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chatGPZ
Registered: Dec 2001 Posts: 11116 |
VICE threaded UI test builds
In this thread i will post test builds of the (hopefully) soon to be merged threaded ui rewrite.
Linux and OSX users can always grab the current state from dqh's git repo here: https://github.com/dqh-github/vice-experiments/tree/threaded-ui.. (make sure to checkout the "threaded-ui-exp" branch after cloning the repo)
Please test and report back positive and negative results. Especially interesting right now are rendering errors/problems and unexpected crashes. Please tell exactly what OS you are using, and what GPU.
I will keep posting new windows builds here - starting with todays: https://sourceforge.net/projects/vice-emu/files/experimental%20..
64bit only right now - i'll have to figure out how to build proper 32bit binaries on my box (not that you should be still using a 32bit OS in 2020). |
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Dano
Registered: Jul 2004 Posts: 226 |
WOW! That 64bit version runs so so butter smooth on my system. 50fps fluently without any drops and shizz. And it even runs without me having to switch to cairo or use "start with nvidia".
Can't wait until this is avaiable in the normal trunk! |
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Flavioweb
Registered: Nov 2011 Posts: 447 |
Runs just smooth now...
Chapeaux. |
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Frantic
Registered: Mar 2003 Posts: 1627 |
Seems to work fine on my MacBook Pro running High Sierra, 10.13.6. The model is a late 2011, with 13" screen, 2.4 GHz Intel Core i5, 16 GB 1333 MHz DDR3, Intel HD Graphics 3000 512 MB.
One thing I noticed is that the window contents flashes in a quite disturbing way when warp mode is on, e.g. when loading programs and such. Doesn't affect usability really, but perhaps that's good to know in case it indicates something. |
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dqh
Registered: Jun 2019 Posts: 46 |
Here's an updated mac build: https://sourceforge.net/projects/vice-emu/files/experimental%20..
@JackAsser - I have fixed rendering on macOS 10.15, at least for my own test case.
@Frantic - any chance you also test this build? If the flashing problem is still there would you be able to describe it in more detail, or ideally take a slo-mo video of it on your phone and put the video on youtube or somewhere? |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Confirmed, works fine now with scaling and fullscreen, even on multiple screens. Good work! |
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chatGPZ
Registered: Dec 2001 Posts: 11116 |
VICE on your videowall? :) |
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dqh
Registered: Jun 2019 Posts: 46 |
Great! It was a weird one - if i built it directly on 10.15 it was fine, but not if i built on 10.14 and then ran on 10.15. But I found that by calling glViewport(...) each frame everything worked again when built on 10.14, so i'm guessing they made a change to OpenGL in the latest SDK. Which is a bit weird given that it's deprecated now. |
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chatGPZ
Registered: Dec 2001 Posts: 11116 |
Break it before you put it in the bin? I do that sometimes with stuff i dont want others to use anymore :=) |
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dqh
Registered: Jun 2019 Posts: 46 |
haha it did occur to me :) It would be very weird of them to drop the runtime altogether though, a lot of games will just stop working and never get updated.
It's plausible they reimplemented it as a wrapper over Metal or something .. |
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MagerValp
Registered: Dec 2001 Posts: 1056 |
Apple doesn't care about cross-platform gaming and probably never will, it's pretty clear it's Metal or gtfo. They rarely break stuff intentionally at least, but neglect and death from a thousand cuts does the job just as well.
Anyway, I gave the latest Mac build a spin and it's the first one that I feel approaches something that can be used. Frame rate is smooth and stable, no obvious glitches and no crashes during (light) testing on a 2014 MacBook Pro running 10.15.5.
The only display related issue is that the cpu/fps counter updates in realtime and thus jumps around between 99.9% and 100.0% in a rather distracting manner. Nothing a smoothed out average wouldn't fix though.
The only major issue I can find is that I can't seem to get the positional keyboard layout (the only sane option) to work. Is a keymap required for that — GTK3 doesn't do keycodes? The symbolic (ew) keymap for Swedish can't type $, and the positional option is grayed out if you select it. |
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