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TheRyk
Registered: Mar 2009 Posts: 2244 |
Highest times-x speed of SID tunes?
Hey there,
especially in older tunes you encounter double/quad/whatsover speed. I wonder what is the highest figure. AFAIK Barbarian is 8x speed. Is there any tune with a player routine that is supposed to be called even more often per frame?
Thx in advance
Ryk |
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iAN CooG
Registered: May 2002 Posts: 3193 |
/MUSICIANS/J/Jeff/12-speed_tune.sid
as the title says, it's 12x |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
Thx a lot :) |
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iAN CooG
Registered: May 2002 Posts: 3193 |
/MUSICIANS/J/Julian_Jaymz/63_speed_music_1.sid
despite the title, it's "just" 9x |
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Oswald
Registered: Apr 2002 Posts: 5094 |
we have 1 rasterline tracker now thx to hermit, 160x anyone ? :) |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
lol oswald, really just was curious, it's not at all that I wanted to complain or talk anyone into more than 12x :) 12 is fine.
Taxim found another 12x for me in a German forum
GRG in Cyberspace |
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Linus
Registered: Jun 2004 Posts: 639 |
16x - Winterland Hades |
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iAN CooG
Registered: May 2002 Posts: 3193 |
Quote: lol oswald, really just was curious, it's not at all that I wanted to complain or talk anyone into more than 12x :) 12 is fine.
Taxim found another 12x for me in a German forum
GRG in Cyberspace
nope, that's 8x
23C5 A2 09 LDX #$09
23C7 8E 05 DC STX $DC05
23CA A2 98 LDX #$98
23CC 8E 04 DC STX $DC04
CIA setting are calculated this way: ($4cc8/8)-1 = $0998 |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
i experimented with 256x sample sounds |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
First that I am aware of is Michael Winterberg - 3 July 1986 - First Dance Sample 1986
First 8xspeed - Jeff/X-Factor - 27 June 1992 - House
First 12xspeed - Jeff/Camelot - 1994 - 12-Speed tune
First 16xspeed - Taki/Natural Beat - 15 September 1998 - Cubic Player
Source: http://www.atlantis-prophecy.org/recollection/?load=world_of_de.. |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
Thx everyone! |
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NecroPolo
Registered: Jun 2009 Posts: 231 |
Interesting thread mates.
I may be dead wrong but as far as I can remember, back in time when Hermit coded the 'rakBIT' SID remix album interactive album cover that was a good old C64 music collection, he told me something like that his SIDRIP tool that reads the SID registers from clock to clock reported some extra wicked multispeed player code for Martin Galway's TIMES OF LORE title tune, the one that sounds like a real guitar. I can't recall it clearly but as if we talked about some 16x player or something.
iAN what do you say? You know the players inside-outside.
The rakBIT music colly includes a Richard Joseph tune, too, called 'Rimrunner'. I still can't recall clearly as Hermit told me a lot of code tech stuff that I could not really understand at the time but it was maybe an another multispeed tune, with extra wicked player, eating almost all the rastertime available. But maybe not, it might have been Galway's Times of Lore?
Check the album cover colly if you like, both tunes are included:
rakBIT
These are not the original SIDs in it but the bytestream player. |
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Hein
Registered: Apr 2004 Posts: 954 |
Galway's Arkanoid is filled with multi-speed sounds at least. :)
I think Barbarian is 8 speed.. resulting in not too obvious multi-speed sounds, but a great tune overall. |
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Linus
Registered: Jun 2004 Posts: 639 |
Yup, Barbarian rules. |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
Hmm what year are those ones? |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
Barbarian is almost ancient - 1988.
Maybe these records you linked need to be checked. |
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NecroPolo
Registered: Jun 2009 Posts: 231 |
Quote: Hmm what year are those ones?
Arkanoid - 1987
Barbarian - 1987
Times of Lore - 1988
Rimrunner - 1988
I agree mates, Barbarian is a gem. All of them above IMO :) |
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Hein
Registered: Apr 2004 Posts: 954 |
Arkanoid is multi-speed if it comes to sound-fx, and the samples are generated realtime (at ultra-speed), which sounds alot cooler than the alternative drum sampled version. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
wth is "ultra speed" ? =) |
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6R6
Registered: Feb 2002 Posts: 245 |
Some more of Galway's songs are multispeed: wizball (and maybe parallax)
Check with my sidplay and you get a visual :) |
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FATFrost Account closed
Registered: Sep 2003 Posts: 211 |
@groepaz,ultra is when it sounds awesome |
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Hein
Registered: Apr 2004 Posts: 954 |
Quote: Some more of Galway's songs are multispeed: wizball (and maybe parallax)
Check with my sidplay and you get a visual :)
Great tool, so Electrosound is the first nitro-speed music when it's going at high BPM? :) |
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Count Zero
Registered: Jan 2003 Posts: 1932 |
nitro sure is below ultra - why not go for hyper?
*sums* hypa hypa ... |
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NecroPolo
Registered: Jun 2009 Posts: 231 |
Quote: Some more of Galway's songs are multispeed: wizball (and maybe parallax)
Check with my sidplay and you get a visual :)
Yess, loving that player! |
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Soren
Registered: Dec 2001 Posts: 547 |
Selfpromotion... I still quite like the drum stuff I did in "8th frame.sid" :) |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
Quote: Some more of Galway's songs are multispeed: wizball (and maybe parallax)
Check with my sidplay and you get a visual :)
Yeah Wizball is QuadSpeed and another one of my alltimes favs by Galway, Times of Lore is double speed NTSC clock :)
@6RG: I began coding a smilar tool (mainly meant for own usage, but maybe to be released some day, who knows, coding that was the main reason why I opened this thread) before I found yours on HVSC page a few days ago. Great work you did in Sidplay64 v0.7, anyway.
@Jeff: \o/ Thx for the self-promo, didn't know that one before, great percussion :) |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
Hey there,
thx again for your help, everyone.
Do you have any idea why I fail to calculate the speeds of Wizball and Times of Lore properly as Ian had explained thus
23C5 A2 09 LDX #$09
23C7 8E 05 DC STX $DC05
23CA A2 98 LDX #$98
23CC 8E 04 DC STX $DC04
CIA setting are calculated this way: ($4cc8/8)-1 = $0998
All the other tunes' speeds can be calculated with that formula by halting the timer, initialising and dividing #$4cc7 by #$llhh of the timer values $DC04/05.
Of course I do know their real speed and both songs of course do play in the correct timing in a CIA-timer-IRQ, that's not the problem, but I really wanna calculate their speed and fail :)
Thx in advance if you have any idea.
CU
Ryk
PS: just a guess: could it be possible that they turn on the switched off $DC0E again even when initialising so that my values are f--ked up? |
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iAN CooG
Registered: May 2002 Posts: 3193 |
there was a time where cia timers were set in the play routine each time, instead of once in the init as we usually do now. The important thing is that the CIA generated IRQ happen at specific and constant time to have equal distance between play calls inside a frame. It happens rarely that 2 calls but be at a different and irregular distance, so the CIA timer method won't produce a sound as intended, so the actual raster pos must be used, either with d012 polling or multiple raster IRQs.
I don't see the need to use the old method so I simply stick to the new one, just set CIA in init and it's done. |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
Ah I see, thx a lot, then I don't have to pain my brain trying anymore :) |