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Forums > CSDb Discussions > What Packers and Crunchers?
2006-09-10 13:32
Pitcher

Registered: Aug 2006
Posts: 61
What Packers and Crunchers?

Hi, after recently finding out my old c64 stuff i decided to have a mess, in the older days i used to use sledgehammer and cruel cruncher, are these still the best now? and whats the best versions?, thanks, james
2006-09-10 13:49
CenTraX
Account closed

Registered: Jan 2002
Posts: 117
I prefer Exomizer V2.0 Beta 4
2006-09-10 14:32
QuasaR

Registered: Dec 2001
Posts: 145
On real hardware I use Beast-Link/64k (Beastlink by Oneway) and Byte Boiler 256k V1.0 (Byte Boiler, only usable with a REU, but then, nearly everything was crunched within 2 minutes!!).
As cross-cruncher there's Exomizer the one you should use!
2006-09-10 14:46
Pitcher

Registered: Aug 2006
Posts: 61
Yes guys i meant on original 64 hardware
2006-09-10 15:51
Zyron

Registered: Jan 2002
Posts: 2381
You have some nice stuff in Hackpack III.
2006-09-10 19:04
Fungus

Registered: Sep 2002
Posts: 633
I am using my bugfixed version of Sledgehammer Sledgehammer V2.2

And Byteboiler/1way Hackpack IV
on the real machine.

I much prefer using only Exo now tho.

For leveling , levelab2 (also in hackpack 4), and good ole squeezer 2.2 :)

of coz, using exo here too these days.

If I HAVE to pack some memory below 0800 which normally is never the case, then I use unipacker 3.
2006-09-10 19:49
Richard

Registered: Dec 2001
Posts: 620
Recently, I seem to be using ECA Compactor/Linker V4/S (Compactor/Linker V4/S) and some other old tools for C64 stuff. But most of the time, I stick to cross-platform based tools, like PuCrunch and Exomizer.
2006-09-10 21:29
Tao

Registered: Aug 2002
Posts: 115
Byte-Buster 4.1 + Byte-Boiler usually yields the best results in my experience.
2006-09-11 07:01
HCL

Registered: Feb 2003
Posts: 719
ByteBoozer totally outperforms anything these days!!
2006-09-11 08:16
Zyron

Registered: Jan 2002
Posts: 2381
Of course it does :)
2006-09-12 21:02
Richard

Registered: Dec 2001
Posts: 620
Quote: ByteBoozer totally outperforms anything these days!!

Which version? The PC cross-platform version or the original C64 program version?
2006-09-12 21:28
WVL

Registered: Mar 2002
Posts: 888
Quote: Which version? The PC cross-platform version or the original C64 program version?

They perform exactly the same..

still, lately I prefer my own packers bcoz of their depack speed. I used both of them for Trans*form, my favorite being Anim8 and Anim8DB (double buffer version).

Still working on a triple-buffer version, hope I can get it done soon :)

(btw, I also packed a lot of frames with ByteBoozer ;D)
2006-09-13 06:33
HCL

Registered: Feb 2003
Posts: 719
@WVL: Are we talking *animations* here!??! You know it's COMMUNISM to do animations, real coders do everything realtime!
2006-09-13 08:08
WVL

Registered: Mar 2002
Posts: 888
Quote: @WVL: Are we talking *animations* here!??! You know it's COMMUNISM to do animations, real coders do everything realtime!

OMG.. blasphemy!
2006-09-13 11:23
algorithm

Registered: May 2002
Posts: 702
Using Packers on the C64 is hardcore to the extreme. Waiting hours and hours (sometimes over a day) to pack a 64k file

Exomizer seems the way to go (and it compresses data very well)
2006-09-13 12:15
TWR
Account closed

Registered: Jan 2004
Posts: 187
Quote: Using Packers on the C64 is hardcore to the extreme. Waiting hours and hours (sometimes over a day) to pack a 64k file

Exomizer seems the way to go (and it compresses data very well)


Hours and hours?
2006-09-13 12:19
Steppe

Registered: Jan 2002
Posts: 1510
And hours, right. Guess we all remember trying to pack that 199 blocks file to fit it onto the last disk with only 195 blocks free. At the end of the day it turned out to be 201 blocks big and we cursed the crap packer for it. :D
2006-09-13 12:25
Graham
Account closed

Registered: Dec 2002
Posts: 990
Quote: Using Packers on the C64 is hardcore to the extreme. Waiting hours and hours (sometimes over a day) to pack a 64k file

Exomizer seems the way to go (and it compresses data very well)


"Hours and hours" maybe in 1992, but since the release of Byte Boiler in 1994 you only had to wait a minute.

Hackpack IV
2006-09-13 12:38
chatGPZ

Registered: Dec 2001
Posts: 11165
not everyone had a reu though :=P
2006-09-13 12:48
Burglar

Registered: Dec 2004
Posts: 1054
dont forget the cruncher ab (predecessor of byte boiler), able to pack 115 blocks (or so) very well and very quickly w/o a reu.
2006-09-13 13:01
Oswald

Registered: Apr 2002
Posts: 5034
lol, well you could go watch tv, or go out or anything instead of waiting hours and hours :)
2006-09-13 13:02
chatGPZ

Registered: Dec 2001
Posts: 11165
...and then you come back and your mother tells you "oh btw your computer was still on, i have turned it off!".

ARGL
2006-09-13 13:21
Steppe

Registered: Jan 2002
Posts: 1510
Always disconnect the power led internally! Then turn TV off and everything looks quiet and innocent. :D
2006-09-13 13:34
chatGPZ

Registered: Dec 2001
Posts: 11165
yes that's what i learned to do then aswell :)
2006-09-13 13:56
Tao

Registered: Aug 2002
Posts: 115
I managed to teach mom, dad, and my brothers how a cruncher screen looked like when blanked. It was so successful that I created a "fakecruncher" that I loaded and ran each time I didn't want to them to turn off the computer when coding something...
2006-09-13 13:59
Graham
Account closed

Registered: Dec 2002
Posts: 990
My C64 cruncher history:

Super Packer -> Timecruncher -> Cruelcruncher -> The Cruncher AB -> Byte Boiler

Btw, before crunching a program it's usually a good idea to use an RLE-based packer before. This will speed up decrunching (since the more complicated crunching routines have less to decrunch) and often even makes the end-result smaller because the dictionary window gets virtually bigger.
2006-09-13 17:47
Richard

Registered: Dec 2001
Posts: 620
I might be uploading a few more utilities (Not all crunchers of course), as soon as I find anything to contribute to CSDB
2006-09-13 20:45
WVL

Registered: Mar 2002
Posts: 888
btw, whenever I have to crunch the first file of a demo, or something else, I always use PuCrunch while developing.. PuCrunch is just so much faster than Exomizer.. (Sometimes I use Exomizer when I'm 100% done).
2006-09-13 21:03
Graham
Account closed

Registered: Dec 2002
Posts: 990
PUCrunch has far too slow decrunching.
2006-09-14 06:37
Oswald

Registered: Apr 2002
Posts: 5034
yeah, soiled legacy has the long black screens coz of pucrunch :D I had no idea it will be that slow :-/
2006-09-14 07:26
WVL

Registered: Mar 2002
Posts: 888
Well, like I said, I only use it for the first file ;)
2006-09-14 09:24
JackAsser

Registered: Jun 2002
Posts: 1997
I don't have any black screens while decrunching using pucrunch. Trick is to depack while loading. ;)
2006-09-14 09:35
Oswald

Registered: Apr 2002
Posts: 5034
my coding style doesnt allows that as I mostly fill the mem with speedcode and tables :P
2006-09-14 09:51
Oswald

Registered: Apr 2002
Posts: 5034
my coding style doesnt allows that as I mostly fill the mem with speedcode and tables :P
2006-09-14 11:06
JackAsser

Registered: Jun 2002
Posts: 1997
@oswald: I thought u used code generators! ;)
2006-09-14 12:32
Scroll

Registered: Jul 2006
Posts: 2
I seem to remember that Byte Boiler bugged once in a while (data was corrupted somehow, so it didn't decompress correctly), so I switched to The Cruncher AB, Darksqueezer and/or Pu-Crunch.
2006-09-15 21:36
Pitcher

Registered: Aug 2006
Posts: 61
Can anyone recommend one that utilises the c-128???
2006-09-16 05:09
QuasaR

Registered: Dec 2001
Posts: 145
All of the named packers use the 2Mhz mode on a C128. So with a REU and a C128 you only need 1 (in words: one!) minute to pack nearly everything...
2006-09-16 05:15
Oswald

Registered: Apr 2002
Posts: 5034
acessing the vdc mem is slow, but eventho +64k can make things much faster with a clever algorythm.
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