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Forums > CSDb Discussions > VICE threaded UI test builds
2020-05-18 16:10
chatGPZ

Registered: Dec 2001
Posts: 11089
VICE threaded UI test builds

In this thread i will post test builds of the (hopefully) soon to be merged threaded ui rewrite.

Linux and OSX users can always grab the current state from dqh's git repo here: https://github.com/dqh-github/vice-experiments/tree/threaded-ui.. (make sure to checkout the "threaded-ui-exp" branch after cloning the repo)

Please test and report back positive and negative results. Especially interesting right now are rendering errors/problems and unexpected crashes. Please tell exactly what OS you are using, and what GPU.

I will keep posting new windows builds here - starting with todays: https://sourceforge.net/projects/vice-emu/files/experimental%20..

64bit only right now - i'll have to figure out how to build proper 32bit binaries on my box (not that you should be still using a 32bit OS in 2020).
 
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2020-06-09 08:27
dqh

Registered: Jun 2019
Posts: 46
macOS binaries:

https://sourceforge.net/projects/vice-emu/files/experimental%20..
2020-06-09 11:00
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: macOS binaries:

https://sourceforge.net/projects/vice-emu/files/experimental%20..


Alot better now and with substantially less CPU power used. Great work. (Full screen and window scaling still is a mess though, but that's not important in comparison to the fixes you've made so far).

Great work, keep it up! Feels like the GTK-build is getting quite usable now finally.
2020-06-09 12:08
chatGPZ

Registered: Dec 2001
Posts: 11089
did you reset the settings? scaling and fullscreen should work, afaik :)
2020-06-09 13:25
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: did you reset the settings? scaling and fullscreen should work, afaik :)

Hmm, no I didn't. :) But now when I did the main window is just gray. I can see one raster line of graphics at the very bottom but nothing more. Resizing window etc doesn't make it work. So now the emulator is in a hopelessly unusable state. :D

(I removed ~/.config/vice/vicerc and the emulator recreated that file when I manually saved the settings)
[C64SC]
Window0Height=621
Window0Width=720
Window0Ypos=23
SoundDeviceName="coreaudio"
SoundBufferSize=100
VICIIVideoCache=0
SidEngine=1
SidModel=1
Acia1Base=56832

Manually adding Window0Xpos=23 to the config makes it work again so I suspect it has a missing default value there that needs to be fixed.

Scaling still doesn't work. Messing with Hardware scaling, Keep aspect ratio and True aspect ratio gives different (wrong) results.
2020-06-09 13:33
dqh

Registered: Jun 2019
Posts: 46
Hm that's extremely weird. These are the first macOS GTK builds where the resizing problem is fixed (and macOS is my primary dev / test case)

What version of macOS are you running? What hardware?
2020-06-09 13:36
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Hm that's extremely weird. These are the first macOS GTK builds where the resizing problem is fixed (and macOS is my primary dev / test case)

What version of macOS are you running? What hardware?


macOS Catalina (10.15.4), 2.9 GHz 6-Core Intel i9, 16GB, Intel UHD Graphics 630.

The vice.log reveals nothing suspicious.
2020-06-09 13:42
dqh

Registered: Jun 2019
Posts: 46
Yes - i've just replicated the issue on a Catalina mac, sorry. Will look into it tomorrow.
2020-06-09 13:45
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Yes - i've just replicated the issue on a Catalina mac, sorry. Will look into it tomorrow.

No need to be sorry. I'm just happy that you can replicate it! :D
2020-06-09 19:57
Dano

Registered: Jul 2004
Posts: 226
WOW! That 64bit version runs so so butter smooth on my system. 50fps fluently without any drops and shizz. And it even runs without me having to switch to cairo or use "start with nvidia".

Can't wait until this is avaiable in the normal trunk!
2020-06-09 22:24
Flavioweb

Registered: Nov 2011
Posts: 442
Runs just smooth now...
Chapeaux.
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