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Forums > CSDb Discussions > Anyone knows what happened to vice.pokefinder.org?
2017-05-23 08:47

Registered: Jul 2004
Posts: 164
Anyone knows what happened to vice.pokefinder.org?

Seems like there is no new build on http://vice.pokefinder.org/ since the 08.05.2017.

I already mailed them but did not get a reply back.

Anyone knows what's up with the site? I guess it's the only site to get daily builds of the latest WinVice?
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2018-10-17 07:48

Registered: Mar 2007
Posts: 129
I get some odd crashes in the Monitor on Windows... if I can get the code compiling I can take a look at the cause... it seems to happen when I switch to other apps (eg. Visual Studio) and switch back. Sometimes if i’ve been viewing memory (eg M 8000) then as i switch back to Vice I see that the memory output has highlighting 100% red ... and then it crashes.

Can’t easily give repro steps other than this so i’ll myself sometime soon.
2018-10-17 08:54
Count Zero

Registered: Jan 2003
Posts: 842
I am getting the crash under Windows 7 with the latest nightly r35622 still. The window resize is not even required - using the slider always leads to a crash here.

PS: and yes - crashes with POKE2,2:SYS2 as well.
2018-10-17 14:39

Registered: Dec 2001
Posts: 8920
is it actually related to CPU JAM?
2018-10-17 14:51
Count Zero

Registered: Jan 2003
Posts: 842
No :)

ALT+H for monitor, "i 0800 d000", then use the slider. Crashes always.
2018-10-17 15:38

Registered: Jan 2005
Posts: 403
Nightly builds also fails on my Win10 box with `i 0800 d000`, but it works when setting `bank ram`. I get a lot of non-ascii tokens in the monitor with the $a000+ stuff even causing the monitor to output some text with a red background.

On 64-bit Gtk3VICE, these non-ascii tokens are properly replaced with normal ascii tokens ('.' for non-ascii).

So somehow the 32-bit build doesn't properly translate the data into printable characters and vte fails.
2018-10-17 17:25

Registered: Jul 2004
Posts: 164
out of curiosity.. is there any benefit on having a 64bit version of vice instead of the 32bit?

would be nice if the site had the 64bit version then aswell.
2018-10-17 19:18

Registered: Dec 2001
Posts: 8920
the benefit is that a single nightly build works on all windows (more or less =P). you should be glad anyone gives a damn to even provide this.
2018-10-17 20:00

Registered: Jan 2005
Posts: 403
Count zero:

Try setting LC_ALL=C, that appears to "solve" the problem. When using msys2 you can use `LC_ALL=C src/x64`, on Windows with cmd.exe you'll have to use `set LC_ALL=C` before running x64.exe.

So now we need to find a way to set the proper charset inside VICE, ie avoid Gtk3 using Unicode/UTF-8.
2018-10-23 22:24

Registered: Jul 2004
Posts: 164
got the latest GTK3VICE-3.2-win32-r35685 from pokefinder today and noticed that the "minimum" display size looks somewhat scaled:


f.e. the "r" in ram or the "c" in cyberpunx.

if i took a screenshot/media it looks correct, but this minimum sized display is surely missing some pixels.

..not sure if this is just a windows thing?

EDIT: if i uncheck "keep aspect ratio" is seems to look correct? sizing the window up and then down again still keeps a somewhat proper minimum size. hth?
2018-10-23 22:37

Registered: Dec 2001
Posts: 8920
that stuff seems indeed a bit funky on windows - have patience :) McMartin is currently fixing SDL2 rendering, hopefully he'll look at GTK after that :)
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