything NES/game related.
@Twoflower: Oh yeah. Reading EFNY and MW3 source all the time. It's been a long time since I did 6502 coding but I've done a lot of PIC/SX ASM programming so things are starting to come back to me.
@macx: I can't sell anything related to Metroid. Don't want Nintendo after me AGAIN. But, what I will do is change all the graphics and sound when things are done and box/sell that. I want to do a professional cart/manual like the guys at Atariage.
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http://www.codershangout.com
METROID
http://www.metroidclassic.com |