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Forums > CSDb Discussions > What is Onefile Demo, what is Graphics...
2017-06-27 16:38

Registered: Sep 2005
Posts: 244
What is Onefile Demo, what is Graphics...

I recently started to go through a lot of art on here to put on my SD card for enjoyment on real hardware purposes.

Then I came across Industrial Dawn which is just a picture with music. I don't see anything else going on. (That said, it is really nice, both music and pic).

It is entered as One-File Demo, while a lot of pictures with music (could link a whole bunch by Mermaid for example, but also loads others), which are just entered as Graphics.

I guess there is no super easy way to draw a line here. Any thoughts?

IMO, demo would include at least some kind of effect, or a scroller maybe. But then people had a discussion about this when I released my Headache pic in the gfx compo at X'10.
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2017-07-04 19:18

Registered: Mar 2011
Posts: 7
Theres no reason for splitting graphics formats into "pure" and "not-pure". Over the years FLI has become the same standard as MCOL. MCOL, HIRES, FLI, IFLI, MCI and others it's all a classic c64 graphics format.
2017-07-05 13:21

Registered: Sep 2008
Posts: 6
Demo originates from the word demonstration that in c64 therms is a demonstration for code, graphical or musical skills.
The artist(s) who made his art decides the release type.
If the gfx art demonstration is more important than the music , which may be known from, and used a lot in a game or a demo, he should upload it as c64 graphics.
If the code ,graphics and/or music are equally important it should be uploaded as one file c64 demo and so on..
The artist or at least the uploader decides this and should stay that way. With the credit options he may give credits to other persons, i.e. who did the player code, music ,cruncher , scroll text etc. This is my humble opinion.
2017-07-05 14:18

Registered: Jan 2002
Posts: 103
Why must everything be so hard all the time?
Graphics - A still picture possibly with some simple animations on it. It doesnt matter how much code that is used in the background, it is still just an picture expressing the artists lust to exhibit his skill.
Demo: Anything with graphics and sound where the sound isnt made in order to enter a music compo.
Tool: Something that may be useful to someone.
Music: Guess what? A SID-file or a d64 or a prg-file containing a music-release...

But I'd like tags like WorldRecord<YEAR>, WorldFirst and such...
2017-07-05 18:33

Registered: Nov 2002
Posts: 763
Distinction between graphics and demos on very code basis apparently leads to truly absurd conclusions. I cannot find anything more logical than pic being animated and sounded or not (don't count flicker or scroll in, please :P).
2017-07-05 19:07

Registered: Sep 2003
Posts: 385
If the coder spent more time on the release than the graphician than it's a demo.
2017-07-05 19:18

Registered: Dec 2001
Posts: 8547
does that make all JSL releases demos? =)
2017-07-05 19:25

Registered: May 2002
Posts: 687
Just call everything a "c64 production" and be done with it! :-)
2017-07-05 19:30

Registered: Sep 2003
Posts: 385
Most of his latest stuff are demos anyway.

I've almost choose demo for this back then. And this was fun to do as well.
2017-07-06 18:12

Registered: Jan 2005
Posts: 334
Quoting soci
If the coder spent more time on the release than the graphician than it's a demo.

How would that work for new formats? I usually code my own native editors for some new/non-standard format.
And actually coding and testing the editor usually takes longer than finally creating an image in it. (Admittedly I'm both the coder and the graphician, so in my case it's a bit of a grey area)

How about this: if there's a publicly available editor for a given format and the release has the image in a file format handled by the editor, then it's graphics. If the editor is not publicly available, or music/scrolls etc. are added, it's a demo.
2017-07-13 23:00

Registered: Dec 2001
Posts: 238
Isn't the chosen category of a release more or less an important part of the release itself? The artist (I choose this phrase on purpose!) wants his product to be seen as a certain thing, so by choosing the category the artist also puts a focus.

As said before nobody seems to discuss if it is necessary to distinguish between a "normal" music release and a music release with coding tricks (would multiple speed tunes be "normal" when thinking this way???).

For me everything that exclusively outputs a static image (be it interlaced or no) is a graphic - just as everything that outputs sound (and nothing more) is a music release.

Defining a gfx with dependence on available editors would outrule any future gfx mode - which I think is a valuable ingredient of the c64's magic.

But then again, I'm looking at this with a coder's eye, and -as with everything connected with art- milleague may vary ;)
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